#26 - March 28, 2014, 4:21 p.m.
Here’s some examples that should cover all questions. If I’ve missed anything, please do point it out. All characters listed in examples are shown as pre-April 15th. Resulting accounts are post-April 15th.
Example 1) WXP is summed, not Rank.
Character A
Rank 2 exactly
1,000 WXP
Character B
Rank 1 exactly
0 WXP
Resulting Account
Rank 2 exactly
1,000 WXP
Example 2) Remember that Ranks 1-5 are easier to acquire.
Character A
Rank 5 exactly
4,000 WXP
Character B
Rank 5 exactly
4,000 WXP
Resulting Account
Rank 5, with 4/5 progress to Rank 6 (5 -> 6 is 5,000 WXP)
8,000 WXP
Example 3) Rank 3 -> 4 now takes 1,000 WXP (used to be 2,000)
Character A
Rank 4 and 1,000 of 2,000 WXP progress to Rank 5
4,000 WXP
Resulting Account
Rank 5 exactly
4,000 WXP
Both pre- and post-April 15th, all characters have a number of World Ability Points to spend equal to their Rank. Post-April 15th, that Rank comes from the account’s total WXP instead of the character’s individual WXP. Spending one of these points on one character has zero effect on your other characters (same as pre-April 15th). So if your account is Rank 5, every character can spend its own 5 Points in any way you want.
For some interesting (I think), tangential insight on the account-bound WXP feature, read on.
The original WXP-per-Rank table we shipped when WXP launched had a typo. Rank 2 -> 3 took 999 WXP, and Rank 3 -> 4 took 1,001 WXP. We’ve been careful to make this feature’s changes to the Live game in stages so correctness could be confirmed (as much as possible) in advance of the feature being released completely. That typo was already fixed for the Live game, but it means that anyone with exactly 1,999 WXP dropped from Rank 3 to Rank 2 with 1 WXP to go until being Rank 3 again.
Seems like a rare case, but with the sheer number of players in the Live game, there was one character who was not only at 1,999 WXP exactly, but they also encountered a bug. Remember way back when gaining a WvW Rank meant you had another Ability point to spend, and maybe a new title? Back before we gave chests whenever you gained a Rank. When Rank-gain chests were added, some extra logic was added with them to retro-actively give people a second Rank-gain chest whenever they gained a Rank, until they gained everything they should have. This way, those who already earned a bunch of Ranks didn’t miss out on the loot. I won’t go into great detail on the bug itself, but if a character was from before those Rank-gain chests were added and tried to enter the game, and they lost a Rank, that character wouldn’t be allowed into the game. Because of that WXP-per-Rank typo fix, it became possible in that one case to decrease in Rank— that was never possible before. Apologies to the asura that tried to play those handful of times one Sunday evening! After seeing those failed attempts, the bug was quickly fixed.
So, the point of the story is that even relatively “simple” changes (“sum some values and use that sum instead of a different value”) require a lot of testing. Even with that testing, we may not hit every possible case. However, the impressive force of tons of players all causing the code to run undoubtedly will.