Critical Review of Anet's PvP Reward Update

#1 - Aug. 15, 2014, 11 a.m.
Blizzard Post

I want to give my opinion on this new armor for pvp.

This is a step in the right direction, but not the best way of doing it, and Anet yet again fails to see this. The reason I’m saying this are for multiple reasons.

A) They could’ve taken these new exclusive sets and given people a chance to compete and actually care about winning team ques and maybe so que. This give teams a reason to compete and play without waiting for these extremely elongated tournies like TOL.

B) The other issue with having it exclusively for tournies is, there are a few teams that will consistently win these tournies, or it could even be the same team over, which will even give the top teams not to play anymore after one tourney and wait for another tourney to show up.

You guys have failed to realize there is no reason to log in unless there is a tourney around the corner, and this doesn’t help resolve that issue or get more teams to compete in them. Having an incentive to team que and win should’ve been where your rewards were focused. Having an exclusive armor for tournies and reward tracks is good, but doesn’t really tackle the issue at hand. Still 0 reason to log on and compete everyday.
Maybe there are more plans in this upcoming feature patch and spoke too soon, but until then my opinion stands.

#4 - Aug. 15, 2014, 12:17 p.m.
Blizzard Post

@kensusa – there’s three 50k tournaments.

Sorry for the short post, using my phone from gamescom.