Discussion: Mind Stab [Rework]

#1 - May 1, 2014, 6:11 a.m.
Blizzard Post

I feel this skill can deserve a somewhat rework. It’s use in game is pretty meh and is just another ‘’here, damage + random effect’’ skill. The skill is often used rather as damage skill than actual boon removal. Also the radius totally doesnt match the 5 target limit. It’s not like you will find 5 tarets standing on 120 radius often.

So let’s look at the skill:
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Casting time: 0.25 seconds.
Cooldown: 12 seconds
Damage: 314 (0.850)
Number of targets: 5
Radius: 120
Range: 1,200
(unable to cast on the move)

One of my biggest issues with this skill is the fact that you need to stand still to cast it so I would love if this skill would be on the move. Compensations will be made later on, or:
Increase radius to 360 and increase casting time to 0.75. This will make it possible to hit the enemy still while it gives the enemy a higher chance to interrupt or dodge the skill.

Then we have to do something about the number of targets and the radius.
As mentioned before, the radius and number of targets don’t really match. While keeping that in mind I truely think increasing the radius would make it way too strong. That’s why decreasing the amount of targets would fit the skill more, so reduce it to 3 targets max.

The range matches the greatsword so nothing to change about that.

As GS is already a pretty heavy damage/spike weapon, I’d suggest lowering the damage by 20%. Additional effects will make up for this.

Mesmer lacks a few things, but in my opinion one of the biggest things we lack is a blast-finisher. Many people brought this up before and I truely think it’s not a bad idea to add a blast finisher to this skill.

The boon removal is good… but… 1 boon? While mesmer is already heavy focussed on boon removal I still think this skill could use some help here. I’d say let it remove 2 boons on hit. With the chance of max targets this skill will have a max of 6 boons removed up from 5.

The cooldown seems fairly low to me, especially when traited. I’d suggest increasing it to 15 seconds up from 12.

So all in all we get:
Thrust your greatsword into the ground, damaging foes and removing 2 boons.
Casting time: 0.25 seconds.
Cooldown: 15 seconds
Damage: 251 (0.850)
Number of targets: 3
Radius: 120
Combo finisher: Blast
Range: 1200
(Able to cast on the move)

Or:
Casting time: 0.75 seconds
Cooldown: 15 seconds
Damage: 251 (0.850)
Number of targets: 3
Radius: 360
Combo finisher: Blast
Range: 1200
(Able to cast on the move)

Discuss!

#25 - May 2, 2014, 12:59 p.m.
Blizzard Post

Some great ideas here guys! This skill is something we’ve been looking at, as it’s a little underwhelming at times.

Here’s a bunch of potential things we could do (we would do one or maybe two of these, not all:

  1. Look at making it usable on the move. Currently, the animation is ONLY able to be used while standing still.
  2. Increase the number of boons removed.
  3. Increase the radius.
  4. Make this a channeled skill that pulses AOE damage and boon removal while you hold the sword in the ground.
  5. Multi-stab! You choose multiple ground targets and stab all of them simultaneously (or one-after the other). We don’t have tech for this yet… but it’s a possibility!
  6. ???
  7. Profit!

Tagging this thread for later.

#184 - June 11, 2014, 2:01 p.m.
Blizzard Post

Hey all!
As an update, we’ve had some meetings and this did come up as one of the skills we’d like to test changes with. To start, we’re looking at the overall radius and damage output. We did discuss some of the other ‘crazy’ stuff (that involves functionality change), but for now we’re going to test it out with some number changes and see how it feels. This probably won’t be in for quite some time, but I just wanted to update the thread and let you know that we didn’t forget.
Also, thanks for the civil conversation and feedback!
Cheers,
-Karl