Completely Pointless Revamps?

#1 - Aug. 28, 2014, 1:17 p.m.
Blizzard Post

Maybe someone can help me out here, because I just don’t understand this “feature” patch.

Since the game launched 2 years ago, it was touted as having a great leveling system, where you could go anywhere, didn’t have to do quests and could level doing pretty much anything.

The game has always had one major complaint, the lack of endgame content. There were no raids, no new areas, no endgame progression, and no new ingame skins being released.

These two things have been pretty much the two constants of the game since launch… leveling good… endgame bad…

Yet we now have spent the last 2 “feature” patches revamping the leveling system from the ground up and not introducing a single bit of endgame. I literally just spent the last 20 minutes looking for a SINGLE thread that said they should revamp leveling and I couldn’t find one person complaining about it. The biggest complaint related to leveling I could find was to undo the changes to leveling the last “feature” patch brought.

So what exactly is the point of revamping the only part of the game people almost unanimously loved and completely ignoring the areas of the game people think need the most work? It just seems like a terrible business strategy to me.

#23 - Aug. 28, 2014, 2:28 p.m.
Blizzard Post

All those changes are important because they fix the several flaws that GW2 has early game: the lack of a sense of progression, poor tutorials, directionless, forgottable rewards and jumpy story instances that forced you to level up midway, interrupting the flow of the story.

So far, this feature patch is great for new players, but, what about the veteran players? It doesn’t seems to offer much to make us stick to the game.

More information will be released next week about features that are more suited to veteran players.