Communicating with you

#1 - Aug. 21, 2014, 3:58 p.m.
Blizzard Post

I know some are concerned about whether ArenaNet is communicating with you and listening and responding to your feedback. As you saw with yesterday’s announcement, we do. All of us at ArenaNet play the game with you, chat with you and read your forum posts, and work on the things that we think will most delight and entertain you.

We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.

Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.

A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.

Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics. And I know it’s hard for the community team to engage players across all the forums and sites where these questions are being discussed, so I’m going to support the team in consolidating and focusing as necessary, so that we can be clear to the community where you can go to get a response.

See you in-game,
Mike O’Brien

#92 - Aug. 21, 2014, 6:42 p.m.
Blizzard Post

Hi All,

There have been a number of questions about when the CDI will spin up again.

The answer is shortly after our next Feature Pack is released.

Looking forward to collaborating with you all and having some awesome discussions.

Chris

#95 - Aug. 21, 2014, 6:47 p.m.
Blizzard Post

Hi All,

There have been a number of questions about when the CDI will spin up again.

The answer is shortly after our next Feature Pack is released.

Looking forward to collaborating with you all and having some awesome discussions.

Chris

Yay! Excited to spend my work days talking with you again! hehe

Really excited to get back into it again and connect with some old and new faces (-:

Chris

#102 - Aug. 21, 2014, 6:54 p.m.
Blizzard Post

A question for you, Chris.

Can you confirm whether or not there has been any discussion about player feedback about…

- the new trait system
- the megaserver
- roleplaying and what seems to be Anets attempt to destroy it?

Cheers!

Hi Guzzi,

I don’t want to want to derail the thread, but yes absolutely we have discussed player feedback about these areas of the game.

But seriously let’s not derail the thread.

Chris

#103 - Aug. 21, 2014, 6:54 p.m.
Blizzard Post

Big fan of the CDIs. Glad to hear they’re coming back. I know I’ve been more than sarcastic about a few things lately, but.. genuinely, we’ve also seen a lot of cool things come from them.

Keep the communication coming. The back and forth is worth it – in tangible and intangible ways. In a sheer dollars and cents kinda way, too.

Roger that!

Chris

#138 - Aug. 21, 2014, 7:41 p.m.
Blizzard Post

What about communicating with yourselves? From what I’ve read, especially on glassdoor.com, it seems that communication between the upper management and the lower level employees, and understanding between upper management and the players, is severely lacking. I’d personally rather see something done to improve ArenaNet as a whole than increased communication with the players. Communication with the players is worthless if the company can’t run efficiently and produce good content, and players have noticed for a while now how badly prioritized and managed content creation has been.

You know what they say about assumptions…

My advice is don’t always believe what you read on the internet.

Anyway no more comment on this but I thought I would give my opinion (-:

Chris

#142 - Aug. 21, 2014, 7:44 p.m.
Blizzard Post

What about communicating with yourselves? From what I’ve read, especially on glassdoor.com, it seems that communication between the upper management and the lower level employees, and understanding between upper management and the players, is severely lacking. I’d personally rather see something done to improve ArenaNet as a whole than increased communication with the players. Communication with the players is worthless if the company can’t run efficiently and produce good content, and players have noticed for a while now how badly prioritized and managed content creation has been.

I think you missed your words Chris

Thanks. (-:

Chris

#143 - Aug. 21, 2014, 7:45 p.m.
Blizzard Post

nvm, you posted after, did you visit the Trait thread so you were not derailing this one ?

Izzy is thinking about it right now.

Thanks for reminding me.

Chris

#146 - Aug. 21, 2014, 7:51 p.m.
Blizzard Post

Hi All,

There have been a number of questions about when the CDI will spin up again.

The answer is shortly after our next Feature Pack is released.

Looking forward to collaborating with you all and having some awesome discussions.

Chris

Omg Chris, we’ve missed you! Please come back soon and chat! Bring josh too if you want! But please you are the only one (other than smith and gaile) that tries to pay attention to us and we miss it :’(

We missed you all to. Josh will definitely be part of the CDIs.

The timing is right to spin up CDIs again now. A lot of everyone’s hard work and suggestions have gone into our work on Living World, and Feature Pack etc and so it makes sense to spin the CDI up following the release of the Feature Pack.

Chris

P.S: Going to head home and will jump back on when I get settled and haven given the kids a big hug.

#160 - Aug. 21, 2014, 9:06 p.m.
Blizzard Post

For those asking about topics:

That is the first thing we will discuss. Specifically logistics around CDI being hard to follow due to the size of the threads and how to choose topics.

We left of last with the general consensus being that Arena chooses but we should revisit that to see what current opinion.

Thanks for the welcome back to the CDI all. We are looking forward to it to.

Chris

#165 - Aug. 21, 2014, 9:12 p.m.
Blizzard Post

Oh you’ve got to be kidding me! Did you really just say nothing about saying nothing?!

I can’t believe the acolytes here that are lavishing praises on Anet, as if minions groveling at the feet of their masters. The interview (which I’m sure this is in reference to) was not just one wrong, it was a proverbial straw on an overburdened camel’s back! One apology isn’t going to fix this for you, Anet. One right isn’t going to resolve it. You’ve lost a lot of players because your responses and your “listening” has been lackluster.

I’m sure there are going to be zealots lashing out at me for this post, but this is my opinion and I have a right to express it as a consumer: I am not pleased with Anet’s idea of what they think the players want.

Oh stop. He has a life too. It’s 7pm where he is let him relax with his family.

Thanks again Chris for dealing with us. Flashbacks of you working through Christmas happening right now.

Christmas was awesome. We were talking about that today.

Chris

#169 - Aug. 21, 2014, 9:16 p.m.
Blizzard Post

This has probably been mentioned already, but since I saw no response for it repetition can’t hurt.

Ages ago, in one of the older Ready Up streams, after the last WvW tournament, a CDI regarding WvW seasons/tournaments was mentioned to be “coming within a week” I don’t think I would have missed it if it did. So whatever happened to that?

Hi Crise,

i will double check. That seems like eons ago so please forgive me for my weak memory (-:

Chris

#174 - Aug. 21, 2014, 9:30 p.m.
Blizzard Post

I don’t want to want to derail the thread, but yes absolutely we have discussed player feedback about these areas of the game.

This right here is the start players have been asking for. I’m not going to say something like this is a perfect answer, because it still leaves the who, the when, and the how completely ambiguous, but it’s at least a confirmation that ‘yes, we’ve seen it’.

As a roleplayer you have no idea what an absolute sigh of relief it is to hear it’s been discussed. For that area, and many others, it would be a much greater relief if someone came in an talked explicitly about the discussions, but as a start, just being acknowledged is so much a step beyond the silence.

Hi,

We read many forums all the time, we just need to do a better job of communicating that and working to discuss topics.

In retrospect the CDI break has probably been to long as well (That’s my fault).

Chris

#180 - Aug. 21, 2014, 9:54 p.m.
Blizzard Post

For those asking about topics:

That is the first thing we will discuss. Specifically logistics around CDI being hard to follow due to the size of the threads and how to choose topics.

We left of last with the general consensus being that Arena chooses but we should revisit that to see what current opinion.

Thanks for the welcome back to the CDI all. We are looking forward to it to.

Chris

Hey Chris!

Not want to be impatient but can you speed things up a bit this time? Like only one week to discuss what to discuss and continue with the actual topic(s) the next week? Or something like that.

ps: Send some cookies at least to the dungeon forums. :C

Hi Dalanor,

I get where you are coming from, however as you know sometimes problem solving and discussion can drill quite deep and it is important to us to get to a point where we have a full understanding of the idea/s.

So i think your goal is spot on but I think we need to look at ways of making the discussion more accessible in other areas.

Chris

#190 - Aug. 21, 2014, 10:27 p.m.
Blizzard Post

I don’t want to want to derail the thread, but yes absolutely we have discussed player feedback about these areas of the game.

This right here is the start players have been asking for. I’m not going to say something like this is a perfect answer, because it still leaves the who, the when, and the how completely ambiguous, but it’s at least a confirmation that ‘yes, we’ve seen it’.

As a roleplayer you have no idea what an absolute sigh of relief it is to hear it’s been discussed. For that area, and many others, it would be a much greater relief if someone came in an talked explicitly about the discussions, but as a start, just being acknowledged is so much a step beyond the silence.

Hi,

We read many forums all the time, we just need to do a better job of communicating that and working to discuss topics.

In retrospect the CDI break has probably been to long as well (That’s my fault).

Chris

First new CDI topic, how to improve communication between devs and community :p

That is a good topic.

Chris

#316 - Aug. 22, 2014, 2:18 p.m.
Blizzard Post

To have Mike pop on and say Hi is a nice treat but considering the current moral of the community and the toxic threads below that have been the norm of late , a ban-aid isn’t quiet the solution when a defibrillator is required.
I understand that your time is of immense value and limited but there is a growing need for some questions to be answered and not just browsed over ,as the passion of this community is one that has been built over the last 8 years.
Players are getting frustrated at the simple things that were done so well in GW1, that we know you guys can deliver, that are simply put on the back burner for the LS( note I do love this season alot more then the last).

Chris you seam to draw the short straw mate, so thank you for again stepping up when the padded cells are full, you will need a drink before the nite is done ill say.I haven’t gotten into the CDI format of things as it always seams to go wayward for my likings ,bit old school here .

anyway is nice to see some talking from you all cheers

Hi Phabby,

I didn’t get the short straw, I really enjoy working with you all on CDIs but to be fair I was a little burned out after the last set. This said it is my fault that there has been such a long gap in CDIs and no one elses. Glad to see so much excitement about the return of the initiative.

Chris

#317 - Aug. 22, 2014, 2:22 p.m.
Blizzard Post

chris its nice to se you back i figured we tired you out on the cdis. its great to know they are coming back i was worried they might never return and some of us do appreciate the work youve put into them. i understand the cdis were all extra time on your part its one of the bright point of the communication betweens us and anet. my thoughts are when your passionate about something you give too much of yourself. i personally like to see someone not a dev specifically who might run it keep everyone in line and be a go between the dev and us. thanks again chris for your time and effort

Thanks Ricky,

I agree we need to work together to get better coverage and we are actively looking into this now. It is worth noting that the CDI is a dev initiative so I am always going to be involved for those reasons and also that 9/10 i really enjoy the conversations (-:

Chris

#319 - Aug. 22, 2014, 2:35 p.m.
Blizzard Post

Thank you, but don’t care as it’s too little too late. The only reason for any of this is because the tag issue went viral. Now that it’s a public issue, Anet did a 180 for good PR. Nothing more, nothing less.

You had plenty of chances to communicate with the players before this and say the exact same thing. It took bad press for you to finally do anything.

We knew that we needed to do more for communication. This has only been even more obvious this week. This has nothing to do with PR and everything to do with doing a better job with the connection with the community.

Regarding CDI there shouldn’t have been such a long break and honestly I saw it very much as a development tool and I didn’t realize how much members of the initiative enjoyed it just from a pure communication perspective. I won’t make that mistake again.

Sorry to hear it is to little to late for you.

Personally I am looking forward to building a better bridge.

Chris

#326 - Aug. 22, 2014, 3:05 p.m.
Blizzard Post

We knew that we needed to do more for communication. This has only been even more obvious this week. This has nothing to do with PR and everything to do with doing a better job with the connection with the community.

Not to continually jump on you, or anything, but, again; this isn’t the first time you’ve said such things.

So in order to do more than just jump up and down and proclaim “you already said that!” a million times, I’d like to ask a serious question of you, if I might, Chris;

You’ve now stated that you know that better communication is needed, and that it’s even more obvious as of this passing week. So my question is this:

What are you guys going to actually do about it? What is going to occur in order to foster this discourse?

Personally I am looking forward to building a better bridge.

Before one can build a bridge, they must build a solid foundation for said bridge.

We are going to streamline our methods of communication and put more manpower toward communication.

I know I have said that I have wanted a better bridge in the past but I am a developer and I just cannot absolutely commit to 100% CDI/Communication problem solving due to responsibilities elsewhere. Therefore we are as Mo has stated focusing on this from a company perspective now.

Thanks for your feedback.

Chris

#337 - Aug. 22, 2014, 6:03 p.m.
Blizzard Post

We knew that we needed to do more for communication. This has only been even more obvious this week. This has nothing to do with PR and everything to do with doing a better job with the connection with the community.

Not to continually jump on you, or anything, but, again; this isn’t the first time you’ve said such things.

So in order to do more than just jump up and down and proclaim “you already said that!” a million times, I’d like to ask a serious question of you, if I might, Chris;

You’ve now stated that you know that better communication is needed, and that it’s even more obvious as of this passing week. So my question is this:

What are you guys going to actually do about it? What is going to occur in order to foster this discourse?

Personally I am looking forward to building a better bridge.

Before one can build a bridge, they must build a solid foundation for said bridge.

We are going to streamline our methods of communication and put more manpower toward communication.

I know I have said that I have wanted a better bridge in the past but I am a developer and I just cannot absolutely commit to 100% CDI/Communication problem solving due to responsibilities elsewhere. Therefore we are as Mo has stated focusing on this from a company perspective now.

Thanks for your feedback.

Chris

I know you’re busy – probably far more than most forum users realize, and that sucks; you shouldn’t have to shoulder the entire burden of communicating with players gratis on your free time. It should really be sponsored more by the company itself rather than merely condoned.

The one piece of advice I’d give is don’t streamline too much. A lot of people are looking for much less formal interaction – off the cuff stuff.

I realize this might not be kosher to link another mmo’s discussion forums, but seriously take a look at http://blue.mmo-champion.com/topic/333249-elemental-consolidated-feedback/ – and yeah, that’s just one thread, but entirely typical of Blizzard communication.

You get something like that.. even if you as a player don’t agree, you can at least say “Yeah, okay, I’ll go with it cuz they got a bit of a reason”. You become a lot more willing to give changes a shot, and more able to provide feedback vis a vis the intended effects of the change versus the reality.

Hi,

Sorry, to clarify in regard to ‘Streamline’ I mean consolidate the number of channels of communication so we are able parse the flow of information better and in so doing connect more easily.

Chris

#338 - Aug. 22, 2014, 6:05 p.m.
Blizzard Post

I know you’re busy – probably far more than most forum users realize, and that sucks; you shouldn’t have to shoulder the entire burden of communicating with players gratis on your free time. It should really be sponsored more by the company itself rather than merely condoned.

The one piece of advice I’d give is don’t streamline too much. A lot of people are looking for much less formal interaction – off the cuff stuff.

I realize this might not be kosher to link another mmo’s discussion forums, but seriously take a look at (link removed, just in case…) – and yeah, that’s just one thread, but entirely typical of Blizzard communication.

You get something like that.. even if you as a player don’t agree, you can at least say “Yeah, okay, I’ll go with it cuz they got a bit of a reason”. You become a lot more willing to give changes a shot, and more able to provide feedback vis a vis the intended effects of the change versus the reality.

Oh wow. That’s the sort of discussion I’d like to see for this game. If you asked me “What one thing would restore enough of your confidence in GW2’s future that you’d start buying gems again?”, this would be my answer. Players and the company sitting down and discussing things, human to human, no bullkitten.

Everything else in the post above is spot on, too. Very true.

One thing that’s really surprised me about the silence on the forums is the business aspect of it. For a game with a F2P business model, you really need to let your players know that you’re listening and care about the things that matter to them. We don’t want to buy gems to support a company that appears to be ignoring whatever part of the game we love. You can tempt us with items in the store, but the money will flow more easily when there’s a layer of trust that the money is really going into making the game more fun. At the end of the day, every armor set in the store is just shiner pixels. I’d rather invest in the game’s future, but I need to know that they’re interested in providing the sorts of experiences I come here for.

I suspect that a lot of the fixes and features we’ve been asking for are in the works. I suspect some of them were in development and were discovered to be impractical to finish. I suspect some are just not at all a priority in light of more pressing issues. But I can’t understand why this information isn’t shared? What’s the harm in letting us know “We can’t handle this”, “This isn’t going to happen”, or “This is on the way, but we’re still designing how it will all work”?

These sorts of posts used to happen. Skim through former employee Robert Hrouda’s posting history; he was our “contact” from the dungeon forum and provides quite a few wonderful example of the sorts of interactions that show the company cares. Those need to return in order to restore my confidence in the company, and I’m sure I’m not alone.

tl;dr We will buy more gems if you talk to us, because we’ll know we’re supporting a company we can trust.

We just want to build a better connection. Gems really isn’t the goal.

Thanks for your feedback though.

Chris

#347 - Aug. 22, 2014, 8:17 p.m.
Blizzard Post

Hi,

Sorry, to clarify in regard to ‘Streamline’ I mean consolidate the number of channels of communication so we are able parse the flow of information better and in so doing connect more easily.

Chris

Could you kindly elucidate? What does this mean in practical terms? Without meaning to sound rude, your post seems like business jargon.

Please don’t infract this: It is a genuine enquiry.

Translated, they chat in a lot of different forums and media. The players never get the full sense of what’s being communicated and the developers have trouble keeping track of what’s being said where. They’d like to focus their efforts more.

Exactly. We will be looking out our forums as well as other options to ensure that we can spend our time effectively and not miss stuff.

Sorry I will try to be more clear moving forward.

Chris

#349 - Aug. 22, 2014, 8:43 p.m.
Blizzard Post

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

#353 - Aug. 22, 2014, 9:01 p.m.
Blizzard Post

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

I think that would be great! Just being able to do THIS is a step in the right direction. Maybe setting a specific time 1hr or so would help I don’t know if that is the current format but just like guild events if we can coordinate the timing maybe that will help get everyone on the same page and won’t feel that we are being “left in the dark”. Fellow Tyrians we also have to show respect I agree we don’t have to have the same point of views but we still have to respect each other and the staff working together benefits us ALL.

That’s a cool idea. I will announce the day and time a few days in advance and then when I am afk I will say so in the thread.

Chris

#357 - Aug. 22, 2014, 9:15 p.m.
Blizzard Post

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

I feel as though, from past CDI’s, there should already be an abundance of resources and insight into what this community wants. Looking back, reflecting on these things… in some ways, seems better than opening up a number of “new” CDI’s that will likely result in wires being crossed.

I’m in the design industry, unrelated to gaming, but design regardless.
From my perspective… CDI’s are essentially like the “interview” process we have with our clients. From here, we receive a brief. (i.e. key points of contention, requirements for the job to come into fruition, a basis to work from)

We develop a “program”. This covers everything from who will be on the job, “expected” time taken, detailing the different stages of design from conceptual & design development, to practical completion. Order dates, expected delays… you get the point.

My point is, it feels like we’ve been ramming our heads against the wall “briefing” the “deisgner” for months… and months. It’s almost as if we’ve given you the brief, (CDI’s) you’ve said yep, great. We’ll take this on board and be working toward improving ____x feature__.

Monday morning, 8:45 AM. We’re the disgruntled client yelling at you over the phone, asking where our schematic designs are. You’re telling us you require another meeting before you can get started.

I respectfully disagree.

I concede that some CDIs were more valuable and collaborative than others but I will have to ask you to trust that it wasn’t through lack of trying.

However a number of CDIs have had a major impact on the game from Living World Post Marionette to Feature Packs. We aren’t going to go into specifics of development schedule and I am sorry that this is tough.

It is tough for us to, but please understand that we don’t want to disappoint, we have made mistakes like this before in premature delivery of info and that isn’t fun for the community either.

This said I intend for the CDI’s moving forward to have more focused and specific discussions and we will go from there. Our communication or presence for want of a more suitable description has been below par and we are going to work to correct this.

A connection to the community is of huge importance and we aim to rebuild the bridge.

Chris

#358 - Aug. 22, 2014, 9:16 p.m.
Blizzard Post

Chris, go home (If you haven’t already), hang with the family, play some GW2, have a good weekend. We’ll see you Monday.

I am at home. Thought I would hand with you all for a while.

Chris

#360 - Aug. 22, 2014, 9:17 p.m.
Blizzard Post

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

Is a roadmap of sorts off the table for this? (i.e. give us the outline of the plans for the coming 3/6/whatever months)

I personally don’t think a lot of direct contact is needed when we are having ’’constant’’ updates on certain things. But they have been severely lacking.

I do think you can take a look at how other companies/structures are being handled.
For instance you could take from reddit how to make topics more structured. Each reply pretty much is it’s own ‘’sub-topic’’ inside of a post. This lets you reply to eachother regarding the same responses. I think that’d work nicely for this forum, in a more aesthatically pleasing way.

It also has to be made easier to find ‘’Dev Posts’’ inside of a topic. People care deeply for what you guys have to say, and currently the only way to easily find it is the Dev Tracker. But it’s still a hassle. Simply turn the Anet text bubble into a button that takes you to the post(s).

I loved the way the ‘’Mind Stab’’ discussion was handled for the mesmer.
IIRC someone at Anet mentioned we don’t like how it is now, we’re working on changing it. How would you like it being changed within it’s current function?
Debate happened. And now some time later we see a change.

Also, how open are you guys to debating every single skill/ability in the game? (More in the sense of, would this be useful to try and debate? I did something similar in a smaller way during the beta stage for the guardian, I didn’t seem to get anything out of that)

Think I’m already getting ahead of myself, sorry.

I think we should talk about options for discussion around road map but please understand if we do it will be theoretical design decisions on improving existing parts of the game as well as discussing potential evolutions.

Thanks for your feedback.

Chris

#362 - Aug. 22, 2014, 9:25 p.m.
Blizzard Post

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

People seem to be of the opinion that CDIs never really did what they were supposed to do. If your solution to the communication problems (including CDIs) is to have a CDI on it, then you’re pretty much shooting yourself in the foot.

Forget the format for this one, and try just talking. Yes, you’ll get a lot of static and noise, but you get that in a CDI, too. And don’t talk about just the big game stuff. You’re human, talk like it. Act like it. You guys come across as faces and names without any souls or humor. Relax a little. You’ll get more understanding as a person than as a job title and a name.

I am sorry if I come across as inhuman. It is because i am from the UK and speak a different language (-:

But seriously this is how I talk and it entertains the guys at work so who am I to take away their fun!

Chris

#365 - Aug. 22, 2014, 9:40 p.m.
Blizzard Post

Chris, you have mentioned many times (or, at least, a few times) in the past CDIs that you (the Devs/ArenaNet) would communicate to us what ideas or implementation discussions were placed into the game. In other words, what feedback you took from the CDIs and implemented, in some form or other, into the game.

Considering how often it is commented on the forums how ArenaNet never listens, never uses anything from the CDIs (or any other feedback), I think it would be great if you (ArenaNet) could post a list of things that were either implemented, or influenced and found their way into, the game.

Could you perhaps do that this time? Soon-ish? I would be really interested, and it might make many players feel connected to see something they contributed to found its way into the game (in some form, anyway).

Thank you in advance. =)

Yeah I need to do this.

It will take up a lot of time however and remember I am a dev on the design team.

However what I can do is list the specific areas but not link them back to posts which is what I would ideally like to do.

Maybe by the end of next week.

Chris

#367 - Aug. 22, 2014, 9:46 p.m.
Blizzard Post

You don’t have to look up any posts. I’m sure the forum-users will be all over that. Lol. Who wouldn’t want to take credit for a great idea! Just a list of things that were influenced by/implemented because of the CDIs. =)

Sounds good, thanks for reminding me.

Chris

P.S: Go Hawks!

#369 - Aug. 22, 2014, 9:51 p.m.
Blizzard Post

You don’t have to look up any posts. I’m sure the forum-users will be all over that. Lol. Who wouldn’t want to take credit for a great idea! Just a list of things that were influenced by/implemented because of the CDIs. =)

Exactly, we don’t need a point by point presentation of every single small sniff of CDI that rubbed off into the game.

Just maybe the most meaningful things you can recall (top10?)

That would be great.

Chris

#425 - Aug. 23, 2014, 1:20 p.m.
Blizzard Post

Creating a CDI about communication is like forming a committee to discuss how to form committees.

Morning All,

You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

As i have said many many times before getting the logistics around communication right is extremely important. Time is precious and anything that can be done to make every second more valuable is paramount. Any time a developer spends on CDI is time away from the game. The benefit however is huge in terms of the products evolution so it is an extremely difficult balancing act.

Chris

#426 - Aug. 23, 2014, 1:20 p.m.
Blizzard Post

Note i am up to date with all the comments since last night.

Chris

#451 - Aug. 23, 2014, 2:45 p.m.
Blizzard Post

Creating a CDI about communication is like forming a committee to discuss how to form committees.

Morning All,

You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

As i have said many many times before getting the logistics around communication right is extremely important. Time is precious and anything that can be done to make every second more valuable is paramount. Any time a developer spends on CDI is time away from the game. The benefit however is huge in terms of the products evolution so it is an extremely difficult balancing act.

Chris

I can understand the frustration in dealing with certain individuals on these forums, and cannot in conscience recommend you interact with them. It’s y’all’s call. We cannot evaluate the value inherent to CDI’s since we don’t have the full range of information that ANet has.

If you do decide to go ahead with the CDI’s, you may have to ignore some comments that are rooted in disappointment. It’s nice to be invested in one’s work to the point that you care about it. If it helps, some of us appreciate your efforts.

P.S. I did suggest you take the weekend off…

Hehe Indigo perhaps I should have done (-:

I am going write a post on the impact of CDI thus far and then open a preliminary discussion about topics we could discuss in the CDI next week.

Looking forward to chatting.

Chris

#453 - Aug. 23, 2014, 2:50 p.m.
Blizzard Post

Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

#456 - Aug. 23, 2014, 2:55 p.m.
Blizzard Post

You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

No kitten Chris. If I had to deal with clients who behave like the worst in this forum (including myself at times), treating a product I’ve poured my soul into so poorly, I’d have given up long ago.

You’re a developer. You don’t need to be dealing with all of this crap. Your company needs to hire some dedicated people to take care of communication. Not more marketing people to deliver slick hype designed to sell gems/accounts, but folks to honestly communicate with players and sift through the heartwrenching bullkitten that won’t hit home personally.

I just wanted to throw another voice in saying thank you, and that we do appreciate what you’re trying to do here. But you’re just one man, with a lot of pre-existing responsibilities.

Go kick your boss in the kitten and tell him to give you a raise or (and?) hire some people to take on what you’ve been doing. You can’t save this company alone.

Hi Dlonie,

I absolutely agree we need more Community personnel presence and we are working toward that right now. I do though want to continue to push the CDI forward and really it is a development tool and this requires developers. I really value it a lot, i think a lot of people know this. If we can just find a balance in which myself and the team can reach a good development vs CDI balance then i will be super happy.

Sadly though I am not a trained Community specialist and so things can get pretty frustrating because I am very passionate about the team, Arenanet and the community. So I am just going to ignore unproductive posts…simple as that.

Note I am not referring to your post and I really appreciate your feedback.

Chris

P.S: In regard to more manpower toward communication we are working on that (-: and I would rather not kick anyone in the balls much less Mo who is a friend (-:

#457 - Aug. 23, 2014, 2:56 p.m.
Blizzard Post

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

Permanent new content, the story journal, less grindy achievements, account wide dyes, etc, etc.

C’mon. If we’re going to have a chat we have to be more reasonable and less like ravening dogs just trying to score points on each other.

Will be posting a list of ten areas that were heavily impacted by CDIs next week.

Thanks for calling out some. Note there are way more than 10 (-:

Chris

#475 - Aug. 23, 2014, 4:13 p.m.
Blizzard Post

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.guildwars2.com/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

#476 - Aug. 23, 2014, 4:16 p.m.
Blizzard Post

Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

I think this is the problem right here. You/Arenanet thinks that holding onto that stance so rigidly is correct, while from my point of view it the cause of all the problems that keep getting blown up bigger and bigger. You as a whole are convinced that your reasons for not straying are correct, while my experiences tell me differently. Let loose of that rigidness and you’ll find that you can tell things without going into specifics. You can not let fear of disappointment guide you. Fear is always a bad motivator and it is fear that is the basis of that stance.

Personally I think we (I) could give a better sense of future goals in the upcoming CDIs. But no specifics.

I am definitely going to try to be more inclusive in terms of high levels road map for features etc.

Chris

#478 - Aug. 23, 2014, 4:29 p.m.
Blizzard Post

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.guildwars2.com/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Ask for feedback.

Ignore feedback.

Realise this is pointless and tell people not to bother with feedback any more.

Sweet, sweet progress.

My point is simple to understand so please respect that i am allowed an opinion.

Which is, in even more simple terms:

If you think the CDI is pointless then don’t partake in it.

And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.

Chris

#484 - Aug. 23, 2014, 4:40 p.m.
Blizzard Post

Chris,

I just want to let you know I completely appreciate the effort and honesty. It’s really refreshing. Thanks man. I could be completely wrong but it feels like there has been a mgmt. change of heart over there and it’s leading to changes. I hope it’s for the good, but that notwithstanding, Thanks. You rock dude.

Many Thanks Iason. Like i have been saying and Mo said. Communication hasn’t been good enough and we aim to correct that.

That doesn’t mean we haven’t been reading feedback. It does however mean we have lost our connection and honestly a lot of the team who care deeply about Arena and the community are to scared to post because let’s be honest forums in general can be quite toxic.

Many of them however play a lot, are in guilds and communicate in game where funnily enough due to ‘real time’ communication and less anonymity the conversations tend to be a lot less abrasive and more valuable to them.

Anyway I digress. Huzzah for the CDI starting up again and it is great to reconnect with so many folks who have been part of the CDI in the past and old friends.

Chris

#486 - Aug. 23, 2014, 4:42 p.m.
Blizzard Post

Hi Chris!

I have been wondering for a while, since you said that many of you like to converse with us and share feedback and such, why doesn’t any of the devs or maybe staff at Anet talk with us in their free time, at home or on break, i know you all have other things to focus on but is it a policy type thing or do you just not like coming on to talk with us even if it doesn’t have to relate to what they do in their job such as; commenting in a thread about your favourite dungeon or event, versus threads asking about content being worked on.

I guess employees have to treat their own forums like their own job but seeing them converse on average player topics like another fake example; ‘need help on ele build!’

I believe (although probably wrong) that if you talked more often then every word you say wouldn’t be taken like a final confirmation or solid answer, but more like “hey that’s cool news i hope it gets implemented” or “great idea Anet!”.
Because right now anything that gets said or announced we think its definite and “omg x is being worked on!!!” although that has slipped since lack of faith.

Thank you in advance if you reply!

this is actually a very good point indeed. +1

Hi Prysin,

I addressed this in my previous reply above.

Chris

#487 - Aug. 23, 2014, 4:45 p.m.
Blizzard Post

Chris, just wanted to say thanks for the communication, it is really long overdue and please don’t let the negativity by some people turn in to another 6 months of silence. I noticed in the dungeon forum that when Regina posted in a thread, people were like too late, the damage is already done, blah, blah, blah. You can’t please everyone but I’m happy to see you guys opening up and I hope it continues.

Cheers Robert I appreciate you taking the time to post this.

Chris

#491 - Aug. 23, 2014, 5:01 p.m.
Blizzard Post

@Chris Whiteside
I think you should look into making the CDI’s a two step process.

Step 1: Isolate the “problem area” of the topic by discussing what players find unsatisfying or lacking in quality.
Step 2: Choose the problems most commonly raised then start to discuss solutions for said problems in a separate thread with strict guidelines as to what is considered a fix (reasonable amount of work) and what would be a redesign (massive amount of work that must warrant a massive core issue).

Currently the CDI topics has been a mess where problems and solutions are brought up indiscriminately, causing a major headache as to who and how to reply to the topic itself. By isolating the more “pressing” topics from the background noise the whole discussion will be a lot more streamlined and focused, and focus is what has been lacking from previous CDI’s.

A good example was the ranger CDI, where are one point the pet aspect idea + 4-5 other major ideas were being discussed at the same time with replies being made to huge walls of text every few minutes.
That sort of information landslide will never be possible to manage nor stay up to date with. It will overwhelm you and dishearten you.

That being said, as time passes the initial game issues are slowly being fixed and we encounter new issues. At some point there should be a statement whether you wish for a CDI to be relevant to past or present matters.
Players just got to realize that some things will, due to the complexity of the task, take so much time to fix that crying their ears off will not solve the solution anytime soon.

cheers and have a nice day.

Good points thanks Prysin.

Chris

#493 - Aug. 23, 2014, 5:08 p.m.
Blizzard Post

Dear Chris, I would take all these raging with a distant note. Many of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

Some of the concern in the community are on the spot, but having major hysteria over not including different commander shapes along the colors (an example) is just hilarious.

Just want to put out there that not all of these ragers have a pure intent to make GW2 better. Keep on the good work!

I have always wondered about this topic (-: Have also seen it mentioned on websites.

That said I can understand why some folks are frustrated (I am to sometimes) but we have three golden rules on the design team that I tend to live by outside of work:

1: Don’t be frightened of problems they lead to opportunity.
2: Collaboration is king.
3: Always show respect to those around you.

Different strokes for different folks (-:

Chris

#496 - Aug. 23, 2014, 5:12 p.m.
Blizzard Post

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.guildwars2.com/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Well that pretty much sums up Anet doesn’t it lol.

What that folks who don’t see value in something are probably better of not partaking in it?

I think that’s a pretty reasonable statement isn’t it that applies to many things. here is an example I don’t like getting involved in political discussions but I don’t berate or judge folks for doing so.

Kudos for your attempt at sharp wit though (-:

Chris

#503 - Aug. 23, 2014, 5:45 p.m.
Blizzard Post

Going to be afk for a bit. Talking the boys out!

That’s for the chat both for the easy and hard conversations. it is good to be talking again.

Back in 1 hour.

Chris

#506 - Aug. 23, 2014, 5:50 p.m.
Blizzard Post

So if adding new dungeons into the game and helping add to the already limited replay value of the game is too much work (dungeons/pvp/wvw). Could we at least have the rewards for dungeons/fractals increased?

This is something we have discussed many times and that I would like us to do.

Chris

#509 - Aug. 23, 2014, 6 p.m.
Blizzard Post

What that folks who don’t see value in something are probably better of not partaking in it?

I think that’s a pretty reasonable statement isn’t it that applies to many things. here is an example I don’t like getting involved in political discussions but I don’t berate or judge folks for doing so.

Kudos for your attempt at sharp wit though (-:

Chris

It was more a comment on the fact that it was imo a legitimate concern that was dismissed outright.

The CDI produced a number of good ideas. There was 8 months of development time and all that we got out of it was a switch from the word “soul bound” to “account bound” and a palette swap. That is something even a novice programmer could do over his lunch break on a Friday afternoon, yet it is all we are being given after 8 months of waiting.

Imo a more appropriate response would have been any of the following:

1. I’m not sure why this took so long I will find out and get back to you (and actually get back to him)
2. We couldn’t do any of those things because of x, but they aren’t off the table if we can get them to work.

and a less appealing response but still better:

3. We can’t go into details about that and it probably isn’t something that will happen
4. We can’t go into details about that but something is in the works.

The CDI worked in the the sense that it produced many good, feasible ideas to take to the devs. It worked in the fact that the first time around you did a very good job of communicating. But something happened. Only the very easiest, simple to code suggestions were brought to us. The rest got lost in the void somewhere. We have heard nothing for 8+ months, we are anxious and worried about the game.

The LS was a huge improvement over season 1, and I think that was in fact partly due to the CDI and player feedback. But it seems that ONLY things related to the LS or the gemstore are being taken into consideration. Any suggestion for other parts of the game are simply being thrown away, at least from my point of view. And it simply isn’t very helpful to the attitudes and frustration of players to tell them to just not participate if they don’t like the results.

The feedback on the results of round 1 is just as important as the feedback itself.

I was replying to the unnecessary final sentence

Regarding discussion of how time has been appropriated that is not something I am not going to discuss I am afraid. We will not be discussing schedules. So to be fair I had said that many times before and also in this thread, so to save myself repeating again and sounding like a broken record (seriously must be close to 50 times now in the last year) I did not discuss that portion of the commentary.

We take a huge amount into consideration but consideration doesn’t equal light speed execution or even that points discussed or considered will be implemented.

We also need to consolidate the channels in which we communicate so we can connect better in discussions and even let folks know we are reading ideas, concerns and discussions. This is mentioned earlier in this thread if you want to see more detail.

Thank you very much for your feedback and your points. They are well made.

Chris

P.S: AFK for real. Back in 1 hour.

#511 - Aug. 23, 2014, 6:01 p.m.
Blizzard Post

So if adding new dungeons into the game and helping add to the already limited replay value of the game is too much work (dungeons/pvp/wvw). Could we at least have the rewards for dungeons/fractals increased?

This is something we have discussed many times and that I would like us to do.

Chris

Woo! There’s a nice thread on Reddit and in the dungeon forums about the imbalances/RNG nature of fractals if you want inspiration.

Very up to date on the topic. Thanks though.

Chris

#512 - Aug. 23, 2014, 6:02 p.m.
Blizzard Post

So if adding new dungeons into the game and helping add to the already limited replay value of the game is too much work (dungeons/pvp/wvw). Could we at least have the rewards for dungeons/fractals increased?

This is something we have discussed many times and that I would like us to do.

Chris

Dear Chris, listen this: http://www.youtube.com/watch?v=aFZxm09G87E
Keep talking, don’t bother, we’re just leaving.

Thanks for the link I am a big fan of Pink Floyd.

Chris

#525 - Aug. 23, 2014, 6:38 p.m.
Blizzard Post

I’ve been reading this thread and am interested in seeing the CDI’s finally return. But, I have a bit of a tangent: If CDI’s are returning, what about Dolyak Express? They were usually small, but I enjoyed that extra bit of info we got from them.

The Community Team has been discussing the return of the Dolyak Express as another means of providing information to you all.

If others are not familiar with this, it’s essentially a regular “interview”/Q&A with the development team, with questions proposed by the community on the official forums.

The Dolyak Express was then translated into the other three languages we support so that the entire Guild Wars 2 community could benefit from the information. As you know, the CDI can only take place on the English forums, since our developers only speak English. One of the advantages of the Dolyak Express is that it reaches the German, French, and Spanish communities, which are all extremely important to us as well.

#530 - Aug. 23, 2014, 6:54 p.m.
Blizzard Post

I’ve been reading this thread and am interested in seeing the CDI’s finally return. But, I have a bit of a tangent: If CDI’s are returning, what about Dolyak Express? They were usually small, but I enjoyed that extra bit of info we got from them.

The Community Team has been discussing the return of the Dolyak Express as another means of providing information to you all.

If others are not familiar with this, it’s essentially a regular “interview”/Q&A with the development team, with questions proposed by the community on the official forums.

The Dolyak Express was then translated into the other three languages we support so that the entire Guild Wars 2 community could benefit from the information. As you know, the CDI can only take place on the English forums, since our developers only speak English. One of the advantages of the Dolyak Express is that it reaches the German, French, and Spanish communities, which are all extremely important to us as well.

How good are the european fans at summarizing communications for each other?

Not that 90% of french, german, and spanish people don’t already speak english in some capacity.. I’m sure they’ll forgive our stupid north american monolinguistic ways.

For something that is as fast-moving as a CDI, where a high volume of text is produced in a short period of time, it would be quite difficult for them. This is the case specially because there may be varying levels of English ability and comfort with the language. Mistranslations could happen. This is why the CDI format is ideal just for the English-speaking community, but a good opportunity for the development team to interact nevertheless.

#547 - Aug. 23, 2014, 8:39 p.m.
Blizzard Post

Chris, reading from your posts it seems like the biggest problem of CDI’s is time. Which translates into the amount of words you have to read, mostly.

Here are some suggestions for better organizing those threads. Key would be to heavily involve the community to tackle the chores in the initial phases of the CDI so you could focus on feedback from streamlined summaries.

  • Get 1-2 MVPs per CDI. Regina mentioned DigitalKirin and Lilith Ajit, ask those kind of players for help and many would offer their assistance.
  • Create several CDI’s per topic to keep things tight. Or clarify stages within the CDI.
  • Create one for initial feedback that gets sorted & analyzed by mvps. Try to get similar wordings or buzzwords for topics and ideas that appear the most. This way you can easily gauge quantity.
  • After you closed the first, open another one for reiteration, basically summaries from mvps and revised feedback from anybody else. based on all the other ideas that came after ones initial one. Here is where devs jump in more frequently. Players leave out information not essential to keep posts short.
  • In the final thread you’d start with the issues you have found to be addressed best/first and possibly could explain why. So players get a feel of what areas might need improved but cannot due to time restraints or technical issues.

Thank you for taking your time, a CDI for creating great CDIs sounds like a great plan.

Do you think it would be possible to get written or numeric feedback from a wider player base ingame? With the forums only representing a small portion of the player base, do you think it’s a good enough average of opinion?

Have a great sunday!

Thanks for the feedback Michael. Note your step plan is roughly how i have run my CDIs in the past. Some good ideas there.

Chris

#548 - Aug. 23, 2014, 8:45 p.m.
Blizzard Post

and honestly a lot of the team who care deeply about Arena and the community are to scared to post because let’s be honest forums in general can be quite toxic.

I’m sorry, Chris, but this is neither a good nor acceptable reason to avoid the forums.

I work right now as pizza delivery. It really, really sucks. You can be delivering in a snowstorm, be two minutes late, and the customer won’t care. And they will berate you, withhold a tip, and complain to your manager.

And we take it. And we apologize, and we give them a free pizza and try to make the delivery a better experience next time. Because that person is a customer, and no matter how kittenty they are to us, we need their business.

And it’s horrible. It’s a really demeaning and stressful job for sucky pay, and I hate it, but I accept it. Because that’s what it means to provide a service. That’s what it means to rely on a customer. I don’t get to hide my head in the sand. I don’t get to avoid the angry customer, I have to face them head on. I have to take the initial brunt if they’re upset. And I don’t get to retaliate, because my job is on the line.

And that’s for a lowly pizza delivery job. You guys are so much higher up on the food chain.

Doesn’t it strike you as a little odd that the lowly pizza guy is being held to far higher customer interaction standards than the large corporation that has a critically acclaimed video game?

Hi,

The development teams job is make the game not to work on the forums. They do however read the forums all the time and as I said engage with player in game. They would love to spend more time interacting on the forums I am sure but time and the sometimes toxic environment are nig barriers to entry.

Also please note again, that the CDI is not a ‘Community’ tool it is a development tool. These two things are very different.

So please forgive me but yes i do a big difference between the two roles you define above.

Chris

#549 - Aug. 23, 2014, 8:46 p.m.
Blizzard Post

Hey Chris/Regina, what are the possibilities of doing development path or track or something along those lings?

Like maybe you can do it for certain things that you consider to be important, but not name them. Like.

PvP Mechanic Path


25%

PvE piece of content


20%

Things like that. Give people an idea of what you all are working on, because I believe many people are a bit confused with what direction Anet wants to go with gw2.
\
Also thanks for talking again on the forums. Even if it isn’t revealing something I do truly appreciate it.

Hi,

Sorry I won’t be talking about schedules or manpower division.

And thanks for your support. Let’s also see how things go with the CDIs and maybe I can be more open. We will see.

Chris

#550 - Aug. 23, 2014, 8:47 p.m.
Blizzard Post

Well.

I have been wading through these forums, the reddit, and other sources trying to figure out just what the hell happened this week. Real life issues have kept me from devoting more than the barest attention to GW2, and it seems a lot’s gone down.

I’m not sure whether it’s good or bad, but this thread is definitely a step in the right direction. As soon as things calm down here on the home front, I’ll also try to provide some helpful feedback. It’s the least I can do for this game I’m so attached to.

And in the meantime…yeah, keep talking.

Thanks Tanith.

Chris

#553 - Aug. 23, 2014, 8:50 p.m.
Blizzard Post

Hi,

Not sure what you mean by this post sorry.

Chris

#554 - Aug. 23, 2014, 8:52 p.m.
Blizzard Post

Mike great to see the honesty and commitment to us here, so Ill be honest Go play with the boys they are way more important then us, we can wait till your Monday and if anyone thinks we can’t they don’t have kidds.

Woohho I see we have Regina popping in always a pleasure to see her on, Now if we get Gaile then what a party, be like the old days.

great impact Devs thanks for your time on the weekend now go relax looking like the next few weeks may become hectic in here with CDI and other communication

cheers Phabby

hi Phabby,

its all good, the boys are playing lego around mea nd we are chatting. Thanks for your concern though.

I think i might take the day off tomorrow though (-:

Chris

#555 - Aug. 23, 2014, 8:53 p.m.
Blizzard Post

I just bought a spare character slot, number 9, on special, just in case there is a new class sometime … don’t waste my investment!

Nice try (-:

Chris

#556 - Aug. 23, 2014, 8:54 p.m.
Blizzard Post

and honestly a lot of the team who care deeply about Arena and the community are to scared to post because let’s be honest forums in general can be quite toxic.

I’m sorry, Chris, but this is neither a good nor acceptable reason to avoid the forums.

I work right now as pizza delivery. It really, really sucks. You can be delivering in a snowstorm, be two minutes late, and the customer won’t care. And they will berate you, withhold a tip, and complain to your manager.

And we take it. And we apologize, and we give them a free pizza and try to make the delivery a better experience next time. Because that person is a customer, and no matter how kittenty they are to us, we need their business.

And it’s horrible. It’s a really demeaning and stressful job for sucky pay, and I hate it, but I accept it. Because that’s what it means to provide a service. That’s what it means to rely on a customer. I don’t get to hide my head in the sand. I don’t get to avoid the angry customer, I have to face them head on. I have to take the initial brunt if they’re upset. And I don’t get to retaliate, because my job is on the line.

And that’s for a lowly pizza delivery job. You guys are so much higher up on the food chain.

Doesn’t it strike you as a little odd that the lowly pizza guy is being held to far higher customer interaction standards than the large corporation that has a critically acclaimed video game?

Do you do all of that for your customers on your free time? Off the clock? Does the accountant or payroll person at your company’s corporate HQ drive out to the customer’s house to apologize?

I ask because dev posts on the forums are not part of their work-load. They do it on their own time. The forums are not part of their job. It is perfectly reasonable for someone who is not paid to interact with often irate or rude customers to opt to not volunteer their free time to do so.

You took a customer service job, and work directly with customers. Developers are not customer service reps any more than are assembly workers at a Nike factory.

You put it much better than me.

Chris

#560 - Aug. 23, 2014, 9:13 p.m.
Blizzard Post

Mike great to see the honesty and commitment to us here, so Ill be honest Go play with the boys they are way more important then us, we can wait till your Monday and if anyone thinks we can’t they don’t have kidds.

Woohho I see we have Regina popping in always a pleasure to see her on, Now if we get Gaile then what a party, be like the old days.

great impact Devs thanks for your time on the weekend now go relax looking like the next few weeks may become hectic in here with CDI and other communication

cheers Phabby

hi Phabby,

its all good, the boys are playing lego around mea nd we are chatting. Thanks for your concern though.

I think i might take the day off tomorrow though (-:

Chris

Yeah im with phabby on this one. Go be with your family. Much more important. If anyone who wants to say differently, well they can go take a long walk off pier 61. But we do greatly appreciate your time here with us. If its not too much to ask, I would greatly appreciate your look into this thread? Would love to hear your thoughts…if any. Thanks! !

https://forum-en.guildwars2.com/forum/game/gw2/Improvised-CDI-thread/first#post4322881

Hi,

I was looking at this thread last night. Will catch up now.

Initial thoughts are it is cool.

Chis

#562 - Aug. 23, 2014, 9:15 p.m.
Blizzard Post

Geez, I love all of Chris’s sassy answers—he takes the words right out of my mouth half the time

I have no clue how you guys can slog through all the gunk here to find the constructive posts, but I really do appreciate the simple existence of this thread!

Sorry if they are coming across as sassy. just trying to be honest and a bit more human and less water of a ducks back as many of you have said i should try harder with.

It is actually much less frustrating to just say it like i see it. I hope though that this approach is taken in the spirit it is intended and not in a negative way.I tend to be like this on CDIs.

Chris

#564 - Aug. 23, 2014, 9:18 p.m.
Blizzard Post

First off, Chris, thank you for coming forth and doing what is not really a part of your job description, and doing it on your weekend to boot. I have always understood that many of the Developers do what they do out of love for the game. Your taking personal time to repair the lines of communication only reinforces that notion.

Put anybody who thinks you aren’t serious about this on your “ignore” list. You’re doing a nice, diplomatic job so far in the face of some really hostile comments, whereas I might’ve managed to get myself infracted by this point.

Now on with my thoughts…

I have often read comments that most of the gaming community doesn’t go to the forums, and when they do it is often because they have a gripe about something. So while a CDI may be a good way to brainstorm solutions, it may not be the best way to determine WHAT needs to be solved. The forums don’t reach a broad enough section of the community.

During the Beta testing, we were given little in-game questionnaires to help you guys decide what people liked, and disliked, and what needed work. That seems like a good way to reach a nice, sizable spectrum of gamers. Do you think your little questionnaire program could be adapted to quiz the community on their desires?

Let each account respond ONE time. Offer a checklist of “hot topics” we’d like to see addressed. Everyone can check three items on the list, and your computers can tally up what topics are the most important to the community as a whole. (Checklist responses only… no freeform replies. That would take forever to sort through).

Once the results are in, THEN open your CDIs and talk about the “winning” topics. This would help assure that the issues we discuss are truly the issues uppermost in the minds of the majority of the community.

I think this is a pretty good suggestion any thoughts? If not exactly like this some form of it? I agree I don’t jump on forums too much but spend 10+ hours in the game sometimes each day! (will be jumping and have been on forums more often!)

I think it is a good idea. I will discuss it with the guys and girls on Monday and get back to you all.

Chris

#565 - Aug. 23, 2014, 9:19 p.m.
Blizzard Post

Mike great to see the honesty and commitment to us here, so Ill be honest Go play with the boys they are way more important then us, we can wait till your Monday and if anyone thinks we can’t they don’t have kidds.

Woohho I see we have Regina popping in always a pleasure to see her on, Now if we get Gaile then what a party, be like the old days.

great impact Devs thanks for your time on the weekend now go relax looking like the next few weeks may become hectic in here with CDI and other communication

cheers Phabby

hi Phabby,

its all good, the boys are playing lego around mea nd we are chatting. Thanks for your concern though.

I think i might take the day off tomorrow though (-:

Chris

Yeah im with phabby on this one. Go be with your family. Much more important. If anyone who wants to say differently, well they can go take a long walk off pier 61. But we do greatly appreciate your time here with us. If its not too much to ask, I would greatly appreciate your look into this thread? Would love to hear your thoughts…if any. Thanks! !

https://forum-en.guildwars2.com/forum/game/gw2/Improvised-CDI-thread/first#post4322881

Hi,

I was looking at this thread last night. Will catch up now.

Initial thoughts are it is cool.

Chis

Thanks you rock! !!!

No you rock!

Chris

#569 - Aug. 23, 2014, 9:22 p.m.
Blizzard Post

And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.

Chris

It’s the Twitter generation. If you can’t compress an idea into @100 keystrokes it’s not worth trying to read or understand. These are the same people who go to a restaurant, spend 20 minutes taking pictures of their food and posting to social media, then complain about the service because their food is cold.

These are people who are so caught up in narcissism that they can’t even understand that they are responsible for their own problems.

It is probably incorrect for me to say this but your post made me lol.

Thanks for social commentary humor, you have made a rather somber day turn into one where i am smiling now.

Chris

P.S: Somber because my Yellow Tang died 0-: not because of anything else.

#570 - Aug. 23, 2014, 9:23 p.m.
Blizzard Post

It is really nice to see so much interaction with a Dev, thanks Chris! Look forward to the CDI’s

Me too really looking forward to it.

I am just concerned about how much time i am going to have next week as i am very busy Monday Tuesday but that is what evenings are for right (-:

Chris

#571 - Aug. 23, 2014, 9:24 p.m.
Blizzard Post

Geez, I love all of Chris’s sassy answers—he takes the words right out of my mouth half the time

I have no clue how you guys can slog through all the gunk here to find the constructive posts, but I really do appreciate the simple existence of this thread!

Sorry if they are coming across as sassy. just trying to be honest and a bit more human and less water of a ducks back as many of you have said i should try harder with.

It is actually much less frustrating to just say it like i see it. I hope though that this approach is taken in the spirit it is intended and not in a negative way.I tend to be like this on CDIs.

Chris

Pff, no! They’re brilliant! Haha, I love reading how bluntly honest they are

Believe me: I certainly do not take them negatively; I also think most others would agree with me. Keep it up!

Good because i am honestly not trying to be a naughty junior feline.

Chris

#573 - Aug. 23, 2014, 9:30 p.m.
Blizzard Post

Aww, I’m so sorry to hear that. I’ve always enjoyed my aquariums, though I’ve never had the pleasure of a saltwater one. Loads of freshwater, though! They make wonderful pets and are quite soothing to watch.

My condolences.

Thanks. I don’t think he was to smart and decided to go into some coral. Not sure. it is weird. Meanwhile my stupid clowns are trying to bond with a torch coral and it isn’t happy.

Not a good day for my fish tank (-:

Chris

#578 - Aug. 23, 2014, 9:53 p.m.
Blizzard Post

I’m someone who’s thoroughly fed up with ArenaNet’s communication, and is largely on the way out, so hopefully my perspective is useful. I’m going to try to be constructive.

It doesn’t feel like ArenaNet acknowledges or is aware of the problems with their game, leading people like me to believe that they’re largely not going to be fixed. It doesn’t feel like they recognise the strengths of their game, or intend to build on them. Communication is a part of this, but so is a lack of trust, and that cannot be fixed with any number of CDIs.

Most of the things that have blown up over the past week have been long-standing sore points amongst the community. In each case, people got snippets of information and extrapolated wildly from there. I’ve been on the other side of this: the problem is not ‘people got inaccurate information’ (because the same thing happens if they do get accurate information) but that people have been looking for any information at all, without the context to make sense of it. A good example is the radio silence after the poorly-received changes to fractals, and the trait system. This wasn’t future content. What was needed there was a dev to explain the design choices they made, discuss expectations and intentions, and because it was absent, that bred resentment. Josh Foreman did this excellently during SAB2, and the players who are still around from then remember that he engaged, understood, and learned from the negative feedback. I know it was particularly kitten him, but ANet had gone through a big period of radio silence so Josh unfairly got the brunt of that.

If devs are scared of toxic feedback, look at how John Smith handles it – even his insults show he is paying attention, because he is responding to toxic comments as if they’re toxic and not “good points that we will take into consideration”. There’s a sense that John won’t bullkitten us.

You don’t even talk about how the game’s going now – any other company would be putting together a press release every time they got another 500,000 players. Talk about upcoming MMOs don’t even mention GW2 as a game that’s current, and it’s certainly not the new hotness any more.

Because we don’t have that kind of visibility into the game as it exists, all we have is wild speculation. We don’t know what ArenaNet’s priorities are, or what they even consider as problems. (I know it came as a surprise to me to find out that increasing demand for cloth way above supply was intentional.) Which means that for every big and little problem that we can think of, whether it’s the frustrating way loot works or engineer hobo backpacks or PPT or dungeon story-mode rewards or or or or or or, the only way to get some closure is to bring it up at even wildly inappropriate opportunities.

Part of that is your unwillingness as a studio to discuss what you’re working on – which would be fine if we trusted that you were working on something exciting, but that trust is long gone.

It started to fray during Living World Season 1, which was probably not the plan – Guild Wars has always valued a certain amount of consonance between the lore and game mechanics, and the idea of making updates part of a story was a fascinating idea. The PvE players loved the idea that there’d be a surprise every two weeks – a new dungeon? a holiday? new bosses? new events? – but every update grated on WvW and PvP players because they’d constantly get their hopes dashed. The Feature Pack model was supposed to fix this, but the problem there is that because they’re much further apart, WvW and PvP players are encouraged to believe that each Feature Pack will contain ‘major updates’, and in the absence of information, that will inevitably mean ‘the thing that players have been wanting most’.

PvE players are also feeling like ArenaNet haven’t made good on their promises – you’re hearing a lot about precursor crafting, but there’s a certain amount of disappointment with Season 2 as well. It’s more consistent, but as a result it’s also a lot less surprising, and that feels like we’re getting less.

Do you see how, even though you never intend to make promises, that they happen anyway? There’s been a huge erosion of trust, and that colours everything. There’s a lot of skepticism over yet another CDI because it feels like they’re trotted out for disingenuous reasons. (They started just after a previous big PR disaster when an ArenaNet employee had choice words for GvG players in WvW.)

I don’t know how you rebuild that trust without making commitments, because as far as I’m concerned you don’t do what you say you’re going to do, so why should I believe you when you say you want things to be different. And you don’t seem willing to make commitments.

This came out sounding more like a breakup letter than I had intended.

(Don’t you dare respond to this with ‘all good points’, Chris.)

Hi Merus,

Don’t worry I won’t.

Chris

#580 - Aug. 23, 2014, 10:01 p.m.
Blizzard Post

And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.

Chris

It’s the Twitter generation. If you can’t compress an idea into @100 keystrokes it’s not worth trying to read or understand. These are the same people who go to a restaurant, spend 20 minutes taking pictures of their food and posting to social media, then complain about the service because their food is cold.

These are people who are so caught up in narcissism that they can’t even understand that they are responsible for their own problems.

It is probably incorrect for me to say this but your post made me lol.

Thanks for social commentary humor, you have made a rather somber day turn into one where i am smiling now.

Chris

P.S: Somber because my Yellow Tang died 0-: not because of anything else.

Sorry about your fish

The funny thing is the story is true – I read an article not long ago about a restaurant where the management noticed a dramatic rise in complaints and bad comments on Facebook and such. They used to have video cameras taping the kitchen and dining areas so they found some old tapes and compared them to footage from their current system. They found that vs. 10 yrs ago people were taking a lot longer to order because now as soon as they sit down a lot of people are absorbed in their phones – talking, texting, surfing the web – where they used to pick up the menus immediately and order within five minutes or so, now it’s more like 10. Then the food arrives and they spend more time tweeting about it than eating it. This adds an extra half hour or so to the average visit and these are the people who are more likely to complain that the service was slow, food was cold, etc. The service is still as fast as ever, the customers have changed.

Food for thought…

haha points for the great pun!

Chris

#583 - Aug. 23, 2014, 10:05 p.m.
Blizzard Post

And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.

Chris

It’s the Twitter generation. If you can’t compress an idea into @100 keystrokes it’s not worth trying to read or understand. These are the same people who go to a restaurant, spend 20 minutes taking pictures of their food and posting to social media, then complain about the service because their food is cold.

These are people who are so caught up in narcissism that they can’t even understand that they are responsible for their own problems.

It is probably incorrect for me to say this but your post made me lol.

Thanks for social commentary humor, you have made a rather somber day turn into one where i am smiling now.

Chris

P.S: Somber because my Yellow Tang died 0-: not because of anything else.

Sorry about your fish

The funny thing is the story is true – I read an article not long ago about a restaurant where the management noticed a dramatic rise in complaints and bad comments on Facebook and such. They used to have video cameras taping the kitchen and dining areas so they found some old tapes and compared them to footage from their current system. They found that vs. 10 yrs ago people were taking a lot longer to order because now as soon as they sit down a lot of people are absorbed in their phones – talking, texting, surfing the web – where they used to pick up the menus immediately and order within five minutes or so, now it’s more like 10. Then the food arrives and they spend more time tweeting about it than eating it. This adds an extra half hour or so to the average visit and these are the people who are more likely to complain that the service was slow, food was cold, etc. The service is still as fast as ever, the customers have changed.

Food for thought…

Yeah saw the same article and thought the same thing. Also Yellow Tang is a fish? I was thinking about the drink…no wonder is was confused about the aquarium bit…

Sorry to hear that man.

Yeah fish. he was a bully to the other fish anyway.

All is well that’s ends well.

Chris

#584 - Aug. 23, 2014, 10:07 p.m.
Blizzard Post

Any inclination to what type of cdi ya’ll will start with?

(hopefully not a cdi on how communicate via a cdi…think I saw that mentioned somewhere…might be wrong)

Well we do need to talk about format but we end up never doing it because folks would rather discuss the actual game (-: (How dare they!)

I plan to post on Monday asking if folks want us to pick or we do a poll on the forum.

Chris

#585 - Aug. 23, 2014, 10:08 p.m.
Blizzard Post

Any inclination to what type of cdi ya’ll will start with?

(hopefully not a cdi on how communicate via a cdi…think I saw that mentioned somewhere…might be wrong)

Well we do need to talk about format but we end up never doing it because folks would rather discuss the actual game (-: (How dare they!)

I plan to post on Monday asking if folks want us to pick or we do a poll on the forum.

Chris

I could do that post now actually….

Chris

#587 - Aug. 23, 2014, 10:15 p.m.
Blizzard Post

For some reason I thought we already had a cdi on the formatting of cdi’s the 1st time round. Probably wrong..it’s late afterall

We did but we didn’t continue to refine and the CDI is still unwieldy. The plan was to do a retrospective after each one.

Chris

#588 - Aug. 23, 2014, 10:17 p.m.
Blizzard Post

On a separate topic I can’t get over how good this fan made video is.

I mention it because i am watching it again atm.

Chris

#591 - Aug. 23, 2014, 10:25 p.m.
Blizzard Post

CDIs aren’t worth developer time because all we have learned from the first ones we have done is that you don’t have time to go through them anyways. I wouldn’t want to read about work when I am not at my job and I don’t expect you guys to do it either. I do expect our comments to be read and the good non-toxic ones to be passed on to you or management by a community team member. I don’t see the community team doing their job well enough that you shouldn’t have to even look at the forums. There seems to be a disconnect there. I hope that you guys move forward to a transparent way of communication because I love the game and I hope the best for it. At this point, depending on how you continue and move forward with the communication will determine if you can keep myself and I am sure others playing the game and/or buying gems.

It’s worth pointing out that I had way more time to do the more PVE centric CDIs than some of the other guys and girls did. This is important because I haven’t really gone into this before. there is no doubt that some CDIs were better represented than others.

I acknowledge that that there is a time vs dev problem. If you look back at my posts you will see more details on this.

Do please understand however that just because there are no replies to feedback that we aren’t constantly reading the forums.

We have plans to stop this being an issue in regard to CDI moving forward.

Chris

#594 - Aug. 23, 2014, 10:41 p.m.
Blizzard Post

On a separate topic I can’t get over how good this fan made video is.

I mention it because i am watching it again atm.

Chris

This is wonderful, thanks for putting it in.

It makes up for the sour taste from the Forum -1 I got from page 3. Watch out for those Chris, with the liberation of communication

I have 2 already (-:

Chris

#595 - Aug. 23, 2014, 10:42 p.m.
Blizzard Post

On a separate topic I can’t get over how good this fan made video is.

I mention it because i am watching it again atm.

Chris

This is wonderful, thanks for putting it in.

It makes up for the sour taste from the Forum -1 I got from page 3. Watch out for those Chris, with the liberation of communication

I have 2 already (-:

Chris

And yeah it is really well done. Great level of understanding of the story.

Chris

#601 - Aug. 23, 2014, 11:04 p.m.
Blizzard Post

The (First World) Problem of GuildWars 2
The real problem with GW2 is that the flaws are multi-dimensional and sometimes that big, that they affect nearly every part of the game. Many of these flaws are so huge that they probably can’t be removed until ANet is willing to rework huge portions of the game to please players who have played this game a long time now, the non-casual gamers.
And I honetly don’t think this will ever happen.

Some initial information:

I’ve played this game now since release and dumbed more than 4k hours in this game. Thus, I wouldn’t describe me as casual player. All “flaws” I am going to list and analyze will only become obvious after multiple, multiple hours in-game time. If you’re new to GuildWars 2 or if you don’t want to stay “forever”, you can happily ignore my concerns, since you wont be limited by the “flaws” I’ll list.

But let’s look for the flaws:

GW2 Manifesto
No Grinding! That was one of the promises GW2 tries to achieve. But how?

  1. Currencies as reward instead of items. There is no content dedicated to farm special items. This bares the risk of dominating currencies. We have the problem with gold. Except of fractal skins, everything can be bought with gold or requires no preparations at all.
  2. RNG Drops. You can farm everywhere and nowhere because the RNG assures that you always have the same small chance of getting what you want.
  3. Diminishing Returns. This actively prevents anyone from farming anything effectively.

Casual Friendly! What it did to the game:

  1. Easy content. Anything can be completed with every profession or gear. It may take longer but it’s not impossible. This leads to the fact that there is no challenge in the game and many people get bored quickly. It also limits build diversity.
    Since there is no defensive required, everyone is compelled to maximise their DPS and there can be only one build for each class offering the most damage.
  2. Simple AI. Stacking in corners. Nuff said. If I’m recalling correctly, mobs used to walk out of AoEs as example. But this got scrapped before the game shipped.

Balanced Economy! This is how it backfires:

  1. Limiting item/currency creation. This ensures that the economy doesn’t get flooded with gold. But because of this, events grant almost no reward and dungeons also grant low reward. Entire PvE maps become redundant because there is nothing to do that grants acceptable reward.
  2. Everything can be traded. This also leads to the dominating role of gold. Everything can be bought with gold.
  3. Gems can be converted to gold. This, in combination with the dominating role of gold as currency and in combination with the low reward from in-game activities, leads to the fact that it would be more rewarding goldwise, to work in RL to buy gems, rather than to farm in-game to get what one wants.

ArenaNet as company
There are also issues related with the way ANet works as a company:

  1. Small Staff. We can see this being an issue on the basis of patchcyles and the age of the content. New content gets only developed in small bits, no huge updates since release, bugs reamin unfixed for several months.
  2. Balance. This would also apply to the small staff, but it deserves a separate bullet point. The amount of skills got reduced drastically compared to GW1, yet the balance is still a mess. Countless traits and utilities remain completely unused, there are only one or two “competitive” builds for each class and broken builds like HamBow Warrior, Decap Engie or PU Mesmer remain untouched for far too long.
  3. Wrong Ambitions. ANet tries to go it’s own way, tries to push PvP into ESports, tries to satisfy the PvE community with temporary content aka. Living Story, rather than working on popular modes like GvG or delivering permanent content for PvE. Most people would even pay for more PvE content. Not to say ANet shouldn’t be allowed to aim for those goals, but they should address the issues the game has, like old, stale content by delivering new content, rather than to stave off the community with half-baked permanent content.
  4. Missing Professionalism. I don’t want to upset anybody, I just suggest to read following thread: Biconics can’t carry GW Franchise.
  5. Unloved aspects of the game. See Dungeons. They almost never got (and probably will get) any love.

Note i won’t be replying on the forum to this excellent post as I have asked if we can speak on the phone so I can have a deeper discussion.

Chris

P.S: I have had to delete some of it to be within count sorry.

#603 - Aug. 23, 2014, 11:09 p.m.
Blizzard Post

Morning All,

You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

As i have said many many times before getting the logistics around communication right is extremely important. Time is precious and anything that can be done to make every second more valuable is paramount. Any time a developer spends on CDI is time away from the game. The benefit however is huge in terms of the products evolution so it is an extremely difficult balancing act.

Chris

As a developer I sympathize with your frustrations.
There’s too many times I’ll listen to a client use their “client speak” about what they want while my brain tries to translate the problem into “dev speak”.

All that time used could have been used for something constructive (IMO) like coding, maybe finding that blasted bug they will eventually discover, or getting a soda as I rage at the potentially new project that will last a month or more just on pure committee.

Even though my kneejerk reaction would be “maybe if the CDI is a headache we shouldn’t do it” I also get what you’re saying.

ANet needs to see where the community thinks we need fixes, then internally compares them with what ANet sees, and eventually something comes out of it.

Maybe one of the CDIs could be more of what ANet thinks is important and we sit and listen for a change? I can’t remember if this was done in the past, but personally it would help discussions in the future.

If ANet is more concerned about (example) Living world story satisfaction and folks are still wondering why no mounts/ duels/ non gem store skins, the community can at least see the latter being well off your radar at this time.

I’ll still contribute to CDIs if I have something worthwhile, but I wanted to let you know that you have my sympathies during these hectic times.

Thanks for your feedback and understanding.

it’s all good I understand the frustration.

Chris

#607 - Aug. 23, 2014, 11:48 p.m.
Blizzard Post

…ugh, that awkward moment when the only questions you have are things that probably won’t be answered or on-topic: Whether Hobosacks (Engineer Kit backpacks) will ever not override back item visuals, and if that every-class-every-weapon thing is still in the works.

Anyway, it’s really cool that this communication thing is happening. I mean it! I know text can be difficult to ‘tone,’ but communication – actual communication like this has been – is always appreciated. Especially since it can be so difficult, whatever the reason.

.. (-: Going to make some dinner and watch Locke.

See you all tomorrow and thanks for the discussion it was fun.

Chris

#623 - Aug. 24, 2014, 12:52 a.m.
Blizzard Post

Maybe one of the CDIs could be more of what ANet thinks is important and we sit and listen for a change? I can’t remember if this was done in the past, but personally it would help discussions in the future.

I think that’d be an interesting discussion, you’ll probably be surprised to find the “big” lists aren’t that different, it’s just that since we can’t share the projects we’re working on to solve them – it’s not clear we’re actually working on, or even aware of or worried about the issue. Worse, when people see work being done in other areas shipping rather than what seems like a core area, they assume no work is being done and no one is even aware of the other issue.

At its core, I think that’s a lot of the problem communication wise – it’s a tough nut to crack when we’re also not allowed to discuss what’s in development, but I’m sure we can find a better balance than we have currently and your suggestion at its core could be a good way to help find that balance.

Maybe the community team could keep a rolling “top over-all concerns” for core development areas of the game from the dev teams perspective? We wouldn’t be allowed to go into specifics per our rules about not discussing what’s in development, but certainly categorical summaries could help?

#627 - Aug. 24, 2014, 12:58 a.m.
Blizzard Post

May I ask, “not allowed” by whom? You guys are the developers. Who do you need permission from?

Sorry that should say: “Our company policy is not to talk about what’s in development”.

-CJ

#689 - Aug. 24, 2014, 10:32 a.m.
Blizzard Post

Good morning all.

I am up to date on the discussion and will post my thoughts etc in a bit.

I haven’t had much sleep so I am going to try to get an hour or two and then I will be back.

Meanwhile I am going to start a thread on how we want to pick the next topic for the CDI.

Happy Sunday!

Chris

#693 - Aug. 24, 2014, 10:40 a.m.
Blizzard Post

which in hindsight can be seen as a bad policy. Just look at the dissatisfaction on these forums, that policy is the sole cause of that. […]

I understand your point, but how would you suggest to prevent future outrages about features that get announced (like the precursor hunt) and possibly scrapped later on because it doesn’t meet Anets standards?

People will scream that they’d rather want a bad implementation than nothing at all, but this would lead to a game where half-baked stuff is implemented which would lower the quality of the game as a whole.

you dont, thats what it all boils down to. Yes you create expectations you dont fullfill, but many times its worse to create no expectations than to fail to meet one. Also explaining WHY you didnt meet expectations, and HOW you plan to meet them asap is a HUGE means of dealing with expectations that arent met.

The reality is that the announcement of the precursor scavenger hunt SAVED anet for many many many months. They had a big problem boiling, and knowing it was in the works HELPED anet and players grin and bear it because they had hope for the future. Never announcing that feature would have helped no one, and hearing peoples feedback about the concept probably helped anet scrap some ideas that they may have gone with if they didnt announce that idea.

precursor hunt announcement gave anet a lot more benefit than not doing it would have done, the results were bad because they didnt deliver, the results would have been worse had they said nothing about it 1 year ago, and we still had no solutions, or if they had gone forward with a system that all feedback that came from the announcement shows would be a bad answer.

short version, for arenanet, the precursor announcement was actually a way better thing than the current system would allow, even with its negative backlash.

The precursor hunt is simply something we just wasn’t ready to be discussed. Case in point therefore regarding policy.

This said I personally feel that there is room for maneuver and a policy adjustment to be more inclusive.

I am really looking forward to seeing how the next CDI goes as that could lead to some more open discussion for sure.

Chris

P.S: Going back to bed for a bit.

#694 - Aug. 24, 2014, 10:41 a.m.
Blizzard Post

good morning Chris! Take your time, welcome back!

Morning Marcus and everyone.

Chris

#697 - Aug. 24, 2014, 10:53 a.m.
Blizzard Post

However a number of CDIs…

Now, this is part of the problem. You say it did, but you can’t say how. Say how!

I’ll give you an example. Recently, a game was making overhaul changes to some characters. People were throwing around all sorts of great ideas, but I threw one too. In it, I said that one power or ability could increase the power of another set of abilities resulting in a wider power set usage. It allowed depth and synergy. Suddenly, when you used Power A, a whole set of powers became more powerful and more useful.

The developers did not respond with “That’s a good idea.” or “We’ll look into that.” They made the change, came back to the forums and said, “Bam! Your idea is now in the game. Look for it!”

You know what that did to me and to other players? We perked up immediately. It was clear that our feedback was directly changing gameplay. We knew something we’d done made it into the game. Personally, it made my character feel unique to me because I helped to make the character! More feedback flew in with such strangely cool ideas that people felt included in the game even more. One change. Might have already been in there for all we know, if it felt like we did it.

That is what could help. It doesn’t require being instant. You can say, “Ooh, I love that idea. I’m going to take that to someone and see if we can get that done.” If it can get done, “You got it! It’s in!” if not? “I wanted that in so much, but it’s just not doable. Sorry.” Then the players feel like even if they failed, they were involved somewhere, somehow, in the creation of the power of their character or the definition of what the character cannot do. They feel involved.

I wish the City of Heroes forums were still around. That gave is the template for how developers should interface with their community. You’re developers. We love talking to you guys because it makes us feel connected to the game on a deeper level. Talk to us like people. Joke with us, take our memes with you, etc. You do this some, but it’s really few and far between.

If you think our complaints about Necromancer are valid, jump in and say “You know, I personally agree with you. I’m going to see if I can get that changed. I can’t promise it’ll happen, but we’ll try.” You can even say, “I don’t think that Necro has a problem there, but I’ll bring it up to someone here and see what they think.”

I know you guys and ladies work. You have to do work, but part of your work is to make your players feel connected in a world of play that requires a player to feel connected at all times or else the world you create relies only on your ivory tower without any connection to the real problems. See: academia. Ivory towers.

And I keep harping on it, but ANet has got to get the gem store under control. I again point you to City of Heroes and how they used their store. You could get almost everything in the game in a relatively reasonable amount of time. The store was there as sort of a “if you want it, here it is” alternative. The Gem Store is literally the only place you can have some items at all and others within reason.

So while the developers are in their disconnected Ivory Tower, they’re putting things through the store that you can’t get anywhere else. That, to many people, looks disconnected and like the emphasis is not on developmental or quality. It’s on money. Make gems achievable in the actual game outside of gold. Make the items achievable. Make it feel like the gem store is just a side thing where you go if you want a look at a bunch of cool stuff. Stop making it a vital part of the game where you HAVE to go if you want a new outfit, a new armor, new pets, etc. One way to do this could be to have the items in the store a certain time then in the world after the initial release.

The point is, as I posted before, you gotta treat users as more than wallets. You gotta talk to users like people. Joke with us, laugh with us, take 30 minutes out of your day to reply to 2-3 threads either with content based on the game or just jokes and laughter. Join your community. Then you won’t have to push the gem store with “And you can get gold!” We will see you as people who we want to support so we’ll buy that useless, silly trinket in the store because it goes to help the developers we appreciate.

Finally, in today’s world, professionalism is dead. You’re wearing jeans and t-shirts to work. Unless you’re at the top of the ladder, you’re going polo and slacks. You guys don’t have to treat us like you’re in suits. Treat us like you’re in jeans. Be cool. Be fun. Be HUMAN.

You should probably read through the entire thread. Every one of your points as been covered and for want of a better term is old feedback now.

Thanks for taking the time to post however.

Chris

#705 - Aug. 24, 2014, 11:11 a.m.
Blizzard Post

Mr Whiteside -

Well, After my question about the actual impact of the CDI’s it looks like several items have actually been implemented! Wonderful, I love being wrong at times. I have a couple suggestions that might make things make the next steps forward a bit easier on everyone.

o Please don’t feel the need to write a monograph wall-o-text review of the CDI accomplishments. I think a short bullet chart showing the implemented changes should be enough. Personally, I’m convinced based solely on the community response.

o I’m not sure I’d start another CDI based on my perception of your team’s current workload. Rather, I’d dust off the old summaries from prior events and somehow (magic?) give us a broad brush view of where we are and where we’re headed. The root cause of our problems is when, in the absence of information, we players begin to speculate wildly about the future.

In closing, I’d like to offer an apology for suggesting the Devs are off in a field picking flowers. That was untoward and I’m sure not the case. As a Systems Engineer living in the Silicon Valley my pressures are not your pressures; my methods are not yours.

All the best to you and yours

-M

No need to apologize Mfoy and many thanks for your feedback. I appreciate it.

Chris

#711 - Aug. 24, 2014, 11:28 a.m.
Blizzard Post

@Ipan

I know but a small update like “its not from the table” would be nice.

I will ask the folks tomorrow.

Chris

#721 - Aug. 24, 2014, 12:12 p.m.
Blizzard Post

The precursor hunt is simply something we just wasn’t ready to be discussed. Case in point therefore regarding policy.

I’d like to address this specifically, because it keeps coming up, and it illustrates a larger issue.

Regardless of whether you jumped the gun mentioning it, it’s obviously something people wanted to hear. People keep bringing it up because it’s become obvious that the route to a Legendary isn’t functional with drop/forge RNG at this point in the game. It’s become more of an economic and playtime issue than anything. I truly believe you’d be hearing about precursor crafting at this point in the game, regardless of whether you’d mentioned it or not.

Having a route to a precursor means a focused goal that people can work towards. It’s also new content in some shape or form. Similar to new PvP and WvW maps, new dungeons, new open world content, it’s representative of something the game community wants – new content and new goals. The reason people keep harping on these things that you guys mentioned two years ago is because they’re still important and relevant, now more than ever, since so much of the game has become familiar to long term players. I understand the frustration of having people hang on your every word, but please understand that these are things that the community have prioritized over others and want in the game.

And thank you to you and all the other Anet folks that have taken time to read and respond, especially on your day off. It shows a marked change for the better and is much appreciated.

Thanks for your feedback and you are exactly right. I think it is fine for us to discuss features in the CDI but discussion around Precursors etc was way to early and as such there was no point in continuing to discuss it and thus the disconnect.

Chris

#723 - Aug. 24, 2014, 12:50 p.m.
Blizzard Post

<big snip>

its a very real statement that people have no idea what the future of gw2 holds, and that isnt working well for a lot of people (especially people who have been playing longer)

I agree, and I would add that it isn’t just the uncertain, unknown future of GW2 that is causing player friction in regards to lack of communication. They seem to have that wrapped up in a tight little bow of company policy. What about the very current issue of the last feature patch and the wall of silence that followed? I’d say that isn’t working well for a lot of people either, but it would be a thunderous understatement.

Chris, I suppose I would just like to know why feedback threads were made and then there was no reciprocal discussion. Your players made thousands of well thought out posts, with suggestions of improvements, and there wasn’t even acknowledgement by your team that our concerns were being looked into. I simply don’t understand how that choice on your end was a good decision.

I’m also going to share that my personal frustration of the Trait re-vamp, our attempts to gain answers and fixes, and then 5 months of silence was a deciding factor in making me leave your game. Not only uninstalling, but throwing the CD in the garbage. I don’t want to sound over-dramatic on that, but it is exactly what happened.

Now, understand that I love GW2. I was having a blast up until the last Feature Patch in April. But, the non-communication just killed the game for me (as well as the Trait re-vamp). I have no problems whatsoever buying another copy of your game, but I need to see if the conditions here improve. If I didn’t love the game, if I didn’t care about it’s future, then I wouldn’t have been following and participating in discussion for the last few months.

I really hope there is a turnaround. I think it’s great that you are here talking again! But, you also have to understand that a lot of ill-will came about by months silence. I’m hoping that these discussions, and the up-and-coming CDI will improve the current player/dev relationship.

Hi,

I am resposting a response i posted yesterday as it is pertinent:

’It’s worth pointing out that I had way more time to do the more PVE centric CDIs than some of the other guys and girls did. This is important because I haven’t really gone into this before. there is no doubt that some CDIs were better represented than others.

I acknowledge that that there is a time vs dev problem. If you look back at my posts you will see more details on this.

Do please understand however that just because there are no replies to feedback that we aren’t constantly reading the forums.

We have plans to stop this being an issue in regard to CDI moving forward.

Chris’

If you get a chance have a look at some of the other CDI stickies and hopefully you see just how well we can connect if we have the time.

Thanks for you feedback,

Chris

#724 - Aug. 24, 2014, 12:51 p.m.
Blizzard Post

<big snip>

its a very real statement that people have no idea what the future of gw2 holds, and that isnt working well for a lot of people (especially people who have been playing longer)

I agree, and I would add that it isn’t just the uncertain, unknown future of GW2 that is causing player friction in regards to lack of communication. They seem to have that wrapped up in a tight little bow of company policy. What about the very current issue of the last feature patch and the wall of silence that followed? I’d say that isn’t working well for a lot of people either, but it would be a thunderous understatement.

Chris, I suppose I would just like to know why feedback threads were made and then there was no reciprocal discussion. Your players made thousands of well thought out posts, with suggestions of improvements, and there wasn’t even acknowledgement by your team that our concerns were being looked into. I simply don’t understand how that choice on your end was a good decision.

I’m also going to share that my personal frustration of the Trait re-vamp, our attempts to gain answers and fixes, and then 5 months of silence was a deciding factor in making me leave your game. Not only uninstalling, but throwing the CD in the garbage. I don’t want to sound over-dramatic on that, but it is exactly what happened.

Now, understand that I love GW2. I was having a blast up until the last Feature Patch in April. But, the non-communication just killed the game for me (as well as the Trait re-vamp). I have no problems whatsoever buying another copy of your game, but I need to see if the conditions here improve. If I didn’t love the game, if I didn’t care about it’s future, then I wouldn’t have been following and participating in discussion for the last few months.

I really hope there is a turnaround. I think it’s great that you are here talking again! But, you also have to understand that a lot of ill-will came about by months silence. I’m hoping that these discussions, and the up-and-coming CDI will improve the current player/dev relationship.

Hi,

I am resposting a response i posted yesterday as it is pertinent:

’It’s worth pointing out that I had way more time to do the more PVE centric CDIs than some of the other guys and girls did. This is important because I haven’t really gone into this before. there is no doubt that some CDIs were better represented than others.

I acknowledge that that there is a time vs dev problem. If you look back at my posts you will see more details on this.

Do please understand however that just because there are no replies to feedback that we aren’t constantly reading the forums.

We have plans to stop this being an issue in regard to CDI moving forward.

Chris’

If you get a chance have a look at some of the other CDI stickies and hopefully you see just how well we can connect if we have the time.

Thanks for you feedback,

Chris

One thing to add is that we are always looking at the forums. Just because we aren’t active in the discussion doesn’t mean we aren’t reading it. This isn’t an excuse. i just wanted to clarify.

Chris

#730 - Aug. 24, 2014, 1:23 p.m.
Blizzard Post

We’ve set a clear policy in the past year: we don’t talk speculatively about future development.

“Our company policy is not to talk about what’s in development”.

Sigh. And this is why, despite the near-Herculean effort by the wonderful Chris Whitside, I feel that this latest push to improve communication is, like all other attempts before it, doomed to failure.

I understand why this policy was initially put in place. But you (as a company) are following the letter of the policy to the detriment of your relationship to your community, as opposed to following the spirit of the policy when it makes sense to do so.

Others have already mentioned that there are other ways to accomplish the end goal of not being held accountable for changes in content production that have already been announced:

  • Communicate very clearly that things are subject to change (not in tiny print at the bottom of a blog post or in a later follow-up post in a forum thread). I, too, get frustrated when people cling to announcements of future content as “promises” when it is fairly obvious to most of us that they are not written in stone.
  • When priorities change or problems arise, you must communicate the delay in implementation. People really only become angry and toxic when they are kept in the dark for long periods of time. This has been the result of your communication policy, and it will not change unless your policy also changes. If you keep us informed, I believe most of us will be on your side.

You are being repeatedly given feedback that your policy does not work as intended. If you do indeed listen to feedback, then do not ignore this. This one little gem could singehandedly change the way the community relates to this company for the good.

We are all going to try really hard mini. The big issue last time was lack of time. I intend for us to solve that problem first and it will let everyone know how it is going.

Your two main points are well made.

Chris

#732 - Aug. 24, 2014, 1:26 p.m.
Blizzard Post

Oh, we know Anet reads the forums. I’ll stick to my criticism of this ‘no talkies’ policy with my belief that seeking specific input earlier in the process would lead to lots fewer forums blowups, though.

So for the CDIs.. Anet, pick your own topics. Forward looking topics, as general or specific as you like.

And in general.. no offense intended, but stop acting like dopes.

You draw this huge lesson about early announcements from the precursor hunt scandal. Lesson drawn: don’t do early announcements. Instead, my lesson? ‘Keep folks in the loop when plans change or get delayed’.

You introduce a changed dungeon path and a new SAB world. Lesson drawn, “New dungeons don’t work.” – My lesson? “Fiddle with the recipe, cuz we recognize how different those two new experiences were from ‘standard’, and yet Molten Facility and SAB world 1 were massively popular”

.. and so on and so forth. Maybe you’re too terrified of user reactions, cuz you’re drawing a lot of timid conclusions.

No that isn’t the case at all.

I have taken the time to answer loads of questions in this thread and many comments around your points can be found in my previous responses.

No idea what you mean by ‘Dopes’ but overall it isn’t conducive to healthy discussion in that i Have no idea what you mean.

Hopefully you will find some of the answers to your questions and assumptions.

Chris

#733 - Aug. 24, 2014, 1:55 p.m.
Blizzard Post

Going out for a bit, will be back shortly.

Chris

#754 - Aug. 24, 2014, 4:57 p.m.
Blizzard Post

Oh, we know Anet reads the forums. I’ll stick to my criticism of this ‘no talkies’ policy with my belief that seeking specific input earlier in the process would lead to lots fewer forums blowups, though.

So for the CDIs.. Anet, pick your own topics. Forward looking topics, as general or specific as you like.

And in general.. no offense intended, but stop acting like dopes.

You draw this huge lesson about early announcements from the precursor hunt scandal. Lesson drawn: don’t do early announcements. Instead, my lesson? ‘Keep folks in the loop when plans change or get delayed’.

You introduce a changed dungeon path and a new SAB world. Lesson drawn, “New dungeons don’t work.” – My lesson? “Fiddle with the recipe, cuz we recognize how different those two new experiences were from ‘standard’, and yet Molten Facility and SAB world 1 were massively popular”

.. and so on and so forth. Maybe you’re too terrified of user reactions, cuz you’re drawing a lot of timid conclusions.

No that isn’t the case at all.

I have taken the time to answer loads of questions in this thread and many comments around your points can be found in my previous responses.

No idea what you mean by ‘Dopes’ but overall it isn’t conducive to healthy discussion in that i Have no idea what you mean.

Hopefully you will find some of the answers to your questions and assumptions.

Chris

Being a former dope-head I might be able to explain, and I actually wanted to point this out as well in a thread, but might as well do it here (aka. your 180degree turns) …

Anyways: dope is all about the rush (which can be positive (good high) or negative (bad trip)) but both will be this experience of a rush. So how does that apply, well it sometimes feels that when you face criticism or critiques, you react all ‘doped up’ take a complete 180, and fully rush the other way… perhaps, ‘hyped up’ is about the same experience as ‘doped’ implies…

F/e the LS, where it was this mayor 1x big open world ordeals, to now, a timid stream replay-able mostly instanced personal story expansion. While I hope it will pick up some steam, and even though I think in part this solved some issues. It is a full 180… and if you check feedback, there are numerous people missing these big open world things… (a permanent big boss open world event would certainly help here but that aside)

Same with SAB, so ok, part 2 wasn’t all people expected, some things are hit and miss, no need to just abandon it. Analyse why it was received so differently than part 1, see if you can rediscover/recapture that part 1 spirit. Or, simply acknowledge this is it, and just put it permanently in the game, with a ‘if we find that spirit again, we will pick this up, currently our priorities lie else where, and we don’t think we have enough inspiration to do a full part 3 at this moment, but enjoy what is there…

That is ‘what I think’ he means with doped, you get this idea in this rush and go with it like a headless chicken, because you think it’s the best idea you ever had. Being all Hyped up, is probably the best equivalent to it, if you aren’t inclined to get intoxicated. But ‘you know’ even alcohol does this, just write down your great ideas at the bar, and read them again the next morning… doped is a bit different, but still…

;tldr: So really, the full 180s you make based upon feedback are sometimes hard to comprehend, not everything needs a full 180, sometimes a 10-30 degree diversion from the original idea is enough to deal with the concerns.

Hi,

Thanks for taking the time to post and thanks for the honesty in your comments.

The reality is that we probably spend to much time thinking before discussing and not enough time sharing the journey with everyone.

I am still thinking this all through and the conversation is really useful so thanks.

Chris

#755 - Aug. 24, 2014, 4:58 p.m.
Blizzard Post

This has probably been mentioned already, but since I saw no response for it repetition can’t hurt.

Ages ago, in one of the older Ready Up streams, after the last WvW tournament, a CDI regarding WvW seasons/tournaments was mentioned to be “coming within a week” I don’t think I would have missed it if it did. So whatever happened to that?

Hi Crise,

i will double check. That seems like eons ago so please forgive me for my weak memory (-:

Chris

Any updates on this? Did a quick glance through your post history and didn’t see anything, though I might’ve just missed it.

Hey Kaos,

I will be speaking with the guys on Tuesday and will report back.

Chris

#756 - Aug. 24, 2014, 5:04 p.m.
Blizzard Post

Hi Silmar,

if you look through the posts I and others have made about direct impact of CDI that might be helpful for you and it is only the tip of the iceberg in terms of community impact.

You have made a ton of assumptions in this thread that can only be corrected through more knowledge gathering on your part. Such as we read the forums but we don’t listen. The reality of development is that we have a finite amount of time, manpower and therefore we prioritize. I agree we need to get better at communication however.

Finally, as I have said before in this thread. No one is forcing you to do something that you think is pointless. So I would suggest not partaking in the CDIs if you think they are not going to bear fruit. Alternatively you could talk to players who for example partook in the Living World CDI and see what their thoughts are.

Chris

#758 - Aug. 24, 2014, 5:17 p.m.
Blizzard Post

@Chris

First, just to say many thanks for taking the time to respond to the players. I understand that you have to juggle actual real-life work with posting on here, alongside the fact that you clearly use your time at home to communicate with us too, which in itself is proof enough that you care about the game. Much appreciated.

In terms of CDIs, I’ve personally only been a significant part of one – the Ranger CDI which Allie took charge of some months ago. While she communicated with us relatively frequently, many players within the thread felt slightly frustrated that the devs weren’t communicating which of the suggestions were carrying the most weight with them. The thread ended up becoming very crowded and I think a little direction with semi-frequent developer summaries every ~7-10 pages would have provided a great way to keep the thread moving in directions that weren’t obvious dead-ends for the devs. I think more frequent communication from the devs as to which ideas they like and dislike – along with a ‘no promises’ disclaimer of course – would at least help keep the CDIs running in a helpful direction. The Ranger CDI I think ended up as one huge mess of repeated suggestions, arguments and lack of direction – however this can be forgiven simply due to the fact that it was one of the pioneering CDIs and therefore completely new ground for you guys. I’m confident that future ones will be improving upon these however.

From the OP of this thread, it’s understandable why you guys don’t like to talk speculatively about the game, because it can cause upset when things don’t come to fruition. However, being too afraid to speak speculatively can also be a large hindrance to your communication with the playerbase. As per my suggestion with future CDIs and semi-frequent dev summaries within the threads, as long as you give a disclaimer along the lines of “these are some possible options we’re looking into, however there are no guarantees”, the players are being made no false promises, but at least they know which suggestions to expand on and make the thread more productive.

Finally, one aspect of Allie’s communication was a little concerning to many players in the Ranger CDI. When she spoke of Anet’s “design philosophy” for the Ranger (i.e. a sustained damage-type profession with good mobility) – she seemed resolute in keeping it that way and seemed unwilling for it to be altered to address what the community felt the Ranger needed to become a more viable profession. This may very well have been a one-off case, however I think willingness to change or add-to profession philosophies should definitely be a part of the GW2 experience.

Hi,

Forgive me for copying and pasting this but it will be useful to you i think:

Hi,

I am re-posting a response i posted yesterday as it is pertinent:

’It’s worth pointing out that I had way more time to do the more PVE centric CDIs than some of the other guys and girls did. This is important because I haven’t really gone into this before. there is no doubt that some CDIs were better represented than others.

I acknowledge that that there is a time vs dev problem. If you look back at my posts you will see more details on this.

Do please understand however that just because there are no replies to feedback that we aren’t constantly reading the forums.

We have plans to stop this being an issue in regard to CDI moving forward.
Chris’

If you get a chance have a look at some of the other CDI stickies and hopefully you see just how well we can connect if we have the time as well as how we used summaries as per your suggestion.

Thanks for you feedback,

Chris

#759 - Aug. 24, 2014, 5:18 p.m.
Blizzard Post

Thanks for the update, the communication goes a long way.

No worries I am enjoying reconnecting. Just wish I had more time.

Chris

#760 - Aug. 24, 2014, 5:21 p.m.
Blizzard Post

@Chris

First, just to say many thanks for taking the time to respond to the players. I understand that you have to juggle actual real-life work with posting on here, alongside the fact that you clearly use your time at home to communicate with us too, which in itself is proof enough that you care about the game. Much appreciated.

In terms of CDIs, I’ve personally only been a significant part of one – the Ranger CDI which Allie took charge of some months ago. While she communicated with us relatively frequently, many players within the thread felt slightly frustrated that the devs weren’t communicating which of the suggestions were carrying the most weight with them. The thread ended up becoming very crowded and I think a little direction with semi-frequent developer summaries every ~7-10 pages would have provided a great way to keep the thread moving in directions that weren’t obvious dead-ends for the devs. I think more frequent communication from the devs as to which ideas they like and dislike – along with a ‘no promises’ disclaimer of course – would at least help keep the CDIs running in a helpful direction. The Ranger CDI I think ended up as one huge mess of repeated suggestions, arguments and lack of direction – however this can be forgiven simply due to the fact that it was one of the pioneering CDIs and therefore completely new ground for you guys. I’m confident that future ones will be improving upon these however.

From the OP of this thread, it’s understandable why you guys don’t like to talk speculatively about the game, because it can cause upset when things don’t come to fruition. However, being too afraid to speak speculatively can also be a large hindrance to your communication with the playerbase. As per my suggestion with future CDIs and semi-frequent dev summaries within the threads, as long as you give a disclaimer along the lines of “these are some possible options we’re looking into, however there are no guarantees”, the players are being made no false promises, but at least they know which suggestions to expand on and make the thread more productive.

Finally, one aspect of Allie’s communication was a little concerning to many players in the Ranger CDI. When she spoke of Anet’s “design philosophy” for the Ranger (i.e. a sustained damage-type profession with good mobility) – she seemed resolute in keeping it that way and seemed unwilling for it to be altered to address what the community felt the Ranger needed to become a more viable profession. This may very well have been a one-off case, however I think willingness to change or add-to profession philosophies should definitely be a part of the GW2 experience.

Hi,

Forgive me for copying and pasting this but it will be useful to you i think:

Hi,

I am re-posting a response i posted yesterday as it is pertinent:

’It’s worth pointing out that I had way more time to do the more PVE centric CDIs than some of the other guys and girls did. This is important because I haven’t really gone into this before. there is no doubt that some CDIs were better represented than others.

I acknowledge that that there is a time vs dev problem. If you look back at my posts you will see more details on this.

Do please understand however that just because there are no replies to feedback that we aren’t constantly reading the forums.

We have plans to stop this being an issue in regard to CDI moving forward.
Chris’

If you get a chance have a look at some of the other CDI stickies and hopefully you see just how well we can connect if we have the time as well as how we used summaries as per your suggestion.

Thanks for you feedback,

Chris

And Bryzy. Thanks a lot for taking the time to share your thoughts.

Chris

#766 - Aug. 24, 2014, 5:38 p.m.
Blizzard Post

I know this is going to go over like a lead balloon, but here goes. One of the issues I had with the previous iteration of CDI’s was the extreme length of some of the posts, leading to threads that were just too much to read. Given the redundancy in suggestions, I’d venture to say I wasn’t the only one who didn’t/couldn’t read everything.

I’m not sure how to fix this, except to suggest that people keep it simple, and not try to lay out every suggestion they have in one post. Even in this thread, there have been several essays. I recognize that people are passionate about their ideas, but for the rest of us, and for the devs who are also reading, shorter posts are probably going to have more impact.

Not a lead balloon at all it is something we need to work out for sure.

Chris

#767 - Aug. 24, 2014, 5:40 p.m.
Blizzard Post

Do we have any means at our disposal to ask a few simple questions about some odd things that were changed that were never in patch notes, or why two of the same ‘class’ of item available in the gem store weren’t quite designed the same way, and why, and could it ever be fixed?

I tried submitting a ticket once, and almost got somewhere, but then when I was getting warm, and though the person I was talking to could actually go ‘ask the developers’ (or a phrase he/she used close to that), it went cold and I was told to post here.

The problem is, you folks (developers and CMs) only really jump into the bigger, heady stuff (CDI; big feature pack topics), and there doesn’t seem like there is any room to just get some small things answered here or there. Or maybe there is, and I just don’t understand the process?

We need to consolidate the number of communication channels and then we will have more time and visibility on individual threads that the community are posting to engage.

Chris

#771 - Aug. 24, 2014, 6:07 p.m.
Blizzard Post

Certainly didn’t mean to be offensive with ‘dopes’ – meant it more as a gently chiding nudge, as from a concerned friend.

I wouldn’t put it like ‘headless chickens’ either! But Arghore was essentially right; I think Anet often draws the wrong conclusion from these little confrontations.

Wasn’t offended at all thanks for clarifying.

Chris

#775 - Aug. 24, 2014, 6:21 p.m.
Blizzard Post

Chris, since you are actively posting in this about communication, can you tell us if the Mac client is being looked at? It crashes all the time in large events and there is no active support in the mac support forum.

If you don’t mind i will get back to you on this on Tuesday.

Chris

#776 - Aug. 24, 2014, 6:23 p.m.
Blizzard Post

No one is forcing you to do something that you think is pointless. So I would suggest not partaking in the CDIs if you think they are not going to bear fruit.
Chris

I feel for you, devs, you can’t do anything right XD

:P.

Bring on the CDI threads! (and inevitably the complainers.)

It’s all good. Looking forward to the CDI to. It’s been a lot of fun chatting this weekend though. Wish I had more time during the week, and thank goodness my wife is understanding.

Chris

#782 - Aug. 24, 2014, 7:13 p.m.
Blizzard Post

Going afk for a bit. See you soon.

Chris

#783 - Aug. 24, 2014, 7:15 p.m.
Blizzard Post

A bit more on the subject of managing expectations. I found an article by Annie Pace Scranton on Forbes.com titled “The Top Five Tips For Managing Client Expectations”.

The “meat” of the article is as follows:

Here are the five steps I always try to follow for managing client expectations:

1. Be Honest From The Get-Go. Though it may sound counterintuitive, I always tell potential new clients in the very first initial conversation about possiblyworking together that there are no guarantees. As with most things in life, there are too many factors at play to make any grandiose promises. I can’t predict whether a producer will like a pitch, or a reporter will quote my client. Although it may feel uncomfortable, I think that saying this clearly and in no uncertain terms, positions the client to take a leap of faith in your work and also helps them to understand the process behind your work.

2. Under-Promise , Over-Deliver. This old adage is one to live by! I promise my clients that they will have immediate & constant access to me and my team; that we will, every day, work on their behalf through pitching and meetings with the media; and that if nothing else, it is guaranteed that they will become known to key members of the media. After that, when big interviews start rolling in, it’s much more appreciated!

3. Anticipate the Client’s Needs Before They Know Their Own Need. This one definitely takes time and practice, but think about it: no one knows your business as well as you do. You know when things are going great and when you need to ramp up your efforts. It’s so important to share that with a client through a simple email stating “I’m going to spend extra time this week working on your project – I really want to get you out there as much as you do.” It can go a long way.

4. Constant Communication. If you’re in the service industry of any kind, that is what you do – serve. That means being bubbly, bright and (almost) always available. While of course it’s important to set boundaries so that you can maintain a rewarding personal life, it’s critical that your clients know they can gain access to you as needed. Hopefully just knowing you’re available and ready to jump on a project as needed will be enough so that your client’s won’t abuse your generousity with time.

5. Reports. Probably not anyone’s favorite task during the week, but reports show a clear delineation of work that was done over the course of a week or month. Remember – reports don’t have to be very long, or in a format that clogs up a lot of your time. A simple email detailing tasks completed for the week shows your clients what they’re paying for, and thus, keeps them happy.

Hopefully, by following these steps, you’ll be on a road to an even better relationship with your clients. By following this process, you’ll most likely achieve better results in your work, too.

I sincerely hope this is helpful.

Thanks for this. It would be fun for us to discuss this. Maybe tomorrow.

Chris

#790 - Aug. 24, 2014, 8:13 p.m.
Blizzard Post

Hey All,

I am up to date and semi afk.

Chris

#804 - Aug. 24, 2014, 9:44 p.m.
Blizzard Post

Right just stepping out to give James Smith (Dev Director at Anet) a shower of freezing cold water.

http://www.alsa.org/

BrB.

Chris

#812 - Aug. 24, 2014, 10:05 p.m.
Blizzard Post

ALS challenge complete. Link soon (-:

Chris

#815 - Aug. 24, 2014, 10:07 p.m.
Blizzard Post

Note: I am up to date on the posts, thanks for continuing the discussion.

Chris

#817 - Aug. 24, 2014, 10:21 p.m.
Blizzard Post

Huzzah!

For ALS Awareness and fun!

Chris

#819 - Aug. 24, 2014, 10:35 p.m.
Blizzard Post

Huzzah!

For ALS Awareness and fun!

Chris

And on that note (-: I hope you have a great night/morning, I am going to watch a film.

Chris

#855 - Aug. 25, 2014, 10:59 a.m.
Blizzard Post

Having the CDIs in their own sub-forums was suggested in previous CDIs. I don’t believe it was thought to be a good idea. I can’t remember why. I’m sure you can read about it is the pertinent CDI, though. =)

Chris feared that it would reduce visibility which I don’t think is true (and a lot of people spoke up and disagreed) But maybe he’d reconsider?

Yes the more threads and forums there are the greater the degrees of separation in regard to awareness and keeping up with all the conversation. This doesn’t mean that I am against the idea of having a CDI forum though if for example we consolidated the vast number of our other forums.

FYI I am going ‘planning’ to spend the day with the family today and therefore will be semi afk from the discussion and back full time on Tuesday (This said I am not sure tat I will be able to stay away)

Hope that’s ok.

Chris

#856 - Aug. 25, 2014, 11 a.m.
Blizzard Post

Anet’s lack of communication is not a valid excuse to become a toxic member of the forums.

This is a circular argument. While your statement is 100% true, it is also true to state that the toxic behavior of some forum members is not a valid excuse to justify ANet’s lack of communication with the rest of the community. Someone has to break the cycle, and I believe it should be ANet, since they are the ones in a position of power here.

On another note:

Huzzah!

For ALS Awareness and fun!

Chris

Wow, Chris, the way you s-l-o-w-l-y drizzled that ice water over James was pure evil! LOL! But kudos to both you and James (especially James!!!) for taking part in the awareness campaign.

#857 - Aug. 25, 2014, 11:03 a.m.
Blizzard Post

Hey Chris, thanks so much for all the posts and attention this thread is getting now! Really great to see some more Arenanet interaction with the players, its something that is really needed at the moment i think.

In the interests of transparency could you please explain why the atlas was removed from the website without anyone from Arenanet mentioning it? Also why do we get a lot of big changes not listed in the patch notes? Communicating things like these would really go a long way i think. People would really like to see why you make the choices you make with how you develop the game moving forward.

Hope you enjoyed your weekend!

I will speak to Steve Fowler about this who is our Head of Marketing and an all ground great guy.

Chris

#858 - Aug. 25, 2014, 11:05 a.m.
Blizzard Post

Hey Chris, thanks so much for all the posts and attention this thread is getting now! Really great to see some more Arenanet interaction with the players, its something that is really needed at the moment i think.

In the interests of transparency could you please explain why the atlas was removed from the website without anyone from Arenanet mentioning it? Also why do we get a lot of big changes not listed in the patch notes? Communicating things like these would really go a long way i think. People would really like to see why you make the choices you make with how you develop the game moving forward.

Hope you enjoyed your weekend!

And thanks for your feedback Kiwicharr.

hris

#859 - Aug. 25, 2014, 11:08 a.m.
Blizzard Post

I just have to say, a big Thank you to Chris!

Now when I load up devtracker, there’s actually stuff to read!

Thanks to all of you to. The posts have in most part been really valuable and Its been really nice to connect again.

Chris

#860 - Aug. 25, 2014, 11:09 a.m.
Blizzard Post

Communication isn’t only hearing what you want to hear.

This is a super important point on both sides.

Chris

#861 - Aug. 25, 2014, 11:14 a.m.
Blizzard Post

Huzzah!

For ALS Awareness and fun!

Chris

“Come back, we’re not done — it’s all about iteration!” LMFAO, 10/10. I’d love the opportunity to do that to a couple of my former managers :-D

Back on topic….

Some of the interesting CDI ideas above gave me an idea, especially the point that ranking a la reddit does disrupt linear conversation, which is a big turn off for me as well.

The suggestion of a subforum would be nice, but would quickly grow unwieldy, as we’ve seen in the past.

Some sort of hybrid would be nice, and might be worth the development time to roll your own if there’s nothing off the shelf available. A medium where:

1) Threads are ranked with up/down votes, but not comments. This preserves the discussion on the topics, while allowing more popular concepts to float to the top.

2) Threads may be sorted either by ranking or time posted. “What’s hot” vs. “What’s new”. So we don’t get so fixated on the popular ideas that we miss out on new ones.

3) Ongoing (daily) guaranteed replies/discussion in the top X “hot” threads. Not promises of deliverables, but well thought out, meaningful, insightful discussions.

Less important, but perhaps useful ideas:

  • The multiple threads will allow focused discussion to take place with less jumping around, something that killed readability in the other CDIs.
  • Comments may still be flagged as unhelpful, and may be hidden if an overwhelming majority of votes identify it as such (this would be helpful on the regular forums, actually. Let the community discourage “toxic” posters without feeding them).
  • Heavy moderation would be needed for these discussions. Off topic posts/bickering/long meandering arguments should be removed (not infracted, unless a repeat offender) and the involved parties encouraged to continue the discussion via PMs/regular forums.
  • Rank could be by “votes per unique view” to keep a fair entry barrier for newer concepts.
  • Alternatively, rank could be a 5-star system, where we can apply some subjective ranking to ideas we like, but find flawed.
  • As the discussions grow, there will be similar threads that contain different solutions to the same issues. A way of grouping these (single-word tags, perhaps?) would be useful, especially if we could filter threads by tag.

Like I said, it might take a bit of development effort to build the platform, but it sounds like some new technology needs to be purchased/written to come up with something manageable, anyway.

Oh, and a good search feature would be essential if we’re to have any hope of keeping one thread/topic. The forum’s search functionality is 100% unusable, which makes me sad when I can’t yell at people for making duplicate posts

Some really good ideas here thanks Dlonie.

By the way you order Reddit for it to be linear. Honestly I would like to be able to use something like Reddit for a CDI from a tech standpoint.

All of these points are spot on IMO.

Chris

#870 - Aug. 25, 2014, 12:56 p.m.
Blizzard Post

Those megaserver changes.. they read like addressing the individual bullet points from the feedback thread. I have to give kudos.

Seriously, though.. having that on the boil and yet not telling us sooner did the atmosphere here on the forums a lot more harm than good. I understand not giving details or timelines.. but surely the motivation was fixed to address the issues ‘soon’ months ago.

We always do our best to listen to the community and read the forums, we just don’t always have the time to reply and engage, and it is our goal as expressed last week and over the weekend to build a better relationship with you all.

Chris

#892 - Aug. 25, 2014, 11:31 p.m.
Blizzard Post

Hi Chris,
To what extent does player feedback drive priorities? For example, if somehow tomorrow a 40 page thread appears about <insert feature here>, does current work get reprioritized to make room for that?

As a software developer myself, I’ve found that the end user of the software drives about 80-90% of the prioritization, with the rest coming from developer knowledge (for example, if something of a less priority is a ‘quick win’, it generally would happen sooner, and also some flexibility on pushing back massive projects if they would take a long time). I would expect similar practices at Anet. Why then, for example, do seemingly ‘quick wins’ like many of the profession bugs or unused traits/skills stay that way for such a long time?

Thanks again for all of your hard work and interaction with the community!

Just wanted to pop in and say I am up to date. Enjoying relaxing with the family.

Player communication and feedback does indeed have impact on priority (-:

It is one of the benefits of working in a live environment and we are very agile so we can re prioritize pretty easily dependent on the size of the work load however.

We have a road map, which can be effected by evolution of features in the live environment and the community.

No doubt someone will say but you never did idea ‘x’ or idea ‘Y’ !!!!

Well that’s one of the reasons why we are reluctant to talk about the road map and secondarily we don’t always agree with what some want but we always stay informed.

And thanks Drak (-:

Chris

P.S: Will reply to some of the posts from today tomorrow. Thanks for being so patient.

#925 - Aug. 26, 2014, 12:32 p.m.
Blizzard Post

Hi All,

I am getting back up to date on the last page.

Chris

#931 - Aug. 26, 2014, 1:13 p.m.
Blizzard Post

Im not sure what 19 pages are about here…All Mr Obrien was stating was their reasoning for being hush hush about certain things. Don’t think we need to discuss it.

The only thing Id like to discuss that abstractly relates to this, is the discussion and/or development effort of things that we do not ask for VS things that we ask for over and over and over again. Id like a little more transparency on that.

No one asked for Ascended gear. We got it.
No one asked for Living Story. We got it.

We did ask for precursor crafting/scav hunts, and still don’t have it.
We still ask for expansions.

Things like that. I know Im over-generalizing here in terms of the scope of my opinion. However, in and out of game these are the things I see most popping up on fansite forums, official forums, in game chat…

Crumbs there are a lot of assumptions here specifically in terms of who wants what to be in GW2 and not.

Chris

#932 - Aug. 26, 2014, 1:17 p.m.
Blizzard Post

Chris, since you are actively posting in this about communication, can you tell us if the Mac client is being looked at? It crashes all the time in large events and there is no active support in the mac support forum.

If you don’t mind i will get back to you on this on Tuesday.

Chris

Hi Chris!

First of all thanks for all thanks for all the work you are doing on your personal time on this thread.

Now that Tuesday’s update information has been released, and the “Performance Updates” section is presumably what you were waiting for, did you have additional information on what this means for the mac client in particular that you can provide? Are you able to confirm that the crashes the mac beta client users were seeing were performance related, and if so that the performance updates mentioned today have been tested on the mac client and in fact reduce, if not eliminate, the problems?

And in order to stay on topic, would it be possible for this information to be communicated in the mac tech support forum where it best belongs instead of buried deep inside this thread? We would love any updates you are allowed to give, or even acknowledgement that ArenaNet is aware of and working on the issues with the mac client.

Hi Jimmy,

I have asked that we give an update on the mac client.

Chris

#935 - Aug. 26, 2014, 1:23 p.m.
Blizzard Post

who ever read this? seriously

cdi is just a hype to make spammors feel important but at the end this thing is just an Placebo to make ppl silent

when you rly read this than how bout this thema?:
Is Feature Presentation now a Living Story too?

pah

Hi Romek,

In answer to your question:

Around 50,000 player’s have been reading this thread and 100,000s have reaad and contributed to some of the CDIs.

Here comes the broken record again (Sorry to those paying attention)

The CDIs have have had different levels of impact on the game based mainly on how mcuh time dev’s have had to engage and contribute to the discussion.

I can assure you, like many others have that CDIs and community discussion have had a huge impact on the game.

Finally as i have said before. if you think communication with us is pointless then don’t partake, and don’t berate others for doing so. Or you could help us all get better at communication and come to the discussion with a valuable contribution.

Cheers

Chris

#938 - Aug. 26, 2014, 1:27 p.m.
Blizzard Post

It doesn’t have to be detailed preview, but for example a blogpost twice a year telling us about the predicted next direction would be awesome! I loved the state of the game blogposts by Colin Johanson. Of course nobody expects you to tell us there about everything, just leak some interesting info that will make us look forward to the future additions!

I dunno if that’d honestly work, given how changeable they’ve explained to us the course of development is. I’d go in the exact opposite direction, more informal and frequent. Let us be a fly on the wall in those daily or weekly dev meetings, at least in some senses.

Either way.. the situation right now, where one guy is volunteering his weekends and family time to keep reassuring us while remaining muzzled on ‘the issues’ by company policy.. s’gotta change. I appreciate what Chris is doing, but hopefully the higher-ups hear that and start helping him out.

Yes, I know, Chris has already said they’re dedicated to that. Bring it on!

Just to be clear because I think this may have an inserting affect on all of our discussions and for the sake of visibility it is worth pointing out that I am one of the higher ups. Thus when I say we could be doing a better job it is coming from the whole team. Think this is important to explain because it isn’t that I am some special case in the company, we all care, I just have a more forgiving wife in regard to how i spend my time (-:

I also talk as a player who plays a lot (well when i have time).

Chris

#939 - Aug. 26, 2014, 1:28 p.m.
Blizzard Post

Mr. Whiteside, sorry to bring it up again, but can you clarify the changes in instance ownership? I believe that there’s a genuine concern for griefing, and I was hoping that you could put our legitimate worries at ease.

Thanks again for replying!

We have been discussing this for a very long time. Can you PM me so i remember to get back to this point when it is appropriate to do so please?

Chris

#940 - Aug. 26, 2014, 1:31 p.m.
Blizzard Post

Mr. Whiteside first let me express my admiration, you have the nerves of steel, I wouldn’t endure half of the angry posts!

I have to say that I understand both angry customers and developers… I work in software development so I know how hard it is to deal with the customer and of course sometimes things don’t work out as planned. I understand the policy of silence until the feature is developed. I also understand the angry gamers.

I’ve been ok with this development so far, but only mostly because I am an altoholic (working on my 11th character) and achievement hunter (nearing 14K achievement points). I love the design, the combat is perfect, however I miss many things also, but this is not the place to discuss it.

Living Story is great, in my opinion, I like the episodic playing, but I am also one of the people that would love to see an expansion. I am ok with no expansion if I have always something new to find, explore and experience in terms of content regularly.
I have many things to praise, however I have always felt that the communication and PR is lacking, but who am I to judge (a person without any experience in this field). Still, I think that the roadmap would solve many issues and it would calm many angry players. Why? I guess you know, it has been said here a lot… we don’t know where you are heading. We want this game to be successful, we want to express many and new adventures and we want to look forward to coming things.

You don’t want to disappoint us, I also don’t like dealing with angry customers that demand the product on time despite the unforeseen circumstances and flaws and changes.

We are ok with you saying: “Guys, a problem has come up that made us postpone this long awaited feature, but we are working on it.” Or “Things have changed, we had to stop develop this in order to bring you something that”. This all is ok, just please be more transparent, we understand that you have limited resources and are only human, just let us know. The uncertainity is very strong thing, we are completely uncertain about the future and that can lead to fear, anger, panic, just like we don’t know what happens after death, that’s why many people fear the death. And we may fear the future for this wonderful game. (whoa what a metaphor!)
Feedback is very important for the developer. It is also important to us. To establish a healthy developer-customer dialogue is very difficult, but let’s try that! Don’t let the whiny babies discourage you, ignore the trolls, just keep on with the communication and the community will appreciate it.

It doesn’t have to be detailed preview, but for example a blogpost twice a year telling us about the predicted next direction would be awesome! I loved the state of the game blogposts by Colin Johanson. Of course nobody expects you to tell us there about everything, just leak some interesting info that will make us look forward to the future additions!
Mr. O’Brien, Johanson, Whiteside and others, please think about it. We love the game, we care, we want it to be successful, we want all to enjoy it for a long time. Communication is vital in every relationship, and this between you and us is no exception.

Of course I don’t speak for everyone, mainly for myself and some of my friends, so just our two cents.

Hi leviathan,

Thanks for taking the time to post your thoughts. The level of detail is great and I understand your point entirely.

Can I ask that we see how things go with the next CDI and then internally and externally have a discussion about policy?

I plan to be more inclusive in the next CDI and I would like to see how that is received both internally and externally.

Chris

#941 - Aug. 26, 2014, 1:33 p.m.
Blizzard Post

I know some are concerned about whether ArenaNet is communicating with you and listening and responding to your feedback. As you saw with yesterday’s announcement, we do. All of us at ArenaNet play the game with you, chat with you and read your forum posts, and work on the things that we think will most delight and entertain you.

We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.

Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.

A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.

Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics. And I know it’s hard for the community team to engage players across all the forums and sites where these questions are being discussed, so I’m going to support the team in consolidating and focusing as necessary, so that we can be clear to the community where you can go to get a response.

See you in-game,
Mike O’Brien

So basically, you don’t even know what you’re doing or what to do. You have no clear goals, no focus and no direction to go into with a determined state of mind. You just make things up as you go along.

Alright, got it. Thanks.

Incorrect.

15 characters rhubarb rhubarb.

Chris

#943 - Aug. 26, 2014, 1:34 p.m.
Blizzard Post

One of the most powerful tools we could use as individual communities is our own discussions. We could easily document individual group discussions and bring them back here. I’m going to try and organize a discussion group on our server once this CDI kicks off, gather the feedback and present it to the thread. Not sure how successful that will be, but it’s worth a shot.

It would be awesome to have community members not only do this but be champions of various areas.

Chris

#945 - Aug. 26, 2014, 1:37 p.m.
Blizzard Post

I have a new take on “Communicating With You:” less is more, if you’re consistent. What I’d like to see is ANet picking any one of the ideas mentioned above (by ANet or players): stickies, blogs, CDIs, whatever, but just one. Then, commit to that method, regardless of what happens.

Communication shouldn’t stop because you guys get busy doing a release in China or the tinfoil hats come out in force. Instead, task someone with making sure we hear from you through good times and bad.

If the avenue of communication chosen becomes ineffective, modify or update it, or drop it and replace it with something else — but keep communicating.

The fact is, no matter how much you talk to us and how clear you are, it will never be enough. The best you can do is to make sure people know you are listening.

tl;dr Communicate with us consistently (and meaningfully), rather than worry about starting up a lot of new things as a reaction to recent events.


PS it wouldn’t hurt to make a point of telling us when you fix things: a lot of recent updates fixed some annoying, little issues, but there’s no mention of them in the patch notes. (INB4: I’m not going to list them, since I want ANet to toot their own horn.)

Yep agreed. it comes down to time though. its good to be back and chatting though.

We really need to build a foundation that allows us to be able to build time to engage more effectively. At the moment I am posting because I have a little free time for example.

We are working on it.

Thanks for your thoughts.

chris

#947 - Aug. 26, 2014, 1:39 p.m.
Blizzard Post

No doubt someone will say but you never did idea ‘x’ or idea ‘Y’ !!!!

Well that’s one of the reasons why we are reluctant to talk about the road map and secondarily we don’t always agree with what some want but we always stay informed.

Look. Some people are going to be upset no matter what you do. Promise something and never deliver? People will be upset. Never promise anything, leaving the future a murky Sargasso? People will be upset. So ignore that people will be upset and do what’s right. If you promise things and you have a good reason for not delivering, just explain what that reason is, any sensible players will understand and move on.

“Sorry, we planned to do X, but then we decided that Y would be a better idea, and it made X obsolete/impossible/time consuming, so we abandoned it and moved on to Z instead.”

So long as you’re open and honest with us, the bulk of the players will understand, and maybe suggest ways to make X still work, or improve Z to make it more like X, or who knows what we can accomplish together. You know how tons of bugs are never found until a million players are crawling over the new content? Sometimes design ideas are the same way, and the earlier you can get players crawling over the ideas, the sooner potential directions can become apparent. There have been plenty of features that have gone live, or nearly gone live, only for players to point out why that was a bad idea in the first place and it takes a while to fix it.

In any case, this game needs to do a better job of giving players hope. It needs to present a more distant future, however vague, that is more than two weeks out. We need to know where this game is headed in the long term, rather than just wandering in a fog. I’ve said this before, but it’s like on the West Wing, where the President said that sometimes you have to throw your hat over the wall, to make a declaration of intent, so that people know that you’re actually striving towards something and not just floating in place.

We know that you have a policy to not talk about things until they’re ready to launch, but that policy is toxic, and it needs to go.

This is a very good post.

Let’s see how the next CDI goes as I mention above.

Thanks Ohoni,

Chris

#949 - Aug. 26, 2014, 1:44 p.m.
Blizzard Post

I’ll say that I understand the commitments to development and meetings, etc…that the team doesn’t have the time to post anymore. But I do miss Colin’s frequent posting and his smiling face!!

We just need to build more time to post more, have better channels for communication and folks connecting us to discussions. We will do our best.

Chris

#951 - Aug. 26, 2014, 1:50 p.m.
Blizzard Post

Mr. Whiteside, sorry to bring it up again, but can you clarify the changes in instance ownership? I believe that there’s a genuine concern for griefing, and I was hoping that you could put our legitimate worries at ease.

Thanks again for replying!

We have been discussing this for a very long time. Can you PM me so i remember to get back to this point when it is appropriate to do so please?

Chris

Will do sir, as soon as you empty your inbox :-)

Ah lol ok. Actually I am going to ask Izzy to chat about it.

Thanks Palador.

Chris

Note: he is busy today so it will either be tonight or tomorrow.

#962 - Aug. 26, 2014, 5:55 p.m.
Blizzard Post

Mr. Whiteside, sorry to bring it up again, but can you clarify the changes in instance ownership? I believe that there’s a genuine concern for griefing, and I was hoping that you could put our legitimate worries at ease.

Thanks again for replying!

We have been discussing this for a very long time. Can you PM me so i remember to get back to this point when it is appropriate to do so please?

Chris

I could answer this! It is true two people could be invited and then boot out everyone else to “take over” the instance where as before two people could only kick the instance owner out closing the instance destroying it for everyone. While this isn’t ideal and something we need to look more into, the goal of this change was to reduce the more common case of the instance owner leaving. For now Ryan is looking into adding some logging (see post here) so people can report people abusing this.

#984 - Aug. 26, 2014, 8:43 p.m.
Blizzard Post

Hey Chris, thanks so much for all the posts and attention this thread is getting now! Really great to see some more Arenanet interaction with the players, its something that is really needed at the moment i think.

In the interests of transparency could you please explain why the atlas was removed from the website without anyone from Arenanet mentioning it? Also why do we get a lot of big changes not listed in the patch notes? Communicating things like these would really go a long way i think. People would really like to see why you make the choices you make with how you develop the game moving forward.

Hope you enjoyed your weekend!

I will speak to Steve Fowler about this who is our Head of Marketing and an all ground great guy.

Chris

So the question is why we brought down the Atlas? The reason is that this website was a promotion in celebration to the season 1 finale. It was used to build up suspense, speculation and excitement as to what the final ending would be to the Scarlet story-line, and ultimately showcasing how she was responsible for the destruction of Lions Arch.

As to the patch notes thing I am not the right person to comment

Steve

#1019 - Aug. 27, 2014, noon
Blizzard Post

Hi All,

We have decided what the next topic will be and I will be updating the Call for Topics thread shortly.

Chris

#1021 - Aug. 27, 2014, 12:04 p.m.
Blizzard Post

Hi All,

We have decided what the next topic will be and I will be updating the Call for Topics thread shortly.

Chris

Offtopic: Hi Chris, your inbox is still full, so I’m not able to respond to you.

Clearing now. Sorry have been very busy.

Chris

#1029 - Aug. 27, 2014, 4:30 p.m.
Blizzard Post

Hi All,

We will starting a CDI soon on…….Guilds.

It will be broken down into time boxed discussion sections such as Guild vs. Guild, Guild Activities, Managing Guilds, Guild Content etc.

I will update when I have more details on when we start. I am very much looking forward to it.

Chris

#1077 - Aug. 30, 2014, 2:06 p.m.
Blizzard Post

Is it me or has the surge of “communiction” come to a halt? Seems as If they may think we have been pacified!

The next CDI starts Tuesday. It’s about guilds.

Afternoon All and Marcus,

I am going to try to start the next CDI on Thursday of next week. Meanwhile I promised that I would put a list up of the top ten areas that the CDIs have impacted (Note many folks have already put up much bigger lists in this thread. Thanks). I will do this by end of day tuesday.

Regarding devs posting: this is a long weekend and so many of the guys and girls are taking the time to relax with their families as well as many others who are at PAX.

We won’t always be very active on the forums as maintaining that cadence is dependent on work loads etc but we are going to try very hard to stay connected.

I hope you all have a lovely weekend. Speak with you soon.

Chris

#1089 - Sept. 2, 2014, 8:21 p.m.
Blizzard Post

I will create a new topic with it on the general discussion page.

Chris

#1091 - Sept. 3, 2014, 1:37 p.m.
Blizzard Post

Hi All,

Update on CDI and top ten list.

I am to busy this week to start the CDI so it will start on Monday 8th.

I apologize for the delay but I am rather busy and want to be able to give the CDI my full attention.

Chris

P.S: Top Ten list will be out before the CDI.

#1092 - Sept. 3, 2014, 4:28 p.m.
Blizzard Post

I got the date wrong sorry.

Updated above.

Chris

#1133 - Sept. 10, 2014, 1:20 p.m.
Blizzard Post

Hi All,

For those wondering where the CDI is I posted this a few days ago. Apologize to those who missed it. I am aiming to get it started this afternoon along with the top ten of how CDI has impacted the game:

https://forum-en.guildwars2.com/forum/game/gw2/CDI-Update-Topic-Phase-1/first#post4375941

Chris

#1136 - Sept. 10, 2014, 1:24 p.m.
Blizzard Post

Sweet!!

Looking forward to it.

But I would reccomend maybe as another CDI taking a second look at this new leveling system, and how it effects vets, and what can be done about it would go a very long way in taking care of your loyal players. Just a thought.

We are keenly looking at all the feedback and will continue to do so.

I am focusing on trying to get the CDI out today as I am already late )-:

Chris

#1138 - Sept. 10, 2014, 1:27 p.m.
Blizzard Post

Chris, what happened with the update on the Mac client? There was no update.

Also, the Mac client has some issues since the patch and there is no support in the Mac support forum.

Hi Ananda,

I have asked for this and I expect there will be a post soon.

Sorry for the delay.

Chris

#1139 - Sept. 10, 2014, 2:20 p.m.
Blizzard Post

I really want to concentrate on the CDI so I will publish the top ten CDI impact in the next few days. That way I can just concentrate on one thread.

Chris

#1142 - Sept. 10, 2014, 2:39 p.m.
Blizzard Post

Sweet!!

Looking forward to it.

But I would reccomend maybe as another CDI taking a second look at this new leveling system, and how it effects vets, and what can be done about it would go a very long way in taking care of your loyal players. Just a thought.

We are keenly looking at all the feedback and will continue to do so.

I am focusing on trying to get the CDI out today as I am already late )-:

Chris

Good, good. I’m sure a lot of us would love to hear what the thoughts were behind some of these changes. We hear that you’re listening now, and hopefully that will turn into some discussion back over the next couple of days.

Knowing that your listening is one thing. Knowing that you care enough to enter a discussion back is another. But still, just having someone confirm that you ARE AWARE of the issues is enough for now.

We can definitely have a discussion. Personally I am proud of everything we release and the work this amazing team does. I am also proud of all the valuable work that our community has done on the CDI, so it is only natural to not just listen but also want to discuss.

But like I said my focus at the moment is my internal work and the CDI.
I am in a meeting at the moment and then I have a document to finish and then I will be starting the CDI. Super excited.

Chris

#1147 - Sept. 10, 2014, 3:04 p.m.
Blizzard Post

But what will the CDI be about? I’m afraid that the changes to the Personal Story won’t be addressed, since talk about it seems to get drowned out by other things. It breaks my heart to think that content from the PS will forever be cut from the game, and that my voice won’t reach ANet’s ears.

Your voice is reaching Arenanet’s ears and the CDI is about Guilds starting with Guild Quality of Life and Logistics Management.

Again I want to make it clear that I am proud of the work ArenaNet does and proud to be part of a team that does listen intently and care. There are definitely bugs and some external miscommunication with the system and I want to listen some more before discussing. Also I am late on this CDI and I want to get started as do others.

I hope that this is something that the community can respect.

Chris

#1151 - Sept. 10, 2014, 3:13 p.m.
Blizzard Post

There are definitely bugs and some external miscommunication with the system and I want to listen some more before discussing.
Chris

This is interesting.

Chris is saying there has been external miscommunication about the new system. Could it be that you guys realize you went too far with the removing of functions and level gating it too extreme, and it was not supposed to dumb down the game quite this much?

Hi Traveller,

No not really. I m referring to some videos etc that aren’t quite factually correct in all areas and thus there are some misconceptions being propagated by those that have not played the through NPE yet.

Chris

#1156 - Sept. 10, 2014, 3:17 p.m.
Blizzard Post

Chris, you may be proud, but there’s been an uproar lately with the latest changes. You’ve also ignored the many complaints about the last ‘feature pack’.

I know you’re required to say those PR things, but are you honestly proud of the amazing team? These guys haven’t even put out half the content other teams managed to, and that’s having taken into account the many skins from the gemstore.

Yes absolutely I am proud of this team. I am sorry that you don’t agree.

This group of ladies and gentlemen has put out amazing content at an amazing rate.

And no i am not talking any PR I am a developer.

So to be clear, yes i am proud of this team, i am proud of our work, i am proud of how we support each other, i am proud of how much we care for the game and the community. You can twist that statement as much as you like but that is my stance.

Chris

#1157 - Sept. 10, 2014, 3:19 p.m.
Blizzard Post

So the question now is the current environment conducive to starting a CDI or should I wait a few days?

Chris

#1162 - Sept. 10, 2014, 3:22 p.m.
Blizzard Post

If you are proud of what your team has done like you said, then you have no reason to worry about the `current environment´ Chris.

Hi Aedelric,

I am concerned about the thread being derailed.

Chris

#1175 - Sept. 10, 2014, 3:28 p.m.
Blizzard Post

Cool I agree. After this meeting I will finish my doc and then lets get on with the CDI.

Chris

P.S: We will stick to the plan and the CDI will be about Guilds.

#1185 - Sept. 10, 2014, 3:36 p.m.
Blizzard Post

If you are proud of what your team has done like you said, then you have no reason to worry about the `current environment´ Chris.

Hi Aedelric,

I am concerned about the thread being derailed.

Chris

Derailing of the thread should be handled exactly as it would be in other circumstances.
That said, you should probably reccomend someone start engaging in a discussion with the community on the topic of the day.
Essentially, your CDI as far as i understand it is something for long term projects, things in development/aka brainstorming.

You probably need some one, to discuss major current events issues separately. This does not seem like it would be against your communication policy, as the beefs now, are actually current content.

Short version

  • keep CDI going with regular moderation of offtopic posts, or ignoring them
  • get someone else who is actively engaging the the public, and trying to understand and discuss the current issues on the NPE.
    • Someone should be engaging players and trying to see why so many are not liking the changes, and whether anything can or should be done about it. It shouldnt just be an im listening post, it should be a real discussion whereby someone is trying to come to an understanding or gain knowledge.

Good feedback thanks.

Chris

#1196 - Sept. 10, 2014, 3:52 p.m.
Blizzard Post

Chris thanks for listening.
Even if I’m very tempted to burn some one at the moment. And I’m sure many other people beside me were prepearing their torches and pitchforks.
But thanks still!

Well thanks to everyone too for giving their constructive opinions. We love that, it is ill informed, assumption based criticism, that is time consuming and frustrating and certainly plain rude commentary is simply ignored.

Chris

#1197 - Sept. 10, 2014, 3:54 p.m.
Blizzard Post

<snip>
That said, you should probably reccomend someone start engaging in a discussion with the community on the topic of the day.
Essentially, your CDI as far as i understand it is something for long term projects, things in development/aka brainstorming.

You probably need some one, to discuss major current events issues separately. This does not seem like it would be against your communication policy, as the beefs now, are actually current content.
<snip>

If there is any possibility of someone directly engaging the forumites about the hot raging topics of the day it needs to be done. Sooner rather than later. Unfortunately history says that ‘gathering feedback’, ‘discussing internally’ and then never mentioning the topic again is likely to happen.

Look back, they had reasons to add ascended gear, they did not convey them well at all, or use their data to stop the raging, they ignored the very large angry thread. The same thing happened with the watchwork pick, the first feature pack changes to traits, megaserver thread, outfit / tonics and now the new player experience.

I would absolutely be ecstatic if there was a direct engagement person from Anet to address current hot topics. I would love it. It just doesn’t seem to be their M.O.

They are not dumb people. They have the data they could explain why it is the way it is. The person doing so just has to be ready to counter the well thought out criticisms and the thick skin (or quick moderators) to ignore all of the ‘this sucks rollback people should be fired’ posts.

We are working on focusing personnel specifically to the forums to help with communication, information and CDIs.

Chris

#1201 - Sept. 10, 2014, 3:58 p.m.
Blizzard Post

Chris thanks for listening.
Even if I’m very tempted to burn some one at the moment. And I’m sure many other people beside me were prepearing their torches and pitchforks.
But thanks still!

Well thanks to everyone too for giving their constructive opinions. We love that, it is ill informed, assumption based criticism, that is time consuming and frustrating and certainly plain rude commentary is simply ignored.

Chris

I would very much like it if this new system for beginner players was made optional for beginner players only, as this is extremely frustrating for veteran players and altaholics. This could be done by either making this system only kick in on accounts who have no lvl 80 character yet or by adding a toggle in the options menu.

Thanks for listening.

Thanks for your feedback Windu.

Chris

#1202 - Sept. 10, 2014, 4 p.m.
Blizzard Post

honestly talking about guilds at this point is just as important as talking about the current leveling.
If theoretically the CDI is a development tool, getting a CDI while they are in the brainstorming phase is just as neccessary as dealing with current issues.

Essentially a good CDI could theoretically reduce the chance of a bad implementation on any guild changes they come up with.

They need a seperate entity to deal with and come to an understanding on current content issues.

Yeah, plus, they’re not going to want to make ANY changes on leveling or the recent patch until they see what people are doing. If it turns out that the forum posters represent a majority opinion, then that’s one thing. If it turns out that people are actually doing more in the game, then that’s another. And they need to know what angle they should be approaching this at.

So we need to come to a detente.

Anet should give us the opportunity to have a clear back and forth with somebody about changes, even someone that just compiles an updated list of suggestions/likes/grievances and makes notes.

In turn, we need to calm down and realize that it’s not going to work to insist they make huge changes now. And also to not make the Anet team want to avoid these forums. That’s like the opposite of what we all want.

Can we make that happen? I think it would do everybody a lot of good.

I would have no problem calming down and giving them time, if they showed a single iota of caring what we think. I’d be willing to discuss things intelligently, calmly, and in a way that would benefit, if Anet would do their part. Instead we are kept in the dark about the future, get things dumped on us that most hate, get no feedback from Anet when we bring issues up, and see patterns developed that make us certain that Anet does not care about it’s player base.

tl;dr
I’m willing, as many others are, to calm down and talk. But Anet won’t talk to us. They have to take the first step, because they are the ones that are, to many, causing the problems.

‘…it is ill informed, assumption based criticism, that is time consuming and frustrating and certainly plain rude commentary is simply ignored.’

And yes I get the irony (-:

Chris

#1203 - Sept. 10, 2014, 4:01 p.m.
Blizzard Post

Good luck with all the angry unnecessary complains.
No matter what, they always get to you. Many youtuber say the exact same thing. I think most of the anger comes from the big big change of a system that worked as it was. And that no one saw coming. It left me baffled.

I hope the company can do a 180° turn and come back but that’s unlukly (try if you can please) but if not we’ll have to settle down with the best possible optimasation.

good luck with this stressful time.

Many thanks Synesh (-:

Chris

#1208 - Sept. 10, 2014, 4:04 p.m.
Blizzard Post

Chris thank you for actively replying in this thread to a variety of posts. The forums feel a lot like shouting at a closed door and knowing someone’s reading is important.

Thanks Eye,

Loads of us are reading the forums. i am just the one who is communicating when i should actually be paying attention to the meeting i am in (-:

Chris

#1212 - Sept. 10, 2014, 4:07 p.m.
Blizzard Post

I am also a vet at the game and decided to remake a character today, an engineer, and was actually interested int he tool tips that popped up but on the same note not being able to unlock skills 2 through 5 until I leveled was cumbersome to say the least. Also not being able to even attempt skill point challenges or access vistas ect. was aggravating and as a matter of fact made me shut down the game and walk away for several hours. I logged back in on a older toon, my level 60 ele, and was able to get to 64 rather quickly and was greeted by a nicely done pop ups showing me what I was granted and what to expect next level each time. But on another bad note is I noticed there were even fewer Champs or vets to fight making loot virtually non existent and given the scaling having gear that is more than 5 levels below you hurts you a lot in terms of survivability which of course forced me to use the TP, which was nicely redesigned I might add, and buy VERY overpriced gear just so I wont have to worry about item drops for several levels given I was unable to get a single useable item to drop in all the kills i made.

My hope here is that some thought about the scaling and gating gets kicked around and maybe make leveling pleasant for both New players and Veterans alike.

We are aware of a scaling bug and looking into it right now (-:

Chris

#1230 - Sept. 10, 2014, 4:39 p.m.
Blizzard Post

I’m with those saying to get it started (which I believe you’ve decided to do). As suggested above, have a moderator remove posts that have nothing to do with guilds (after prominently stating in the OP that this will happen).

CDI’s clearly are the start of brainstorming that will mean months before results show up in games, so setting it aside due to community discontent on an immediate concern will mean never getting to it or else delaying those results that much longer.

That doesn’t mean there shouldn’t be communication on the matters igniting the forums … but we really can handle two idea streams at once. Really. At least those with enough insight to have CDI contributions can, and they’ll be the ones posting and not getting deleted, right?

Ok back at my desk now. I have a doc to finish and then i can start the CDI )-:

It is going to be at least 30 mins.

Chris

P.S: i really appreciate the humor folks (-:

#1232 - Sept. 10, 2014, 4:40 p.m.
Blizzard Post

We like a Dev who can multi-task!

Haha my brain is currently massively overclocked and I am in danger of blue screening!!

Chris

#1239 - Sept. 10, 2014, 4:46 p.m.
Blizzard Post

Ok how about this. We continue to chat today, I get my doc done and we start the CDI tomorrow morning. I am happy either way. Let me know.

Chris

#1242 - Sept. 10, 2014, 4:48 p.m.
Blizzard Post

Dear Chris Whiteside,

I am in complete agreement with what many people have suggested on this thread regarding the huge gaming changes made on September 9th: That the “new player experience”, level-gating, etc. should be left for players who have only just started the game for the first time, and leave it off or optional for those of us who have gotten farther in the game. I have two level 80s right now but enjoy making alts of different classes. Now I, quite frankly, fear creating a new character or playing the ones I have who are all under level 20. Sometimes I like to mix up my GW2 routine and work on alts and other classes, but now I don’t want to because I know of the heavy, stifling restrictions made on characters 1-20/30/40. I fear this patch will make you lose veteran players and not bring in as many new players as you wish. So I ask you, please take our complaints into consideration and find a compromise. The threads complaining about the changes are still alive and well into the second day of the patch. Surely this tells ANet something…

Hi,

I am planning on starting an alt again when i get some time. Why don’t we play together as I would like to experience it with you and hear your feedback.

Chris

#1245 - Sept. 10, 2014, 4:53 p.m.
Blizzard Post

Ok how about this. We continue to chat today, I get my doc done and we start the CDI tomorrow morning. I am happy either way. Let me know.

Chris

If i tell you a joke to set your mood high, will you start the CDI?

Haha <3 Still have got to the doc doing it now.

Chris

#1246 - Sept. 10, 2014, 4:54 p.m.
Blizzard Post

Hi,

I am planning on starting an alt again when i get some time. Why don’t we play together as I would like to experience it with you and hear your feedback.

Chris

I’d play with you! I’d even be nice. :P

Aww thanks <hugs>

I am going to finish this doc now.

Chris

#1248 - Sept. 10, 2014, 4:54 p.m.
Blizzard Post

Also of note I am not going to be able to get involved in the CDI past 6pm pst tonight. Is that still ok? I will catch up in the morning?

Chris

#1251 - Sept. 10, 2014, 4:57 p.m.
Blizzard Post

Also of note I am not going to be able to get involved in the CDI past 6pm pst tonight. Is that still ok? I will catch up in the morning?

Chris

Sounds good. Will the CDI still be covering guilds as planned? Or will the topic be switched to discuss the new changes to the leveling system?

It will be about guilds.

Chris

#1254 - Sept. 10, 2014, 4:59 p.m.
Blizzard Post

While I really think a CDI about guilds would be very usefull, I just think it wouldn’t be very usefull to discuss guild related things at this time.
The forum is flooded with (healthy and constructive)discussions/raging/complaining etc. about the latest feature patch. That’s what is moving the forum right now.

I think it would be best if someone of the development team, doesn’t necessarily has to be Chris, would first open some kind of CDI regarding the latest feature patch.

I would really like to see improvents on guilds, don’t get me wrong, I just think we won’t get 100% out if it while the majority of the forum is moved by another thing.

Many others and myself are reading the other threads. i think its best to hear all the comments and give folks more time to play with their alts before discussing so……

….once i get my doc finished then let’s begin the CDI.

Chris

#1269 - Sept. 10, 2014, 5:40 p.m.
Blizzard Post

It is up. Thanks for your patience.

Chris

#1273 - Sept. 10, 2014, 5:49 p.m.
Blizzard Post

Chris, I hope you don’t mind asking here, but while we’re at it… Are the devs informed about the bug which makes Arah p2 completely unplayable (Belka’s cutscene doesn’t trigger)? Apparently Honor of the Waves and Crucible of Eternity story modes have bugged out NPCs too. If they know, when can we expect a fix?

Hi Novaan,

We are indeed aware of these bugs. Thanks for bringing them up though.

Chris

#1274 - Sept. 10, 2014, 5:50 p.m.
Blizzard Post

It is up. Thanks for your patience.

Chris

hey chris if you do your alt leveling, can you message those who want to join you? maybe even ingame?

I will do. Just send me a pm saying that you would like to group.

Chris

Probably not until the weekend though if that’s ok. I have also been adopted for WvW so I am a little short on time.

#1277 - Sept. 10, 2014, 6 p.m.
Blizzard Post

While I think a great many players also agree, the CDI for guilds was talked about before the patch.

Yeah, but I didn’t care about it then either. CDIs are great, but there is nothing they could do involving guilds that would make the game any better, and the only thing they could do is make things worse (by adding new features that you need to be part of a large guild to benefit from), so I’ve never cared about a guild-based CDI. Before this week, I would have wanted a CDI on the destructive changes to the Traits system introduced in the last feature patch.

This new patch is a major issue though, and they need to have a major sit-down explaining why we shouldn’t hate the things we believe we hate about it. Why should we like the new level-gating system? Why should anyone? Why should we appreciate having to go several layers deep to see what we just sold rather than having it as a top-level option? These are all far more important topics of discussion than anything involving guilds.

To you maybe but the world doesn’t revolve around either you or I. I promised the CDI and we are doing it. There is plenty of awesome stuff that can come from it so it is a pleasure to be able to read what members of the CDI have to say.

if you don’t see the value in it then don’t partake.

Cheers

Chris

#1283 - Sept. 10, 2014, 6:21 p.m.
Blizzard Post

It is up. Thanks for your patience.

Chris

hey chris if you do your alt leveling, can you message those who want to join you? maybe even ingame?

I will do. Just send me a pm saying that you would like to group.

Chris

Probably not until the weekend though if that’s ok. I have also been adopted for WvW so I am a little short on time.

PM ingame or on the forum?

On the forum please.

Chris

#1284 - Sept. 10, 2014, 6:23 p.m.
Blizzard Post

While I think a great many players also agree, the CDI for guilds was talked about before the patch.

Yeah, but I didn’t care about it then either. CDIs are great, but there is nothing they could do involving guilds that would make the game any better, and the only thing they could do is make things worse (by adding new features that you need to be part of a large guild to benefit from), so I’ve never cared about a guild-based CDI. Before this week, I would have wanted a CDI on the destructive changes to the Traits system introduced in the last feature patch.

This new patch is a major issue though, and they need to have a major sit-down explaining why we shouldn’t hate the things we believe we hate about it. Why should we like the new level-gating system? Why should anyone? Why should we appreciate having to go several layers deep to see what we just sold rather than having it as a top-level option? These are all far more important topics of discussion than anything involving guilds.

To you maybe but the world doesn’t revolve around either you or I. I promised the CDI and we are doing it. There is plenty of awesome stuff that can come from it so it is a pleasure to be able to read what members of the CDI have to say.

if you don’t see the value in it then don’t partake.

Cheers

Chris

It’s sort of like planning a family meeting a week in advance to talk about how the kids could help out mom more around the house. You promise your wife it will get better, and set a date and time. Then, when the promised time comes up, the house catches on fire. Rather than addressing the fire, you stubbornly sit your family down in the burning living room to make good on your promise.

That is the degree of sense you are making. It is such a magnitudinous sign relating to the disconnect between what is going on, and what ANET wants to do.

No. It is nothing like that at all.

Chris

#1316 - Sept. 11, 2014, 12:43 p.m.
Blizzard Post

Hey, Chris.

Although I disagree with the company policy and don’t like many things about the game, I wanted to just thank you for taking your time to communicate with the playerbase. Your rank is up high in the dev team, and you’ll be a very valuable link between the community and the rest of Anet.

As a developer, I know how hard it is to keep up, but I’m younger and not as experienced as you are. Also, as a dev, I know how hard it can be to just…socialize, and you’re doing a great job.

Thanks, Chris, you’re actually a nice guy!

Thank you Templar for your kind words and your feedback. I appreciate it.

Chris

#1317 - Sept. 11, 2014, 12:44 p.m.
Blizzard Post

Chris i’d like to play on my new alt with you, but your inbox is full so I can’t send you a PM.

Clearing inbox now.

Chris

#1318 - Sept. 11, 2014, 1:01 p.m.
Blizzard Post

Chris, please – I know you (anet) are set on doing a CDI, but please don’t pull the silence routine on all that’s wrong with the feature patch.

The silence routine is what caused the whole kittenstorm in the firstplace.

What we desperately need is a central thread to get feedback on the levelling changes, skill locking, story locking, and all the other broken bits of the “feature patch”.

I’ve just barely started having faith in you guys communicating and caring again – don’t kitten it away ignoring the outrage over the current set of mistakes.

Thanks,

Dan

Hi Dan,

There have been posts by both myself and Colin and we will have more updates soon.

Chris

#1319 - Sept. 11, 2014, 1:01 p.m.
Blizzard Post

I never post on the forums, but if any time is the right time to start voicing my opinions, it’s now. With that being said, my goal is never to belittle the devs or come here with the sole intention of screaming. I want to be heard. People are more likely to listen to civil, rational thoughts than tantrum throwing. Remember, the devs are people too. They make mistakes just like the rest of us, and they have feelings too. And I want to be able to allow them the courtesy of not feeling attacked. It’s simply not fair to them.

That’s not to say that I’m not extremely upset about the recent update. Because I am. Guild Wars 2 was my first MMO. What made me want to play was the fact that it wasn’t like Warcraft, or whatever other generic MMO you can think of. I saw how much freedom the players were given to learn and experience the game however they wanted and at their own pace, and I genuinely liked that. When I first started playing, I came in with no previous knowledge, unlike many other players who came to GW2 from other games. I had to learn everything. And I liked the way I could learn. The in-game hints gave me all the help I needed to understand what each function was for and how to use it properly. And if I still felt confused, I always had the wiki up in a new tab if I needed to read further. It gave me a sense of pride to be able to say that I truly taught myself and learned everything from the bottom up. So I find these new changes to the leveling system very disheartening. I feel, both as a veteran player and from the perspective of a newcomer (because I was in their shoes once too) that the incentive and the satisfaction of leveling is being stripped down to bare bones. If I were just starting the game for the first time now, I don’t think I’d be able to want to stick with it for very long. Players need their basic skills right away in order to even stand a chance at surviving and putting up a fair fight. The extreme amount of level gating is only going to hinder new players. They won’t be able to really understand their mistakes or learn to play better if they are not allowed to make the mistakes and see why it doesn’t work. The level gating for dungeons still stands as a very valid level gated experience, and they truly are a reward for players who have proved that they know what they’re doing enough to join a group and go into that kind of gameplay. But now, with the level gating being effective as advanced as level 40, new players are less likely to feel welcome in dungeons because they aren’t even allowed to have all the skills they need to succeed in the instance.

But enough talk about the negative. I do want to sincerely applaud the devs for addressing the trading post. I love the new setup, I find it so much more visually appealing and convenient. This is something we’ve needed for a long time, and it’s great to see follow through on it. It’s a step in the sight direction. I just hope to see more steps in this direction, as opposed to more things following the path of the rest of the changes.

Thank you for your feedback.

Chris

#1323 - Sept. 11, 2014, 1:13 p.m.
Blizzard Post

There are definitely bugs and some external miscommunication with the system and I want to listen some more before discussing.
Chris

This is interesting.

Chris is saying there has been external miscommunication about the new system. Could it be that you guys realize you went too far with the removing of functions and level gating it too extreme, and it was not supposed to dumb down the game quite this much?

Hi Traveller,

No not really. I m referring to some videos etc that aren’t quite factually correct in all areas and thus there are some misconceptions being propagated by those that have not played the through NPE yet.

Chris

You mean the Magic Mike video? I played through the NPE and I found it to be pretty accurate from the point of view of a person playing on an alt.

Well it was at least incorrect in that he claimed the new patch was responsible for not being able to die in the tutorial instance, when that was true at least a year ago, when I discovered it. So not the new patch.

He did show that the compass in the charr area was broken. However, it isn’t broken in Queensdale. It worked perfectly.

So he found a bug and demonstrated it. Whee.

Agreed. Multiple bugs have been exposed that we are focusing on fixing.

Chris

#1331 - Sept. 11, 2014, 3:36 p.m.
Blizzard Post

Chris, your answers to every well written response is one sentence.

Chris, you have a lot on you’re plate.

Chris you should listen to your customers

Chris,Take a lesson from Valve: One of the things we learned pretty early on is ’Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

Sorry but this post means absolutely nothing except for the fact that aside from me having a lot of work to do the rest of your comments are based on assumptions and that your comment about lying would be pretty disrespectful had the rest of your post had been based in an semblance of knowledge.

Being that it isn’t I will take your post for what it is. Pointless and unproductive.

Chris

#1336 - Sept. 11, 2014, 5:21 p.m.
Blizzard Post

Chris, your answers to every well written response is one sentence.

Chris, you have a lot on you’re plate.

Chris you should listen to your customers

Chris,Take a lesson from Valve: One of the things we learned pretty early on is ’Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

Sorry but this post means absolutely nothing except for the fact that aside from me having a lot of work to do the rest of your comments are based on assumptions and that your comment about lying would be pretty disrespectful had the rest of your post had been based in an semblance of knowledge.

Being that it isn’t I will take your post for what it is. Pointless and unproductive.

Chris

Then someone should post sticky with all currently discovered bugs, features that are meant to be and will be kept and features that were meant to be but will be revoked due to negative response and keep it updated as new bugs are discovered and/or fixed, it would mean a lot to players and would calm down things.

By keeping them in dark by not clearly stating what is really wrong and what isn’t, things can only get worse knowing human psychology and history of this forum.

Amount of work you and others have at the moment is directly product of this patch and not players who discovered all those “bugs”, because it wasn’t players who coded this patch and designed features in it.

Be so kind and avoid personal attacks as one I quoted, because it it the same manner of communication some of the players show here and their posts were deleted for it, it certainly isn’t something any employee anywhere should allow himself to do no matter what and how was posted by players.

Thanks for your time and understanding.

We will be doing this.

‘Then someone should post sticky with all currently discovered bugs, features that are meant to be and will be kept and features that were meant to…’

We want to make sure that it is clear what is ‘As Designed’ at which point we can have a more meaningful discussion about the feature.

Cheers

Chris

#1338 - Sept. 11, 2014, 5:27 p.m.
Blizzard Post

People are just mad chris im a little upset by this feature pack as well but most know its not the end of the world. Cummunity irritation seems high But take it for what it is but dont take it to heart. personally i find one thing to be proud of is how passionate your players are about this game, i dont think people would get this mad if they didnt care. And keep in mind things from the feature patch can always be changable .

Absolutely Kline I agree. Folks asked me to be more ‘myself’ and less diplomatic for want of a better term and I am being. I am not taking anything personally just saying it how I see it. Thanks for you advice though I appreciate it.

Chris

#1339 - Sept. 11, 2014, 5:32 p.m.
Blizzard Post

Chris, your answers to every well written response is one sentence.

Chris, you have a lot on you’re plate.

Chris you should listen to your customers

Chris,Take a lesson from Valve: One of the things we learned pretty early on is ’Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

Sorry but this post means absolutely nothing except for the fact that aside from me having a lot of work to do the rest of your comments are based on assumptions and that your comment about lying would be pretty disrespectful had the rest of your post had been based in an semblance of knowledge.

Being that it isn’t I will take your post for what it is. Pointless and unproductive.

Chris

5 second face..

Chris, I think I’ve conveyed my disappoint in how the communications breakdown since last April affected me personally, as a player and as a customer. In particular, how Traits were (mis)managed, causing me to throw my hands up in the air in frustration, uninstall, and throw my CD into the trash.

Still, I stuck around, read and participated here and there, all the while hopeful that the game and it’s managers would get back on track and make it an environment I would find enjoyable again. By that, precisely, I mean the removal of the silent treatment, the alleviation of perceived arrogance and contempt from you to the community, and thus a lightening and dispersement of the toxicity that has been festering here.

I think it’s great that there is an all-hands-on-deck..show right now. However, I think your CDI topic is way off. There really are more important things to talk about than Guilds. You’ve made that decision and are running with it. I disagree, and will not participate or make detracting posts in that thread.

Now to my actual point:

I find your above post to be unnecessarily offensive and insulting. It really echoes the sentiment that I mentioned regarding the perception of contempt and arrogance from you to us. For me, this is the biggest warning flag that nothing has changed, and that this break from a half year of ignoring your customers is just a bells-and-whistles show.

So, I still have concerns that any of this will amount to anything. Maybe time will tell. However, this is my feedback that there (in my opinion) are still improvements that need to be made, one of which is how you address this community. I get that you are a Dev and not a trained CR person, but you have to do better than that. I can’t trust someone who disrespects one of his customers in the way that you just did.

Hi Illy,

Sorry that you thought I have been offensive. Personally i felt the original post was pointless. My response has no arrogance or contempt (If you have kept up to date with my interaction with the community you would know just how much I care for our players).

So i would ask that it is seen acceptable for us to enter discourse in a way we are comfortable with because frankly treating us like punching bags is not particularly useful to anyone.

I won’t be discussing this particular post anymore as I don’t want to waste your, mine or anyone elses time.

‘I find your above post to be unnecessarily offensive and insulting. It really echoes the sentiment that I mentioned regarding the perception of contempt and arrogance from you to us. For me, this is the biggest warning flag that nothing has changed, and that this break from a half year of ignoring your customers is just a bells-and-whistles show.’

Chris

P.S: I agree communication could be more consistent and this is a logistical problem that we couldn’t solve last time we tried but we are doing now. Specifically from a personnel standpoint. I would happily communicate more often if i was able.

#1343 - Sept. 11, 2014, 7:07 p.m.
Blizzard Post

Hi Chris – firstly thanks for taking the time (and patience) to come on here and engage with us. I know it can be easy with temperatures running high (mine included) but to know that we are not just being ignored goes some way to helping.

Can i just ask about the new tp?? Ive had a few occassions today when going to sell an item where it seems to randomly pick immediate sell option rather than the list at your chosen price option. Other times ive gone in and its the other way round – its resulted in me miss selling a couple of items tonight.

The question is – is it ment to be like this or is it a bug (the random switching i mean)

Also it did make me think that it would be nice to have a toggleable option to set which is your preferance (bit like the facebook option to show recent news or top stories – though preferably not like facebook in the way it chooses to randomly reset your options every few days )

Hey,

I will check now and either get back to you tonight or tomorrow morning. Thanks for the info.

Chris

#1346 - Sept. 11, 2014, 8:20 p.m.
Blizzard Post

Hi Chris – firstly thanks for taking the time (and patience) to come on here and engage with us. I know it can be easy with temperatures running high (mine included) but to know that we are not just being ignored goes some way to helping.

Can i just ask about the new tp?? Ive had a few occassions today when going to sell an item where it seems to randomly pick immediate sell option rather than the list at your chosen price option. Other times ive gone in and its the other way round – its resulted in me miss selling a couple of items tonight.

The question is – is it ment to be like this or is it a bug (the random switching i mean)

Also it did make me think that it would be nice to have a toggleable option to set which is your preferance (bit like the facebook option to show recent news or top stories – though preferably not like facebook in the way it chooses to randomly reset your options every few days )

Hi Gem,

This is definitely a bug. The team is working on a number of fixes and tweaks for the new trading post that we hope to push out soon.

Chris

#1347 - Sept. 11, 2014, 8:21 p.m.
Blizzard Post

We will be doing this.

‘Then someone should post sticky with all currently discovered bugs, features that are meant to be and will be kept and features that were meant to…’

We want to make sure that it is clear what is ‘As Designed’ at which point we can have a more meaningful discussion about the feature.

Cheers

Chris

Would be nice to have this for all future changes(how things are intended to be).
It would be make it much easier to be able to tell what to report as a bug and what to complain about on the forum.

It seems logical that this sort of information should be covered in the patch notes.

I think we have one slot left in the group Guhracie if you would like to come.

We plan on going early next week. Send me a PM if your interested.

Chris

#1350 - Sept. 11, 2014, 9:38 p.m.
Blizzard Post

Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.

First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/

Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.

Hey Malkavian,

Mind if i get back to you on this?

Chris

#1351 - Sept. 11, 2014, 10:19 p.m.
Blizzard Post

Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.

First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/

Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.

Hey Malkavian,

Mind if i get back to you on this?

Chris

Some more information on this. This time a record of someone who completed it post patch. It still looks to be bugged though as it does not appear in the journal. There is someone also disagreeing with him that it is only there because he was on that step pre-patch.

http://www.reddit.com/r/Guildwars2/comments/2g57cq/greatest_fear_arc_isnt_gone_guys/

In short we still don’t know as a community if it got removed or not. However as the story itself is still in the game files I suspect it is a bug. Thanks for looking into this Chris.

Thankyou.

Chris

#1352 - Sept. 11, 2014, 10:32 p.m.
Blizzard Post

Hey, Chris.

Although I disagree with the company policy and don’t like many things about the game, I wanted to just thank you for taking your time to communicate with the playerbase. Your rank is up high in the dev team, and you’ll be a very valuable link between the community and the rest of Anet.

As a developer, I know how hard it is to keep up, but I’m younger and not as experienced as you are. Also, as a dev, I know how hard it can be to just…socialize, and you’re doing a great job.

Thanks, Chris, you’re actually a nice guy!

Thank you Templar for your kind words and your feedback. I appreciate it.

Chris

P.S: Templar is my favorite Avatar name! I have used it in many MMOs.

#1353 - Sept. 11, 2014, 10:49 p.m.
Blizzard Post

Chris, thanks for taking the time to comment here. I was just saying in another thread how frustrating it was that we’ve heard very little in regards to what’s going on with the feature patch. I agree that a write up somewhere about what is intended and what is a bug is a must. That will help tremendously.

That being said, keep your chin up. I’m sure it’s been tough dealing with some of the anger directed your way, but you taking the time to respond can only help.

Its all good, I understand. Thanks for your support (-:

Once it is as designed we will be discussing it for sure.

Chris

#1356 - Sept. 11, 2014, 11:30 p.m.
Blizzard Post

some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .

someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.guildwars2.com/forum/game/gw2/Insider-trading-is-kind-of-unfair/first

Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.

I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.

Anyways cheers and great job Chris trying to calm the storm

Hey Phabby,

We just want to build a lasting connection. It isn’t about Calming the Storm it is about the CDI and the time to connect in a valuable way. We are working to create a sustainable model of communication. The feedback in some part has been excellent.

We care about the community a lot and need to do a better job in this regard.

Chris

Edit: Most changed to Some (-: But i get it.

#1358 - Sept. 11, 2014, 11:42 p.m.
Blizzard Post

some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .

someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.guildwars2.com/forum/game/gw2/Insider-trading-is-kind-of-unfair/first

Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.

I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.

Anyways cheers and great job Chris trying to calm the storm

if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

#1362 - Sept. 11, 2014, 11:50 p.m.
Blizzard Post

Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.

First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/

Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.

Hey Malkavian,

Mind if i get back to you on this?

Chris

Is there any chance we could also get some insight on why the events in Orr or out of order?

I will check.

Chris

#1363 - Sept. 11, 2014, 11:51 p.m.
Blizzard Post

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”

I’m more worried about people using the PTR data to work the Trading Post.

Well we take the story very seriously so therein lies the problem!

Chris

#1364 - Sept. 11, 2014, 11:52 p.m.
Blizzard Post

I respect how active you’ve been here Chris, it’s important in that it shows the company does understand the community has issues with the “improvements”.

I’ve played some of the NPE and can say, I think the rewards as you level are enjoyable, while other things that changed really really aren’t. While I don’t think it’s the end of life as we know it, like some forum goers do, I do think there are plenty of things that a good representation of players very clearly think has been done wrong and that should be taken very seriously by you folks. I do think that when there is a firestorm so big that plans for a CDI on guilds should have been put aside to deal with the feature pack instead. Like when you have plans for something but a fire breaks out in the kitchen, you really should put the other plan behind the kitchen fire in priority.

I understand these things take time, and people will be impatient, but I feel that as long as clear, regular communication takes place, showing that you’re listening to and interacting with the community, that I have real hope that some of our feedback will help fix things which have reduced the enjoyment the game brings.

Agreed. Discussion is something i intend to have (-:

Chris

#1367 - Sept. 11, 2014, 11:55 p.m.
Blizzard Post

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”

I’m more worried about people using the PTR data to work the Trading Post.

I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.

Well then (-:

Chris

#1368 - Sept. 11, 2014, 11:56 p.m.
Blizzard Post

some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .

someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.guildwars2.com/forum/game/gw2/Insider-trading-is-kind-of-unfair/first

Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.

I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.

Anyways cheers and great job Chris trying to calm the storm

if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.

I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.

I would cry )-:

Chris

#1371 - Sept. 12, 2014, midnight
Blizzard Post

some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .

someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.guildwars2.com/forum/game/gw2/Insider-trading-is-kind-of-unfair/first

Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.

I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.

Anyways cheers and great job Chris trying to calm the storm

if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.

I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.

I would cry )-:

Chris

lol you know everything beforehand anyhow, you work with the guys. If you dont, its probably due to willfull seperation from spoilers, which is probably what would happen anyhow.

I do. But if it is leaked we don’t get to experience it through the eyes of our friends.

Chris

#1372 - Sept. 12, 2014, 12:01 a.m.
Blizzard Post

some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .

someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.guildwars2.com/forum/game/gw2/Insider-trading-is-kind-of-unfair/first

Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.

I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.

Anyways cheers and great job Chris trying to calm the storm

if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.

I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.

I would cry )-:

Chris

lol you know everything beforehand anyhow, you work with the guys. If you dont, its probably due to willfull seperation from spoilers, which is probably what would happen anyhow.

I do. But if it is leaked i don’t get to experience it through the eyes of my friends.

Chris

Every release day I play with my guild on TS. It is awesome!

Chris

#1374 - Sept. 12, 2014, 12:06 a.m.
Blizzard Post

Well we take the story very seriously so therein lies the problem!

Chris

No offense is meant of course, Chris, but I don’t take the story too seriously. (For Dwayna’s grace, there existed the GW1 quest “Drakes on a Plain”!) I do like to keep it in mind, but . . .

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”

I’m more worried about people using the PTR data to work the Trading Post.

I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.

you guys realize a ptr is a public testing realm, meaning everyone has access to it, and can freely share info if they choose? They wouldnt have any more advantage than they do now. Also ptrs tend to shift things like rewards/amounts/etc a lot from what i have seen.

I know what a PTR is. I also know there is a chance of it happening, where someone can identify what featured items are going to be high-ticket . . . and how to get them on Day One.

And I won ’t get into discussion over a PTR so much but I think a limited version of the open world which each player can drop into and not be connected to the rest of the game (say on a zone by zone basis) might be more useful than just dumping a live copy all together on there. Plus one extra PTR division/place for the LS instances.

There are big advantages to a PTR I agree. However lets save it for a CDI because it is quite complex.

Chris

#1380 - Sept. 12, 2014, 12:32 a.m.
Blizzard Post

There are big advantages to a PTR I agree. However lets save it for a CDI because it is quite complex.

Chris

Are you suggesting one of those is incoming with that topic? I’ll have to rope my brother into talking with me about his experiences on PTRs.

If you all want to. NPE discussion first though (-:

Chris

#1382 - Sept. 12, 2014, 12:36 a.m.
Blizzard Post

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

One of the advantages of having a large boxed expansion with a strong narrative and design focus with a complete plot, in addition to all the other benefits it brings.

Indeed.

Chris

#1385 - Sept. 12, 2014, 12:59 a.m.
Blizzard Post

Right good night peeps. Thanks for the chat. Hopefully i will have some time to join in again tomorrow.

Chris

#1400 - Sept. 12, 2014, 12:48 p.m.
Blizzard Post

Morning folks,

Thanks for the chat last night it was a lot of fun. Just to let you know I am very busy all day and am doing WvW tonight so I might not be posting until tomorrow. I will do my best though. Meanwhile I am catching up.

Chris

#1402 - Sept. 12, 2014, 12:53 p.m.
Blizzard Post

Hi Chris, I was fortunate enough to check the instance in question that I mentioned to you about and it seems that the Greatest Fear portion of the story A Light in the Darkness is kept intact. No removals, no nothing. It was only modified on the Story Journal itself, which I still think sucks but nonetheless, I can confirm that the PS was not cut in anyway, shape or form.

Awesome Malkavian I really appreciate the info. Leah is looking into it and we will update when we have more info.

chris

#1405 - Sept. 12, 2014, 12:57 p.m.
Blizzard Post

To go back to the original title of this thread, I’d like to suggest that when a thread hits 4 or 5 pages, someone on the Anet team make it a point to go in and comment? Then, if it is a VERY busy thread (hello, traits?), come in once a day to keep up and respond once, at least? As it slows down, make it every 2-3 days, then taper it off. But a thread like this, where it is a bigger one, and Chris is being so active in it, really goes a long way towards soothing the waters. Smaller threads could be a “catch as catch can”, or a “post if it looks interesting” type of thing.

I just know that the longer, and busier the thread, and the less of an Anet presence there is, the hotter tempers get, and the higher the frustration level.

Hi Keysha,

We should have more forum coverage very soon (-:

chris

#1406 - Sept. 12, 2014, 12:58 p.m.
Blizzard Post

Hi Chris, I was fortunate enough to check the instance in question that I mentioned to you about and it seems that the Greatest Fear portion of the story A Light in the Darkness is kept intact. No removals, no nothing. It was only modified on the Story Journal itself, which I still think sucks but nonetheless, I can confirm that the PS was not cut in anyway, shape or form.

Awesome Malkavian I really appreciate the info. Leah is looking into it and we will update when we have more info.

chris

Unfortunately the event is still scrambled or totally missing for most of us, please don’t ignore it thank you so much, it feels so much better to feel this getting some acknowledgement

We are absolutely not going to ignore it FYI.

we will have more info soon.

chris

#1412 - Sept. 12, 2014, 2 p.m.
Blizzard Post

Chris any comment on the group/dungeon stealing issue?

I have spoken to a friend at work and he is investigating. I expect I will have something to report on monday.

Chris

#1413 - Sept. 12, 2014, 2:01 p.m.
Blizzard Post

Hi Chris, I was fortunate enough to check the instance in question that I mentioned to you about and it seems that the Greatest Fear portion of the story A Light in the Darkness is kept intact. No removals, no nothing. It was only modified on the Story Journal itself, which I still think sucks but nonetheless, I can confirm that the PS was not cut in anyway, shape or form.

Awesome Malkavian I really appreciate the info. Leah is looking into it and we will update when we have more info.

chris

Alright, I think I may have jumped the gun with what I said earlier. It seems that the issue lies in Chapter 7. Those who are in the middle of the quests related to their greatest fears in this case, Tonn and Apatia’s and your other quest were apparently skipped as a side effect of the consolidation of quests into chapters. Either way, please keep us posted.

Will do.

Probably an update Monday if you don’t mind. Super busy today.

chris

#1420 - Sept. 12, 2014, 3:56 p.m.
Blizzard Post

Chris,

First, thanks for all the replying you’re doing. I really hope those changes in forum personnel come soon, so we can get even more answers.

Any thoughts on all the other NPE changes (not level gated changes), but changes to the starting zones?
https://forum-en.guildwars2.com/forum/game/gw2/What-did-you-do-to-Metrica-Province/first

I’m sure I’m not the only one that would like to hear a reason behind these changes.

Hi Skull,

We are currently fixing some bugs associated with the content. Once it is as designed we will be discussing the content. That way we can have a clear dialogue about about the feature.

chris

#1421 - Sept. 12, 2014, 3:57 p.m.
Blizzard Post

Hey Chris,

We really appreciate you responding so frequently in these forums, even to negative posts. Communication is always a good thing, and I really dont think anyone else has responded to player concerns as much as you.

What are your thoughts on current Class Balance in Dungeons, sPvp, and 5 man roaming WvW?

Are there any plans to make classes that lack group utility useful in these game modes? Perhaps more frequent balancing, as in GW1?

Hi Apok,

I will ask some better informed folks to chip in and have a discussion with you.

Cheers

chris

#1422 - Sept. 12, 2014, 4 p.m.
Blizzard Post

Right I am going to be afk for a bit FYI.

Chris

#1425 - Sept. 12, 2014, 6:29 p.m.
Blizzard Post

Hey folks just a reminder that i will be playing WvW this evening so I will likely not be on the forums.

chris

#1426 - Sept. 12, 2014, 7:15 p.m.
Blizzard Post

What are your thoughts on current Class Balance in Dungeons, sPvp, and 5 man roaming WvW?

Are there any plans to make classes that lack group utility useful in these game modes? Perhaps more frequent balancing, as in GW1?

Hey Apokripho (cool name btw)!

@balance in different game types: Class balance for those 3 game types differs, based on class and the game type, obviously.

For instance, in WvW, swiftness is a very important tool, while being less crucial in Dungeons (if you’re in fights a lot of the time). What we usually talk about in balance discussions is how some class specs will be stronger in one game type than they are in others, and that’s ok.

@class group utility: I hope I’m reading your meaning correctly on this one. We try to make sure that we spread this stuff out into different “buckets” for each class. So if you have a ton of damage in a spec, you probably won’t have as many ways to dole out tons of CC as well. If a spec does have that, we try to bring down one of those aspects of the spec. For instance, the new Ranger specs we’re seeing dish out a TON of damage at range, but they are relatively squishy if you get right on them (compared to say, a defensive Guardian’s ability to tank damage), and they have no way to really deal with enemy boons effectively.

@more frequent balancing: We do 2 major “modes” of balancing – one is the feature pack balancing, which just happened this week. We try to put out a lot of new stuff for the classes, and try to spread out the changes. Once that happens, we watch the game for a while and listen to the players. This can happen in game, it can happen in VOD’s, Twitch, Youtube, the forums, etc.

After we give a patch a few weeks to settle, we then look at our second mode of course correcting, which is done by making smaller changes if we feel they’re necessary (shaving down something that feels way too powerful, or bringing something up that feels way too under powered), while also scoping out balance changes for the next feature release!

Hope that helps!

-Chap

#1445 - Sept. 13, 2014, 5:11 p.m.
Blizzard Post

Not really asking for a time frame.
Just asking for some “communication with you” in the bug forum. As I said a simple ‘yes we know’ and it’s on our to do list would be be fine. But totally ignoring it —not so fine.

Hi Blude,

We are not ignoring it all. We are aware and will update Monday.

Thanks for raising it to my attention.

Chris

#1446 - Sept. 13, 2014, 5:14 p.m.
Blizzard Post

Greetings, Chris

I just tried out the first few missions of Chapter 7, and I must say this: I am wholly unsatisfied with the new pacing the patch gave towards the Personal Story. I would be fine had you just consolidated certain episodes into chapters but still retained their original order. It just feels very messy to deal with to be honest with you and I would appreciate it if you would able to do the community had you can help in convincing the developers in fixing this as soon as possible. In addition to that, I already mentioned on a bug report relating to one other quest called “Romke’s Final Voyage” where I hear no voice coming from the characters in the cinematic NOR did I see any mouths opening when they were supposed to speak.

I beg of you, please help us out here in making sure that this message comes across. I am personally okay with the level gating of skills and the need to do 10 levels before proceeding to the next chapter of the story. But doing the old switcharoo on certain episodes to favor a different approach just doesn’t work unless you guys actually made serious changes to those episodes so that they can be tied together more seamlessly.

That’s all I got for now. Thanks so much.

Hi Malk,

First of all thanks very much for all of your info. We have actually been using your posts to investigate (or rather Leah and her team has).

Secondly and just to be clear in case it isn’t. I am not a customer service rep, I am a developer and thus you are talking directly to the team.

Finally I will have more info for you Monday or perhaps Leah will post. Either way we will be in touch. Thanks for your support and have a great weekend.

Chris

#1462 - Sept. 14, 2014, 12:01 p.m.
Blizzard Post

Hi Chris, Thanks for the responses, It’s really nice seeing more dev coverage on the forums, I don’t think it always has to be the main devs themselves commenting on posts all day whenever they have free time, Sort of like that other person was suggesting, that isn’t really fair. I was hoping we could see more of the community managers on the forums, I know there’s the french community manager called Stéphane Lo Presti. I’m not sure if he has counter-parts for NA etc but if he does I’ve never seen any posts from them in 2 years. I think it was Gaile Grey in gw1, what about creating one for gw2 if there is none.

Hi Stiofan,

We are working on increased personnel to meet our goal of a better connection with the community. You should see some news soon.

Chris

#1463 - Sept. 14, 2014, 12:09 p.m.
Blizzard Post

Greetings, Chris

I just tried out the first few missions of Chapter 7, and I must say this: I am wholly unsatisfied with the new pacing the patch gave towards the Personal Story. I would be fine had you just consolidated certain episodes into chapters but still retained their original order. It just feels very messy to deal with to be honest with you and I would appreciate it if you would able to do the community had you can help in convincing the developers in fixing this as soon as possible. In addition to that, I already mentioned on a bug report relating to one other quest called “Romke’s Final Voyage” where I hear no voice coming from the characters in the cinematic NOR did I see any mouths opening when they were supposed to speak.

I beg of you, please help us out here in making sure that this message comes across. I am personally okay with the level gating of skills and the need to do 10 levels before proceeding to the next chapter of the story. But doing the old switcharoo on certain episodes to favor a different approach just doesn’t work unless you guys actually made serious changes to those episodes so that they can be tied together more seamlessly.

That’s all I got for now. Thanks so much.

Hi Malk,

First of all thanks very much for all of your info. We have actually been using your posts to investigate (or rather Leah and her team has).

Secondly and just to be clear in case it isn’t. I am not a customer service rep, I am a developer and thus you are talking directly to the team.

Finally I will have more info for you Monday or perhaps Leah will post. Either way we will be in touch. Thanks for your support and have a great weekend.

Chris

To Chris ( or anyone else that can answer this),

In no way am I trying to be rude here but just trying to get a better ideal of how things work. What exactly does a studio design director do? Is that the same thing as a studio game director? I ask because I figure you somehow “direct” the game, so I would think you should know what goes in to the game and for what reasons. Every time someone asks a question, you have to go get answers. Also, it seems like you guys have meetings every day. I know you can’t disclose what you discuss in those meetings but I would hope it’s about what’s going on with the game. I realize just because one dev does something, doesn’t mean everyone knows how to do it or what’s going on. For example, the people that create game models may have no idea how to write a story. Anyway, as far as I know, you are part of upper management and a director, if you don’t know what’s being added/changed in the game, maybe communication needs to be better and your daily meetings a bit more informative. Again, not trying to be rude so I apologize if it comes off that way. I thank you for taking the time to communicate with us, I really appreciate it.

Thanks,

Robert

Hi Robert,

I won’t go into all the details of my job as it could take a while and be a little boring.

As the Studio Design Director I am responsible for the health, professional growth and design acumen of the Game Design and Game Director teams. I am also responsible for the game design quality/experience of everything that comes out of the studio. As I studio director i am also responsible for long term strategy planning of the studio and its overall health as well as other areas.

I am 100% aware of any design changes that go live and up to date on most other discipline focused changes to this environment. This is because we review content right from written design phase all the way to iterative reviews to deployment.

However in regard to NPE it is not currently functioning as designed and therefore it is very hard to have a conversation about it. Thus we are working on fixes and once they are deployed I am really looking forward to a discussion.

Hope this helps,

Chris

P.S: I didn’t think you were rude at all.

#1464 - Sept. 14, 2014, 12:13 p.m.
Blizzard Post

ANet: I really believe you.

But the only problem is that it really feels like you’re ignoring the playerbase. Posts that have so many people posting about an issue to the game… it feels like it’s being ignored because no dev is participating.

I can understand that you can’t participate in it, for all the reasons you said… but wouldn’t be any way to flag a post as “Hey, we’re reading it and we’re talking about it back here”?

From my point of view and by now, I only see these posts as the ones that have the ANet tag in it (i.e., a dev made a reply).

edit: Or at least, when you make the decision that you won’t change a thing because all the playerbase has gone crazy… just tell it?

This has been put forward many times and i think it could be useful. i will bring it up again with the community team.

Thanks,

Chris

#1465 - Sept. 14, 2014, 12:15 p.m.
Blizzard Post

Hello Chris.
Would it be possible for someone from the team to take a look at the feedback in the Warrior forum, please?

To sum it up, many people feel that the adrenaline decay outside of combat make the warrior’s profession mechanic unusable. I believe it’s true. That’s because you end up being “out of combat” even if you are actually surrounded by foes.

One of the suggestions was to make the adrenaline decay start only if you stay out of combat for X seconds, so that you have time to get to the next enemy without an empty bar. It was also suggested to decrease the rate of decay a bit.

While I do realize that a lot of people complain when there are balance changes, I do honestly and wholeheartedly believe that the Warrior players have a point.

I’m NOT saying “omg now the [insert profession] can reset the fight it’s so unfair”, what I’m saying is “I think I understand what you guys did, but the concrete result is that burst skills now are broken”.
I am not asking to go back to the previous system, just to rework the decay rate out of combat.
I don’t believe it’s working as intended, because no profession should be locked out of their mechanic. I assume the goal was to prevent the warriors from carrying a full bar of adrenaline long outside of combat, and I agree, but we went from one extreme to another extreme.
If a Warrior is in a combat situation (which doesn’t mean “in combat”), he should be able to retain his adrenaline. The easiest way is to introduce an X seconds timer (for example 10 seconds) before the decay starts.

Thank you for your attention.

PS: I know that Mesmers have the same issue with loosing their clones; I don’t know that profession, but in the interest of fairness I think they should have a similar chance.

PPS: I’m one of those people who were very saddened about the disappearance of part of the personal story (the “greatest fear” storyline), so thank you for looking into that too.

Chap might reply to this. I play a warrior (PVT Shout Heal) and to be honest and quite happy with the changes. He knows more than I about balance however so i will bring it up with him tomorrow morning.

Chris

#1466 - Sept. 14, 2014, 12:16 p.m.
Blizzard Post

Go Hawks!

#1469 - Sept. 14, 2014, 12:37 p.m.
Blizzard Post

Greetings, Chris

I just tried out the first few missions of Chapter 7, and I must say this: I am wholly unsatisfied with the new pacing the patch gave towards the Personal Story. I would be fine had you just consolidated certain episodes into chapters but still retained their original order. It just feels very messy to deal with to be honest with you and I would appreciate it if you would able to do the community had you can help in convincing the developers in fixing this as soon as possible. In addition to that, I already mentioned on a bug report relating to one other quest called “Romke’s Final Voyage” where I hear no voice coming from the characters in the cinematic NOR did I see any mouths opening when they were supposed to speak.

I beg of you, please help us out here in making sure that this message comes across. I am personally okay with the level gating of skills and the need to do 10 levels before proceeding to the next chapter of the story. But doing the old switcharoo on certain episodes to favor a different approach just doesn’t work unless you guys actually made serious changes to those episodes so that they can be tied together more seamlessly.

That’s all I got for now. Thanks so much.

Hi Malk,

First of all thanks very much for all of your info. We have actually been using your posts to investigate (or rather Leah and her team has).

Secondly and just to be clear in case it isn’t. I am not a customer service rep, I am a developer and thus you are talking directly to the team.

Finally I will have more info for you Monday or perhaps Leah will post. Either way we will be in touch. Thanks for your support and have a great weekend.

Chris

To Chris ( or anyone else that can answer this),

In no way am I trying to be rude here but just trying to get a better ideal of how things work. What exactly does a studio design director do? Is that the same thing as a studio game director? I ask because I figure you somehow “direct” the game, so I would think you should know what goes in to the game and for what reasons. Every time someone asks a question, you have to go get answers. Also, it seems like you guys have meetings every day. I know you can’t disclose what you discuss in those meetings but I would hope it’s about what’s going on with the game. I realize just because one dev does something, doesn’t mean everyone knows how to do it or what’s going on. For example, the people that create game models may have no idea how to write a story. Anyway, as far as I know, you are part of upper management and a director, if you don’t know what’s being added/changed in the game, maybe communication needs to be better and your daily meetings a bit more informative. Again, not trying to be rude so I apologize if it comes off that way. I thank you for taking the time to communicate with us, I really appreciate it.

Thanks,

Robert

Hi Robert,

I won’t go into all the details of my job as it could take a while and be a little boring.

As the Studio Design Director I am responsible for the health, professional growth and design acumen of the Game Design and Game Director teams. I am also responsible for the game design quality/experience of everything that comes out of the studio. As the studio director i am also responsible for long term strategy planning of the studio and its overall health as well as other areas.

I am 100% aware of any design changes that go live and up to date on most other discipline focused changes to this environment. This is because we review content right from written design phase all the way to iterative reviews to deployment.

However in regard to NPE it is not currently functioning as designed and therefore it is very hard to have a conversation about it. Thus we are working on fixes and once they are deployed I am really looking forward to a discussion.

Hope this helps,

Chris

P.S: I didn’t think you were rude at all.

Thank you for taking the time to respond:)

No problem Robert thanks for taking the time to post.

Taking the boys for a bike ride. Be back soon.

Chris

#1472 - Sept. 14, 2014, 3:23 p.m.
Blizzard Post

hi Phys,

By deployed i mean live yes.

Thanks for your reply. I was just talking about the design dev process primarily. We do have a QA team that tests the work and an Alpha group for feedback.

The process i described above is definitely not about speed (-: It is a quality iteration process as well as a best working practice that allows us to learn and improve the quality of the experience as we go along.

I will ask Ed Hocking our QA director to comment about the QA process and Gavian (our production director) to talk about production practices on Monday.

Once we have the feature ‘as designed’ i would love to chat about the design side of the release regarding NPE.

Hoep this helps.

Going to watch the game now.

Go Hawks!

Chris

#1473 - Sept. 14, 2014, 3:24 p.m.
Blizzard Post

Hi,

First I want to say that I’m actually very impressed to have a thread where the devs are really answering without chosing one question out of a hundred, even taking some time off their sunday to do so, and I truly truly hope those threads are to be repeated in the future. You have built a playerbase that really care for the game as even through hate posts, even while they’re staying away for a while, players still look after the game, hoping it will grow more and in the right direction, because they care for it and know that it has a very particular potential. As such, I think listening to the fans is the best thing you can do and would make you a right sight better than the other studios.

Anyways, apologies if the exact same questions have already been answered, in which case feel free not to reply to the concerned questions ; I looked up what I could in the previous page, but it takes a lot of time and the forum search engine is kind of broken. So my questions are :

First, I’m a SAB lover, as many others. It has been pointed to me in other threads that future of SAB was unsure. The point was that it was not fitting the living story, which is not a valid point in my opinion as it could very well be bringed back as a festival or during a festival, or at any point really, people won’t care if it’s not well wrapped in a nice story, they just want to play it. ArenaNet’s hestiation about the subject makes me think World 3 is not a project for the foreseeable future ; is it true ?
Considering it does not, in any way, recquire multiple people to play it at the same time, would it appear to be doable to release it permanently, whether in Rata-Sum whether as an item (personnal instance, inventory, etc. doesn’t matter much) with the currently created worlds (1 & 2 for now and the other later on) and modes ? While disabling the rewards if that’s an issue (or maybe still allow players to gain token in tribulation mode given how hard and long it is especially for world 2 and it can only be used for soulbound stuff as far as I recall, something along the lines), just so players could play it for their own fun atleast?
And last but not least… can you tell us with more certitude than it has been done before what’s planned for SAB ? Even just the big lines. What I’d like to know, basically, is what’s gonna happen with SAB, if you guys plan on bringing it back every X months, during festivals or for it’s own festivals, or whatever I didn’t think of right now and more specifically where’s world 3 at (not started, finished, dead…) and what do you think about releasing it as proposed before a.k.a. as kitten…ble item in Rata-Sum or personnal instance, with only tribulation mode giving tokens for items that are only soulbound and can’t ever be traded for money, and are earned through time and hardship ? (which is just a proposition of course, you can adapt it in may other ways but that one would be, I think, the most satisfactoy and the least annoying to the economic market as there would be no prices drop).

I might also point out that the SAB skins were really, really earned, the few ones you could loot through RNG in normal mode set aside. Especially for world two which should honestly have been splitted in multiple parts for each level given how time consumming that one was (and how one dc due to wifi and whatever else would make you lose all the time invested). Having the time to unlock them properly wouldn’t be a shame, honestly, you can’t collect them just like that, it takes an investment, which is why I think that it would be much more healthy to do something along the lines of what I proposed rather than only release it for a few weeks every year, making it impossible to get all the skins you like, let alone all the skins, especially with more and more worlds. Once more, you can bring it back without having to include it in the LS, people just want to play their favorite (mini)game, they don’t mind it not having anything to do with slaying a dragon, just like they like the other festivals when they’re not included in the LS.

Also, could you explain more precisely what you think is a problem in NPE ?

Thank you for taking the time to read this, and thank you even more if you can actually answer some of those questions. I apologize for any mistakes I made as english isn’t my native language.

Have a nice day,

Edit : language filter didn’t appreciate us…ble.

Edit 2 : Oh, also, I feel a bit silly asking a question you’ve probable seen a hundred time, but… it was said early on, before the game was released I believe, that there will be new weapons coming out over time. Is it still a thing or has it been abandonned?, asks the cute kitty from my signature (a.k.a. me).

Hey Kitten,

I will reply shortly if that’s ok.

Chris

#1481 - Sept. 14, 2014, 4:16 p.m.
Blizzard Post

Thanks for your reply. I was just talking about the design dev process primarily. We do have a QA team that tests the work and an Alpha group for feedback.

The process i described above is definitely not about speed (-: It is a quality iteration process as well as a best working practice that allows us to learn and improve the quality of the experience as we go along.

I will ask Ed Hocking our QA director to comment about the QA process and Gavian (our production director) to talk about production practices on Monday.

Once we have the feature ‘as designed’ i would love to chat about the design side of the release regarding NPE.

Phys is right. Whatever role your internal QA teams play in negotiating new feature changes, it can’t be enough given how many features go live that the players would never let you get away with. I mean, clearly the internal teams approved the April Trait changes and the Fall leveling changes, where if you’d asked the community about these “features” we’d have shot them down in a heartbeat and saved you who knows how many man-hours in implementing and subsequently un-implementing them.

I know that the NGE isn’t working “as intended” yet, and some of the community complaints are related to that, but many of them seem to be related to a genuine disagreement on intended elements, and since nobody from ANet is willing to give a breakdown as to which changes are bugs and which are “features,” we’re left treading water for now.

Hi Ohoni,

Still watching the game and then i am doing WvW after so sorry about the sporadic replies everyone else.

I wanted to comment on this :

‘but many of them seem to be related to a genuine disagreement on intended elements,’

I agree and that’s why i want us to get to the point where we can have a clear and focused discussion on ‘as intended design’ where we aren’t tripping over unintended issues. I feel that is the most valuable way to move forward.

Chris

#1482 - Sept. 14, 2014, 4:16 p.m.
Blizzard Post

-snip-

Hey Kitten,

I will reply shortly if that’s ok.

Chris

Gasp! How can you speak to players like that?

. (-:

Chris

#1487 - Sept. 14, 2014, 4:35 p.m.
Blizzard Post

I agree and that’s why i want us to get to the point where we can have a clear and focused discussion on ‘as intended design’ where we aren’t tripping over unintended issues. I feel that is the most valuable way to move forward.

I understand, but I believe that same discussion could be had by just explaining which were which. Actually fixing it in game won’t immediately shift the discussion, because it’d take a while for players to experience those changes personally and the amount of them that each player experienced would vary. It’d be more useful to the discussion to just say, in plain English, “we intended for [features X, Y, and Z] to be level gated, but [features A, B, and C] are currently level gated and that’s a bug which we’ll fix.” The continued vague party line of “some of the changes are intended and some of them are not" is really not terribly informative when you never say which are which.

Waiting “until it’s done” doesn’t really help the discussion, what’s important is the information, and the information can exist before it’s ready to go live in the game. That’s really been the player’s point in this whole thread. I appreciate that you’re trying, but until you work your way past this stumbling block there’s almost no point to it.

It is going to be much more efficient to have a discussion once the live environment is as designed. Much more efficient.

It will allow for less assumptions and conjecture in discussions and allow us to enter into valuable discussion with way less distraction and more focus.

Chris

#1488 - Sept. 14, 2014, 4:36 p.m.
Blizzard Post

Right i really need to spend some time with my family and then play with my guild in WvW. I will be back on either tonight or tomorrow.

Thanks for the discussion.

See you soon.

Chris

#1492 - Sept. 14, 2014, 5:50 p.m.
Blizzard Post

Hi Chris, Mike, Jon and every1 at ANet,

i know its just a game. I know its not of significant impact to humanity. But, just by watching people working together to turn things around, makes me smile.

I do not know where this is going, but im glad ANet decided to give it a shot. I was getting bored of watching TV

You guys already achieved something i didnt thought it was possible: after almost 2 years i finally changed my signature to something positive hehe.

Take care and keep up the good work.

Best regards from my family to everyone in this community.

Folks may be unhappy with me for saying my thoughts on this post, but I just wanted to say thank you.

Thank you for being so gracious and thoughtful.

Our connection with the community is everything to me and it needs to be better. Personally I am just happy to see us re-engage and see this as a huge opportunity for us all.

Thanks again, your words and actions mean a lot.

Chris

P.S: Returning to the game….. (finger nails= non existent)

#1521 - Sept. 15, 2014, 9:59 a.m.
Blizzard Post

Morning All,

I have just woken up and and am feeling decidedly unwell.

I am heading back to bed and will be back online tomorrow.

Chris

#1558 - Sept. 16, 2014, 10:56 a.m.
Blizzard Post

Hi All,

Thanks for all your kind messages, I should be up and about tomorrow.

I have cleaned down my inbox now. So i will get your messages. Eye, Guhracie etc how about Thursday?

I have asked for someone to post an update on the Story Steps and we should be deploying more fixes to NPE soon thus allowing us to have a more meaningful discussion.

Thanks for all the updates and thoughts. And FYI I have been reading this forum and the CDI when i haven’t been asleep.

Chris

#1562 - Sept. 16, 2014, 11:29 a.m.
Blizzard Post

Hi Chris!

Any word from Leah and her team regarding the problem I mentioned before?

And it’s good to know that you’ll be well.

Hi Malk,

I have asked them to post an update but they are super busy. So if they don’t today I will swing by and then update on their behalf. I have been forwarding yours and others info to them and they have been using it. So thank you very much.

Chris

#1565 - Sept. 16, 2014, 1:15 p.m.
Blizzard Post

Hi Chris,

Some of us have been facing stuttering/spiking FPS issues since the Sept patch. Wonder if you could look into it and let us know if it’s something on your side that can be fixed? Or if it’s a graphics card compatibility thing? Unchecking Hi-Res Textures doesnt resolve it.

We are definately looking into these. I am very happy they are posted in the tech support section, makes it a lot easier to round up the info. Thanks!

#1569 - Sept. 16, 2014, 2:13 p.m.
Blizzard Post

2/2

Q : there’s been a bug with Developpers HP pool, players are looking after Chris’ health https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4414599
A – https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4414619 https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4414643 https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4414696

Q : Can ANet be more transparent about the things they can’t deliver in time https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4413983
A : -

Q : Where does the dev team see room for improvement in the game? https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4413945
A : -

Q : Are racial features to come ? https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4413871
A : -

Q : Ingame voting for upcoming content https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/31#post4413739
A : -

Q : Public test server ? https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412442
A : -

Q : Multiple questions about rewards https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412361
A : -

Q : traits system and warrior “unfun” mechanics ("being able to chain stealth and be immune to CC) https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412329
A : -

Q : Too few skills avaible / way to equip skills making fights too repetitive https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412322
A : -

Ongoing discussion :
Releasing the patchnotes early to have a discussion about it :
Chris : “It is going to be much more efficient to have a discussion once the live environment is as designed. Much more efficient.” https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412471
https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4412569

What I didn’t put was either discussions between players, posts that didn’t bring many constructive ideas and/or where only pointing out mistakes or previously named expectations, or… well posts I forgot.

Answered posts :

Q : talking more with the playerbase
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4411813
https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4411773

Q : Can we gossip about the devs’ sportive teams preferences ?
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4411818

Q : What’s Chris’ job, also regarding NPE
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/30#post4411802

Q : Forum coverage
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/29#post4404086

Q : More frequent balancing, class group utility, balance in different game types
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/29#post4405626

Q : FPS drops / stuttering https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/4412450
A : https://forum-en.guildwars2.com/forum/game/gw2/Communicating-with-you/page/32#post4418951

Wow kitten. Thank you so much.

Chris

#1574 - Sept. 16, 2014, 3:08 p.m.
Blizzard Post

Hi All,

Remember we were talking about how to improve communication from a personnel and structural level. Well the personnel level is right here along with an update on fixes to NPE:

https://forum-en.guildwars2.com/forum/game/gw2/Changes-Coming-to-the-NPE/first#post4419233

I hope everyone will join me in giving Gaile a warm welcome back. Personally I am super happy.

Chris

#1575 - Sept. 16, 2014, 3:09 p.m.
Blizzard Post

Chap might reply to this. I play a warrior (PVT Shout Heal) and to be honest and quite happy with the changes. He knows more than I about balance however so i will bring it up with him tomorrow morning.
Chris

So did anything come of this discussion?

See, Chris… PVT Shout build is probably near the top of LEAST impacted Warrior builds, as a result of this adrenaline nerf.

Running around spamming Shouts and swinging a hammer, as you hurl yourself into Zergs, is still fine after this adrenal change. And as a PVT shout heal warrior, I’d tend to suspect you’re zerging it up quite a bit in WvW, because… well honestly, that’s all they’re really good at. PvP it’s a fairly meh build, Guards/Eles/Engies bunker better.

You’ll never “miss” with your earthshakers in a crowd of 15 people. And Soldier runes wipe condi’s fast as anything. You can even trait to gain almost a bar of adrenaline per shout.

So, try a roaming build or competitive PvP build.

See how the adrenaline loss-on-miss feels versus an experienced player who can reliably avoid your bursts 75% of the time.

See how that 75% miss ruins your condi-clearing from Cleansing Ire, leaving you up to your ears in condis. You’ll quickly understand why warriors feel LOCKED into Longbows combustive shot.

Hi Dand,

I am pretty sure Chap has seen the posts but please remember he is super busy. if he doesn’t get time i will synch with him tomorrow and reply to you myself.

Chris

#1578 - Sept. 16, 2014, 4:19 p.m.
Blizzard Post

Hi Jerus,

I had asked that someone update in the thread but that doesn’t seem to have happened. I will get on it again.

Chris

#1580 - Sept. 16, 2014, 4:59 p.m.
Blizzard Post

Hi Jerus,

I had asked that someone update in the thread but that doesn’t seem to have happened. I will get on it again.

Chris

Appreciate it, and all you’re doing lately.

Thank you very much and thanks for reminding me.

Chris

#1583 - Sept. 16, 2014, 6:22 p.m.
Blizzard Post

Chap might reply to this. I play a warrior (PVT Shout Heal) and to be honest and quite happy with the changes. He knows more than I about balance however so i will bring it up with him tomorrow morning.
Chris

So did anything come of this discussion?

See, Chris… PVT Shout build is probably near the top of LEAST impacted Warrior builds, as a result of this adrenaline nerf.

Running around spamming Shouts and swinging a hammer, as you hurl yourself into Zergs, is still fine after this adrenal change. And as a PVT shout heal warrior, I’d tend to suspect you’re zerging it up quite a bit in WvW, because… well honestly, that’s all they’re really good at. PvP it’s a fairly meh build, Guards/Eles/Engies bunker better.

You’ll never “miss” with your earthshakers in a crowd of 15 people. And Soldier runes wipe condi’s fast as anything. You can even trait to gain almost a bar of adrenaline per shout.

So, try a roaming build or competitive PvP build.

See how the adrenaline loss-on-miss feels versus an experienced player who can reliably avoid your bursts 75% of the time.

See how that 75% miss ruins your condi-clearing from Cleansing Ire, leaving you up to your ears in condis. You’ll quickly understand why warriors feel LOCKED into Longbows combustive shot.

Hey what’s up man.

Before this change, it was the case that the Warrior Dogged/Cleansing specs were able to pretty much just spam their burst skills and remove condies. We had a lot of players (on forums and in person, talking to them at Gamescom) talking about how they wanted to have more play/skill to this, and they also wanted (if they were players who played AGAINST this type of Warrior) to have more counter-play.

This change means that Warriors need to be thinking ahead to their condition cleanse, as they will no longer be able to get them without risk. It also means that missing a burst skill can hurt the Warrior more than it did before, so even if you’re not running Cleansing, an opponent making you miss your burst skill can be a really big, really impactful moment in a fight.

This change means that some Warrior specs will need to shift/adjust, and you’ll need to do more “setting up” of your burst skill (to give it a higher chance to land) if you’re relying on Cleansing for condie clears.

#1585 - Sept. 16, 2014, 7:34 p.m.
Blizzard Post

I just want to say: “Thanks so much!”

Thank you Malk for all of your help.

Chris

#1591 - Sept. 17, 2014, 12:04 a.m.
Blizzard Post

Any chance the WvW forums can get some ANet love? We’re having issues with a few players creating a toxic environment in WvW, and there’s absolutely nothing we can do about it besides beg on the forums for some divine intervention. This has been an issue since at least the Spring Tournament, yet there’s been no communication between ANet and WvW players regarding this behavior.

https://forum-en.guildwars2.com/forum/wuv/wuv/Anet-s-stance-on-siege-trolls/first

Lack of communication and inaction on this issue have only made it worse, now players flaunt this behavior and even get paid to do it, knowing that ANet won’t do anything about it. Tarnished Coast has at least one player who did this all during the Spring WvW Tourney, was reported in droves, and yet here they are in the Fall Tourney, doing it all over again on the same account, because nobody did anything. It’s extremely discouraging.

I sincerely hope somebody sees this and we can get some sort of official stance / dialogue going. A lot of players take WvW seriously, and this is becoming a significant problem.

Thanks.

Hey Fudge,

I will check with the team tomorrow and either they will post or I will report back. I know that i get quite a few /w and mails about players griefing in WvW on TC.

Chris

#1618 - Sept. 18, 2014, 12:40 p.m.
Blizzard Post

Not trying to be rude, but is there an answer to my questions I asked a few days ago ?

Hi Kitten,

Sorry I haven’t forgotten just super busy. I will get back to you shortly.

Chris

#1620 - Sept. 18, 2014, 2:15 p.m.
Blizzard Post

Alright, thank you & work well. :-)

Hi Kitty,

i will give you my thoughts on your questions tomorrow. Sorry for the delay.

Chris

#1629 - Sept. 18, 2014, 3:54 p.m.
Blizzard Post

If we come up with what appears to be a solid idea for Guild Halls, will ANet actually carry through with it and put the work into making it and making it right?

You’re never going to get an answer to this question. The absolutely official response is that ANet will never let us in on any projects they’re working on before they are released. There are a lot of reasons for this, and I understand why they have that stance.

That being said, if they ever were to want to implement guild halls, and if they were to use ideas here, they would still never tell us about it until it’s launched. That’s just how it works. So, whether this whole thing is a hypothetical, or whether it actually goes somewhere, it’s not ANet’s policy to tell us, nor should they be obligated to either way.

If you don’t want to “waste your time” discussing hypotheticals like this, then you don’t have to. Some of us love knowing that they’re listening to our ideas, even if nothing ever comes out of it. Just having the discussion and spreading the ideas is enough for most of us.

Correct thanks Shadow and all for helping Palador with his questions. Would love to see you take part Palador, everyone is welcome.

Chris

#1640 - Sept. 18, 2014, 6:16 p.m.
Blizzard Post

Correct thanks Shadow and all for helping Palador with his questions. Would love to see you take part Palador, everyone is welcome.

Chris

Except for pdavis….He’s kind of a kitten anyway so….

:P

Lies you are like the rest of the community awesome.

Chris

#1642 - Sept. 18, 2014, 7:11 p.m.
Blizzard Post

Hey all.

Wanted to touch on a few issues brought up about the Warrior stuff.

@ Warriors in PvE using Berserk’s: Yes, we knew this would be part of it. Now Warriors can’t just run around with full adrenaline all the time doing bonus damage. If they want to use their burst skills, then they obviously lose out on bonus power. This is an opportunity cost they need to factor into PvE encounters due to the new adren change.

@ Warriors in PvP vs. a condie meta: Yes, there’s a lot more play now, and condie builds are less reliant on multiple stats than dps builds are. I expect we’ll see more Melandru/Hoelbrak in order to deal with the loss of condie clear the Warriors had before. I think this is ok though – no longer can 1 build (the Ham/LB) bring great damage, amazing condie resilience, a lot of sustained power and CC in one package. Every build needs to be weak to something, and I look forward to see what Warriors do in the coming weeks to deal with changes to adren. As of now, while watching games on live, I’m still seeing Warriors in pretty much every team. I think they’re still able to compete just fine, and bring a lot of great tools to a front line.

While I realize it can be frustrating to have your favorite specs toned down a little, I’m also receiving a lot of messages from non-Warriors who feel like they, too, are able to compete for spots in PvE, WvW, or PvP. Now that Warriors have to build up their Adrenaline due to losing it more often in-between fights, and have to be careful on when they’re using it, there is a lot more play and counter-play on both sides of fights.

Sorry for such a rushed reply, but I wanted to thank all you guys for the great feedback.

-Chap

#1659 - Sept. 19, 2014, 12:51 p.m.
Blizzard Post

Chris, your inbox is full again (they should change your limit to be higher!). You said you’d like to play together today, what time will you be in game?

Hi eyestrain,

I am not at work at the moment due to a family emergency. How about early next week or this weekend. Sadly i cant play today due to dealing with this issue.

Chris

#1660 - Sept. 19, 2014, 12:53 p.m.
Blizzard Post

Hey Chris,

Well, if you’re still working on that list of things the CDI’s have added to the game, I’ll say the new “Superior Runes of the Trapper” look awfully familiar .

My compliments to the team: I still like my 4/6 bonus better but can see why it might not have been technically possible. Their version of the 6/6 is better than what I came up with – love how it plays off of both classes’ other abilities. Elegant (a word I don’t use lightly).

If you’re in the goodie giving mood, I’d totally take a recipe to make them and maybe a dozen, so I can put them on my ranger and thief and try them out!

Hey Nike,

Lovely to see you again. I will see if we can send you something with the goodie bags we will be sending out to those who have been assisting with the cdi.

Chris

#1661 - Sept. 19, 2014, 12:55 p.m.
Blizzard Post

Alright, thank you & work well. :-)

Hi Kitty,

i will give you my thoughts on your questions tomorrow. Sorry for the delay.

Chris

No problems, thank you for taking the time and I look forward to your answer. :-)

On the warrior topic, though I won’t talk about PvP since I don’t play it much, I cannot stress enough how much that destroys the Warrior’s mechanic. A nerf on the trait would have been much enough. Or better : why don’t you guys separate PvE adrenaline from PvP adrenaline and then adjust what needs to be adjusted ?

As I stated before, the thing is you have no incentive to use your adrenaline with a lot of weapons. This is a maths issues : if I use it, for most weapons, I will lose out some straight DPS (because of straight numbers or cast time and whatnot) or not gain much AND/OR I will lose the boons adrenaline gives me and increase the lost DPS. Cleansing on burst skills gives an incentive to use it and that’s good. If that’s too strong and you nerf it, perhaps you should take a look at what these skills bring individually, then, instead of double reducing the chances I will use them.

My opinion on that :
Traits that make you want to keep your adrenaline : not healthy. Instead making it so the lower it is the most you deal makes you want to use your burst skills and have a dynamic class mechanic. Look at it at some sort of need to unwind at some point after the adrenaline buildup, not like the warrior ends up overheating and destroying everyone with passive stats boons and gaining benefits from not using spells. Hell, make it so they’re actually losing some stats or health or something if they don’t press F1 and give adrenaline some love back, that’s so easily justified with the berserker mindset or whatever you want.

Give burst skills a bit more interest, some are obviously not fitting the game or underpowered.

I will let the PvP folks talk for themselves as I’m not a really advanced PvPer, but please don’t destroy PvE warrior, just separate the PvPAdrenaline from PvEAdrenaline. If you can’t stack adrenaline anymore, you might as well play any other class that will have something special for it, because that’s exactly the issue, you don’t stack adrenaline anymore. Especially for solo players, this is just a big “NOPE”. Though I think the whole problem is deeper and should be given some thought.

Kitty we are having a bit of a family issue today and I am not at work (it has been a bad week). Is it ok to get back to you on monday please so I can focus on sorting things out?

Chris

#1664 - Sept. 19, 2014, 1:31 p.m.
Blizzard Post

Chris, this week really has NOT been kind to you. Hope everything settles down by the weekend.

Thanks Shadow things will be fine.

Chris

#1665 - Sept. 19, 2014, 1:31 p.m.
Blizzard Post

Hey Chris,

Well, if you’re still working on that list of things the CDI’s have added to the game, I’ll say the new “Superior Runes of the Trapper” look awfully familiar .

My compliments to the team: I still like my 4/6 bonus better but can see why it might not have been technically possible. Their version of the 6/6 is better than what I came up with – love how it plays off of both classes’ other abilities. Elegant (a word I don’t use lightly).

If you’re in the goodie giving mood, I’d totally take a recipe to make them and maybe a dozen, so I can put them on my ranger and thief and try them out!

Just thought I would throw this in here. Not all of these are directly related to a CDI and it is not not a complete list as it is not updated for the most recent feature pack.

However your comment made me think of the following document.

https://docs.google.com/document/d/1FwI3ZJ2J6L7EnrSurfn03YcPBIeHpyKgaJJ3mkSVALA/pub

Holy… well that’s some heavy work.

Chris Whiteside.6102:

Kitty we are having a bit of a family issue today and I am not at work (it has been a bad week). Is it ok to get back to you on monday please so I can focus on sorting things out?

Chris

Alright, take care of yourself :-) And of your family, of course.

Thanks Kitty.

Chris

#1691 - Sept. 22, 2014, 11:05 a.m.
Blizzard Post

Hi Folks,

For those asking we are still discussing the story steps and will have an update soon.

Chris

#1693 - Sept. 22, 2014, 11:48 a.m.
Blizzard Post

Okay. I’ll wait it out. Here’s hoping you get it fixed really soon. I can’t have my 2nd Character play a broken story. :P

Hi Malkavian,

I or Leah will update as soon as we can and we intend to at the minimum to get things back in order.

chris

#1699 - Sept. 22, 2014, 3:19 p.m.
Blizzard Post

Hey all,

This thread has been great and it’s had a lot of valuable conversation in both directions, as was intended. However, at this point it seems to have fractured into a lot of different conversations about a multitude of topics.

In the interests of getting the most value from your comments, I think it’s time to close this thread and ask you to please post your thoughts in an existing thread or, if there isn’t one, in a new thread of your creation.

Thanks for your contributions to this discussion. We’ll be watching for continued comments in the future!

#1700 - Oct. 11, 2014, 7:10 p.m.
Blizzard Post

I think a few people may have missed this thread, and it includes insights directly from ArenaNet President (and founder) Mike O’Brien on how we communicate with players. So I’m bumping the thread to the front of the forum so that everyone can get a view of how we feel as a company about communication. Communication is important to us. I think Mike expressed the reasons behind our practices very clearly, and I invite you to give the first post a read.

Since Mike posted this, ArenaNet has made additional substantial changes, including the creation of a brand new Forum Communications Team. None of our changes — both announced and unannounced — will result in overnight changes. But some of you have noticed that more red-flagged posts are appearing.

That will increase in the future.

And really, I think that says it all. Thank you for reading this and for being part of our forum family.