So, Arenanet recently made changes to CoF to make it impossible to do speed runs. Two of the changes were:
-Edited the map so we can’t jump over the gate to final boss
-Increased time Magg takes to detonate the door and made enemies in this event more difficult.
Sure, go ahead, change the map. I support that. But today a group of friends and myself went to do CoF, and were unable to complete the dungeon (thus gaining naught, thanks to your new reward system) because of the difficulty of defending Magg while he charges the explosive. We got absolutely smashed. We tried different tactics, but nothing worked. We tried kiting, killing, etc. but the mobs are just too strong.
I don’t even see how increasing the difficulty countered speed runs, all you had to do was get rid of that gate-jumping exploit.
