Ran this dungeon path twice now, the first time was with a random group consisting of a thief, mesmer, guardian, warrior (me) and another warrior.
Second time was a guild group consisting of 3 warriors, an elementalist and a ranger.
The first time running this dungeon, we were completely blind, had no idea about anything but still managed to successfully finish the dungeon, the final boss was a tough fight but we managed to brute force it with mass DPS, totally ignoring the crystals.
This was most likely helped by the fact our thief kept poison up as much as possible (-33% healing effectiveness) and our mesmer kept Time Warp for the important burn phase from 30-0%.
On our second run with a guild group with access to team speak, co-ordination was spot on, we didnt die once and cleared through to the final encounter in record time, but could we kill him.
Not even remotely close, the crystals just spawned too fast and without having a thief/mesmer for the poison/burst DPS, we couldnt even dent it’s health.
So we attempted to do it the proper way, by destroying the crystals, we tried with 2 on the boss, 3 crystal killing. Couldn’t do enough damage to the boss. So we tried 3 on the boss, 2 doing crystals. Crystals spawned just as quick as we could dispatch them.
4 on boss, 1 on crystals. Pointless, couldnt do enough damage to offset the healing.
This is so far out of all the explorable modes I have tried the only one which demands a very specific group make up to even be possible. Without a Thief and Mesmer for the poison and 10 second double DPS increase, I just don’t see this encounter being possible.
Anyone care to prove otherwise, I’d be very impressed if you did it without one or both of the above mentioned classes.
