I haven’t done the nerfed dungeon yet but despite it being a difficult dungeon I wouldn’t say it impossible and I felt it was at the right difficulty level for that level. I hadn’t heard of people complaining about CoE it just required a lot of dodging and teamwork.
I can see how some abilities of the main boss are a pain like the instant line of spikes that you can barely see if not at all coming. All the other abilities are dodge-able. I love getting up close with my Mesmer, Sword/pistol and timing the dodging it’s so much fun. The only other one is the crystals perhaps but with good teamwork it’s less of an issue (+ <3 Blink).
As for the other bosses the only one that was a real pain was the one with the shield because you had to pretty much have people on the lasers at all time so for two people to do it took longer than needed making it quite a boring fight though the room looks awesome, If it were me who designed it I’d have made it so the shield stays down longer but the boss harder so the entire party can jump down.
One thing I’m not sure about is how you’re meant to get past the lasers bit without a Mesmer. I always put a portal down, jump across and blink. I really can’t see another way to do it but I guess we haven’t had need to look for it.
As for the other bosses I really enjoyed them. The one with the console and army of golem bombs, so much fun! The HotW butcher style boss. I’d say together with AC it’s been the most enjoyable dungeon. I sincerely hope the nerf wasn’t too much.
On a different note thanks for nerfing the Searing Effigy fight (Hopefully not by too much) but it should make it doable by more party setups and not just uber deepz’n’poisons. I like the mechanics of the fight and it really just needed a little tweaking so it’s not a nukefest.
