DeathShroud is now base 100% HP

#1 - July 23, 2013, 5:51 p.m.
Blizzard Post

I don’t know why this change wasn’t better documented in the patch notes and instead was some misleading stuff about extra damage from direct hits.

Anyway, from personal tests and other posters in the forum, base DS amount seems to have gone up from 66% HP to a full 100%, which ups SR 30 DS from 87% to 130% of base HP.

This is actually a pretty decent buff since LF generation is entirely % based and might explain part of the decision behind the change in SW and SA, still unnecessary in my opinion.

I encourage others to test out and confirm if this is actually the case so we can evaluate the patch notes with a clearer understanding of what it did.

#36 - Aug. 1, 2013, 10:55 p.m.
Blizzard Post

Hi

So a few things about the latest DS changes:

  1. Death Shroud incoming damage
    • You now take the correct amount of incoming damage. Before this change (and it wasn’t always like this, either) you would takes the same damage twice.
    • Your Life Force pool is still the same as it has always been. 60% of your maximum health while alive, plus an additional 0-30% of that base value for Traits, meaning you can have a maximum of 78% of your max health.
  2. The change to having damage spill over to your health pool was indeed to resolve falling damage, but was also how Death Shroud was, from a Design standpoint, intended to function. Obviously making these changes simultaneously was to help decrease any sense of buff/nerf to the mechanic itself.
  3. Thirdly, we are testing a new way to reflect your Life Force energy pool in the UI using real-life numbers! .

-Bill