“Question about dual pistol mesmers.
Colin: You guys can go around the table and name your profession and one weapon that you think is weaker than the rest and it’s totally the case. We need to try and make those close to on par with the other weapons. And there’s always going to be one that someone perceives as the best. If it’s a choice like, “well I like double daggers better,” and, “I like staff better.” That’s okay – we want that. But if it’s just no one uses dual pistol mesmer because it just sucks? Those are clearly obvious ones that we need to go after first."
- from an interview with Colin.
Does anyone else see something… off, here?
I mean, if you don’t even know the basics of what weapons each class can use, how can you lead a development team and expect them to effectively balance a game?
Feel free to jump in with something I may have missed, but this just doesn’t sit right.
