I know that you are working on a patch that will do it, but i wanna ask:
Is it gonna be possible to view every enemy in WVW with the same skin ?
Doing that, the CPU won’t have to load every skin but just one.
I know that you are working on a patch that will do it, but i wanna ask:
Is it gonna be possible to view every enemy in WVW with the same skin ?
Doing that, the CPU won’t have to load every skin but just one.
The low-res models all use standard skins and are persisted in memory so they only need to be loaded once. By setting the WvW Character Limit and WvW Character Quality correctly it is possible to have all player characters (except yours) displayed using the low-res models (and thus the standard skins).
I should clarify here again that the culling fix will have minimal impact on skill lag. Skill lag happens because the server too busy to process everything that’s happening (e.g. it’s at 100% CPU). The removal of culling addresses issues experienced by the client but those changes don’t really impact the skill lag situation. They are fundamentally different problems that will need different solutions.