Greetings all!
For the second round of the Collaborative Development Initiative, let’s discuss the functionality of the commander system in World vs. World. We’d like to know more about what the system should be doing and how we could do those things.
Rules
1: This initiative is all about discussion.
2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.
4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.
5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.
6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.
In addition to the general rules above, a couple of notes about this particular topic:
1: Try to keep in mind the scarcity of resources available to work on any given thing. It’s important to not be bounded by that, but also to keep in mind that a complete overhaul of the system is much more complicated than smaller fixes.
2: Please provide specific examples of how you currently use the system, if you have them. And how you would like it to better serve your needs.
3: As with anything WvW related, remember that one of the foremost concerns we have is making sure that any system can’t be abused to create a negative play experience.

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