Despawning Blueprints

#1 - April 30, 2013, 9:24 a.m.
Blizzard Post

•Siege sites are now destroyed 2 minutes after being placed if they receive no supply.

Really? This makes leaving people behind to siege up towers and keeps almost impossible if they need to run supply from the camps, especially on reset nights when none of the towers or keeps have any supply so ALL must be run from the camps to let the fortifications complete. You’ll almost have to have two people – one sitting at the build site putting 2 supply on at a time while the other runs from the camps in order to keep out of despawn danger. In EB, this may not be a big deal in some areas as camps are close by, but in the BL’s, this is HUGE as there is at least a 2 min. run round-trip to get supply. Why not 5-10 minutes so that players can run supply from the camps instead of risking the bp’s despawning?

Come on Anet, think!!!

#10 - April 30, 2013, 9:55 a.m.
Blizzard Post

The timer works like this: When you deploy a siege site, if you don’t put supply into it for 2 minutes, it will despawn. Every time you put supply in, it will get a new timer of 5 minutes. Once siege is fully built, it has the 30 minute timer. That timer resets every time someone uses the weapon.

#12 - April 30, 2013, 10:02 a.m.
Blizzard Post

The timer works like this: When you deploy a siege site, if you don’t put supply into it for 2 minutes, it will despawn. Every time you put supply in, it will get a new timer of 5 minutes. Once siege is fully built, it has the 30 minute timer. That timer resets every time someone uses the weapon.

30 minutes? That’s it?

This patch seems to have put a lot of focus on making defending even harder than it has been, is that deliberate? Sure, arrow carts hurt more, but if you get there and they’ve all despawned, ouch.

The 30 minute timer is actually longer than it used to be. It also is visible now, which it did not used to be.

#28 - April 30, 2013, 10:58 a.m.
Blizzard Post

I can personally vouch that all siege did not despawn before the patch. When you get to a fully upgraded tower and there are still rams on the door from the force that took it over 3+ hours ago, it obviously hasn’t despawned. Well wonderful, Anet. Now no one will be putting down siege in towers as it will be gone when we really need it.

Arrow carts, ballistae and catapults should not despawn when placed inside a tower. Please think about the consequences of some of these changes. This is a half-baked idea at best.

The timer used to exist, it did not however function correctly and thus was unreliable at best. It is now explicit, easy to see, and always works.