Constructive necromancer thoughts.

#1 - July 24, 2013, 6:18 p.m.
Blizzard Post

I’ve played necro here and there since release but I’ve played necro at least 6 hours both today and yesterday and all in scrims with other good teams, so that is my experience on necro, just thought you guys should know that, moving on!

I’d like more experienced necromancers to comment on this but I feel like the necromancer playstyle is now in a pretty good spot. I can tank a really long time with deathshroud and it feels like that’s what a necromancer should be able to do since he can’t disengage. Instead of disengaging you press your deathshroud button and people go “oh, well lets attack something else.” Which if you have played with or against the right necromancer specs is exactly what goes through your brain when the necromancer pops a 100% deathshroud, heck even 50% deathshrouds.

For how tanky I am I do way too much dps though and also have insanely good support condis through tons of chill/poison/weakness etc. and this is where I want the community to come up with some ideas on how to get necromancer right.

For me the big thing that needs to happen is a damage reduction somehow, and a quite heavy one if you ask me. All the ideas I’ve seen and or have come up with I have seen some problems in so I won’t speak about what I think should happen because I’m not sure. I’ll leave it up to the community. So come on guys come up with something to reduce necromancer dps that fits well with where arena net is taking the necromancer.

Or if you disagree and necromancers need something else changed just say it, this is how I feel though.

TLDR; necromancers playstyle is cool with tankyness instead of disengaging but does too much damage on top of all their support and cc… and tankyness, come up with a way to reduce their damage in this thread. Or other tweaks you would like. Maybe necromancers are a little too tanky? They pretty much have everything but disengage right now so I’m open to any ideas.

Edit: As other damage in this game is nerfed though(as it should be), necromancer deathshroud will surely need to be decreased, but right now there is insane amounts of damage flying around so it strangely feels almost right, I just deal way too much damage on top of it.

#82 - July 25, 2013, 9:49 a.m.
Blizzard Post

Hey all, just wanted to let you know that we’re watching this thread closely.

Really appreciate the constructive feedback, particularly yours, Phantaram. You seem to be analyzing from a very objective and unbiased point of view, which is very helpful.

As for the subject at hand, I don’t have anything to remark about it because we’re still wanting to see more constructive, unbiased feedback. We’ll continue to observe matches today to determine if any immediate action is necessary.

#109 - July 25, 2013, 11:22 a.m.
Blizzard Post

Ok, here’s the deal. I’m hearing different things from everyone I talk to.

1. Necro DS is too much and should be brought down
2. Necro damage is too much and should be brought down
3. Necro survivability is bad

Which is it? At this point, I want to see streams and videos of matches. If you have examples of the following, please share (STREAM SHOULD BE AFTER THE PATCH):

1. Team w/ 1 necro vs team w/o necro
2. Team w/ 1-2 necros vs team w/ 1-2 spirit rangers
3. Team w/ 1 necro vs team w/o neco but w/ berserker stance warrior (with heavy CC build – maybe mace/shield + hammer)
4. Team w/ 1 necro vs team w/o necro but w/ 1-2 spirit rangers
5. Team w/ 2 necros vs team w/ 1 necro & 1-2 spirit rangers
6. Team w/ 2 necros vs team w/ 2 berserker stance warriors (with heavy CC build)
7. Team w/ 2 necros vs team w/1-2 spirit rangers & 1 berserk stance warrior (with heavy CC build)
8. Team w/ necro vs team w/ Engi (w/ 30 pts in Alchemy)
9. Team w/ necro vs team w/o necro, but with any combination of the following: spirit ranger, berserker stance warrior (with heavy CC build), Engi w/ 30 in Alchemy, guardian w/ contemplation of purity/stand your ground.

Any other examples are welcome, but I want to SEE that what you are saying is in fact true. The sooner the better.

Thanks for the feedback everyone!

#117 - July 25, 2013, 11:34 a.m.
Blizzard Post

We’re kind of on a time crunch, so yeah

If we’re going to do any hotfixes before the Qualifiers this weekend, they need to be asap.

#280 - July 25, 2013, 5:33 p.m.
Blizzard Post

Greetings all,

While we do not mind if you’re debating, we do require that you’re not insulting to each other when you do. Please be mindful and respectful towards others.

#397 - July 26, 2013, 2:35 p.m.
Blizzard Post

Hey everyone! We have elected to “hotfix” the Necro and split Dhuumfire to bring it down a bit in PvP. This change will be in today, with patch notes in the usual place.

Thanks for the feedback!

#401 - July 26, 2013, 2:44 p.m.
Blizzard Post

The fix that is coming is in consideration of the time that we had to complete it. We are planning to rework some things when we have more time, but felt this would be sufficient for now, considering the first Qualifying tournament is tomorrow.

#417 - July 26, 2013, 3:45 p.m.
Blizzard Post

cymerdown.4103, Thank you so much for the kind words! I’ve been running around like a madwoman the past few days trying to make this happen. Really appreciate the encouragement.