Please, please, please, do not nerf Necro to the ground! They just became viable.
I realize that the Necromancer is overpowered. And it is, but this is not a reason to decrease the damage, condition damage, and fear duration without providing higher survivability beyond Death Shroud. This will completely eliminate Necromancer benefits and put it at the bottom once again. Remember, Necro is supposed to be the king of conditions and if they are not the best at conditions, than what is the point of the class. In addition, the new additions such as Dhummfire are not what makes them OP, nor is it Torment. These are helpful and necessary contributions to the class. The real issue is terror.
Suggested changes:
Decrease Terror fear damage to 40% Dmg
Make fear a condition, eliminating stun breaks and sigil of Paralyzation
Provide other classes more Condition removal. Guardian is the only class that has substantial condition removal.
Provide necros with more accessible stun breakers. Atm, the average cooldown is 48 seconds with one trait.
Do not repeat what you did to Rangers!
Ranger was given an average pet 50% decrease in damage without compensation to their damage as a whole. Yes, the BM Ranger build was slightly OP, but by eliminating the damage and not fixing the horrible mechanics of the pet, you only made rangers unable to contribute any damage at all. If your going to make us relient on our pet, create better mechanics providing us the ability to completely control our pets.
