Devs not playing their own game?

#1 - Feb. 25, 2013, 2:55 p.m.
Blizzard Post

“Question about dual pistol mesmers.
Colin: You guys can go around the table and name your profession and one weapon that you think is weaker than the rest and it’s totally the case. We need to try and make those close to on par with the other weapons. And there’s always going to be one that someone perceives as the best. If it’s a choice like, “well I like double daggers better,” and, “I like staff better.” That’s okay – we want that. But if it’s just no one uses dual pistol mesmer because it just sucks? Those are clearly obvious ones that we need to go after first."
- from an interview with Colin.

Does anyone else see something… off, here?

I mean, if you don’t even know the basics of what weapons each class can use, how can you lead a development team and expect them to effectively balance a game?

Feel free to jump in with something I may have missed, but this just doesn’t sit right.

#10 - Feb. 25, 2013, 3:18 p.m.
Blizzard Post

Since the actual question was never quoted, which is always fun if you’re going to get called on something, I’ll clarify for you as mentioned in another thread:

Yeah just for clarity, someone asked about balancing various under-used weapons and said something about “dual pistol mesmer” as an example, I figured that’s what he calls off-hand pistol and answered using the same verbiage asked. I’ve found travelling abroad, as well as across the fan base everyone uses different terms for part of the game, people still ask me all the time about our quest system for example, it’s easier to just respond with the terms they use so they understand.

I’m well aware mesmers can’t dual-wield pistols, we’ve only been working on it for 6 years now If there was double-pistols, my Mesmer would whoop you in PvP with them though, just sayin.

Off to play my double-pistol Warrior!