Charm/Ferocity/Nobility - different only in spelling.

#1 - Sept. 17, 2012, 9:41 a.m.
Blizzard Post

Correct me if I am wrong but is there ANY noticeable difference between your dialogue choices here? My human who is charming sounds as devoted as my sylvari noble and the same goes for my “ferocious” charr who sounds more positive than a PR agent. I would have assumed some difference at least, they do not really feel different at all. You could trade the dialogue of each of them and it would still sound the exact same. I will give an example below;

current dialogue option:
NPC: The Risen are coming! Defend yourselves!
Charm: We can take them!
Nobility: We can take them!
Ferocity: We can take them!

my suggestion:
NPC: The Risen are coming! Defend yourselves!
Charm: Relax, they fight as well as they look.
Nobility: Let hope never falter, charge!
Ferocity: Let them come, I need to pound something!

As you can see, although cheesy, the responses are more believable and not interchangeable like the current ones. While they are not word for word the same in game, they all give the same response with no personality.

#10 - Sept. 18, 2012, 10:14 a.m.
Blizzard Post

The difference is that on rare occasions you get an inconsequential dialogue option that requires your specific personality type to select. That’s it.

Which is sad, because this system was perfect to set up cutscene dialogue branches, if Anet had been of a mind to do so.

We discussed this earlier in development, but ultimately didn’t have the time or resources to execute on it. It would have required programming resources to allow the CCs to branch, tools support to enable content creation, and a coordinate effort between content design and writing to implement on a meaningful scale. Too many other features took priority.

Perhaps this is something we can consider going forward, as many people want it (including some of us). No promises, though.