since the sept 16 patch went live, i’ve noticed all my framerates in world boss fights have dropped to 13fps or less if i’m within 1200 range of the zerg. before the patch, i was easily running 30-40fps in the middle of the zerg.
i ran with the train and fought ulgoth, shatterer, shadow behemoth, tequatl, jungle wurm, golem mk II, jormag, and frozen maw. not in that order of course.
the game also crashed several times throughout the train, including once at Ulgoth, and another atteq. i don’t remember where the other crash or two occured. i always send anet the report for their techies to peruse.
several guildmates also mentioned that thier framerates in dungeons have significantly dropped from 60fps before the patch, to 5 fps after the patch.
i also noticed that mini’s were still being displayed in the middle of the Zerg, so i’m curious if that has anything to do with. a guildmate suggested there may be some testing on anet’s end concerning performance issues at both extremes of when to cull the mini’s.
if mini’s are the culprit, and even if they’re not, may i offer a suggestion to have each player’s client render the mini’s based on user graphics settings. such as
[always display only my mini]
[always display everybody’s mini (subject to culling)]
[only render party mini’s]
i presume the mini’s are already part of the player side client (like how the images and descriptions for items on TP are on the player’s client) perhaps the same tech could be modified to enhance server performance by offloading mini rendering and physics to be handled by the player’s client? and then furhter performance improvements on the player’s client based on the graphic settings used above?
