CDI Format Proposal

#1 - Feb. 19, 2014, 4:24 p.m.
Blizzard Post

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

#3 - Feb. 19, 2014, 4:29 p.m.
Blizzard Post

This is a pretty good approach to making the proposals manageable and digestible to the casual (and more interested) reader. I think that a suggested word count of 150 may be unnecessarily limiting, but I agree that we don’t want things being so long that people approach it with a “tl;dr” mentality. Terseness is generally rewarded by being responded to. I also think there should be flexibility in case there are a lot of problems that can be addressed by a single proposal… It should really depend on what is being put forth. I think you could get rid of that part and play it by ear.

Also, for the record, I look forward to the next CDI topics with baited breath.

Thanks for the feedback Rising Dusk. I to am looking forward to starting them to.

We are currently running behind due to having a rather busy and exciting week (-: and I needed to get this up first before the topics.

Chris

#6 - Feb. 19, 2014, 4:34 p.m.
Blizzard Post

Does this format apply to all CDI’s?
In my opionion it wont really fit to the ranger CDI for example.

It does Orca and I think it will fit for balance discussions. In fact I think it will work really well for that particular type of topic.

Chris

#7 - Feb. 19, 2014, 4:35 p.m.
Blizzard Post

I agree with 150 being a tad too limiting. How about aiming for about 200?

I would be ok with 200. I was going to say between 150-200 but wanted to be more precise.

Chris

#9 - Feb. 19, 2014, 4:39 p.m.
Blizzard Post

150-200 words…..Darn,..no more walls of text….
…..Actually, I’m totally okay with that!

Me to. I believe it will lead to higher value discussions, problem solving and ideation.

Chris

#15 - Feb. 19, 2014, 4:43 p.m.
Blizzard Post

The problem I see with this is, that many people have a very clear vision of what they want to have changed.
There are lots of detailed weaponskill suggestions or trait suggestions which are very nice.
I can understand that you don’t want to read through walls of text and I bet we will hit the 100 posts in the ranger CDI within the 1 hour ( ), but the word count cuts our ablility to outline our suggestions if we also have to mention pros, cons and the problems, which should be solved with our suggestions.

Ah I see you. You were referring to word count.Yes I would still like to ‘Suggest’ we try to stay below 200 but I understand your comment better now (-:

Chris

#24 - Feb. 19, 2014, 5:01 p.m.
Blizzard Post

when will the CDIs approximately start? Its late here in europe and I ask myself if I should wait….

Tomorrow.

Chris

#38 - Feb. 19, 2014, 5:40 p.m.
Blizzard Post

My honest opinion on this is probably not something that will be taken on board, but in the interests of feedback, I’ll give it anyway. We are running the risk of going overboard with the analysing and bureaucracy of these CDI’s now, with more threads for disssecting and now formatting than the CDI’s.

The CDI’s are really useful things, but this isn’t a corporate boardroom or an English essay exam where we need to go overboard on the red tape. This is a community forum, where anyone should be encouraged to post constructive and concise feedback in a way that they feel comfortable doing so. After a hard day’s work, many are just going to be put off by these new rules and either ignore them or just not post.

The CDI’s are fantastic things, lets get back to them – they worked pretty well as they were imo. Lets let the discussion flow freely with less restraints (albeit with the odd direction as they were before).

p.s Great job on Battle for LA btw

Hi Randulf,

Please understand i am not trying to add more hoops to jump through. By being more succinct through spending more time thinking about proposals and reducing them to their core we gain higher accessibility for those that do not have the time to read a wide variety of different formats of lengthy posts. It also allows the developers more time to be able to engage and collaborate and in turn increases the quality proposition of the CDI in general.

Thanks for your feedback on LA (-:

Chris

#40 - Feb. 19, 2014, 5:42 p.m.
Blizzard Post

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Could you clarify this part of the format please?

Hi Xaylin,

This means that when you are thinking about your proposal that you consider how it will work with the other modular systems, content or functionality of the game.

Chris

#41 - Feb. 19, 2014, 5:44 p.m.
Blizzard Post

So…will someone be removing posts that are just fleshing out the poster’s main idea? I can see many ways to get around the 150-200 word post limit. Just like people do with the forum’s 5000 word limit, or whatever it is. ‘Continued in next post’ or ‘reserved for most posting’ or whatever. Plus, I can’t see many people taking the effort to count the words in their post. (I didn’t, though I did count some others.) =)

It is fine to make rules, but if they aren’t enforced (and CDIs are pretty lax) it really makes no difference.

Hi Inculpatus,

No in regard to:

So…will someone be removing posts that are just fleshing out the poster’s main idea?

The 200 work count ‘Suggestion’ applies to the original proposal not the discussion but I would hope that we try to keep the word counts down in general so we all have more time to discuss and formulate ideas and opinions.

Chris

#46 - Feb. 19, 2014, 5:50 p.m.
Blizzard Post

I like Orca’s spoiler idea. Have the 200 word format and if you want to know more about a particular subject, open the spoiler tag.

I like this idea to.

Chris

#48 - Feb. 19, 2014, 5:53 p.m.
Blizzard Post

My honest opinion on this is probably not something that will be taken on board, but in the interests of feedback, I’ll give it anyway. We are running the risk of going overboard with the analysing and bureaucracy of these CDI’s now, with more threads for disssecting and now formatting than the CDI’s.

The CDI’s are really useful things, but this isn’t a corporate boardroom or an English essay exam where we need to go overboard on the red tape. This is a community forum, where anyone should be encouraged to post constructive and concise feedback in a way that they feel comfortable doing so. After a hard day’s work, many are just going to be put off by these new rules and either ignore them or just not post.

The CDI’s are fantastic things, lets get back to them – they worked pretty well as they were imo. Lets let the discussion flow freely with less restraints (albeit with the odd direction as they were before).

p.s Great job on Battle for LA btw

Hi Randulf,

Please understand i am not trying to add more hoops to jump through. By being more succinct through spending more time thinking about proposals and reducing them to their core we gain higher accessibility for those that do not have the time to read a wide variety of different formats of lengthy posts. It also allows the developers more time to be able to engage and collaborate and in turn increases the quality proposition of the CDI in general.

Thanks for your feedback on LA (-:

Chris

I think it showed in the previous analysis threads where ppl thought they were the feedback threads and started posting feedback, that the process IS getting more confusing. Whether it is intended to make it more complex or add more hoops, the perception exists to some parts of the community.

And you are welcome…I eagerly await the final installment!

I think in practice it will be less confusing. If it doesn’t work we won’t use it.

The biggest issue we have is time, so if we can improve the balance of reading time vs. problem solving then we will be much more valuable to the game. This isn’t a subjective comment as I am talking from experience (-:

Chris

Chris

#50 - Feb. 19, 2014, 5:53 p.m.
Blizzard Post

Oh! My bad. I thought ‘Proposal’ was just a fancy CDI-word for idea.

So…first post is limited (if it’s the first time the idea [Proposal] has been offered), and the other posts are not so strictly limited.

That’s cool, though I am not sure that helps the problem people find with trying to keep up with CDIs and the walls-o-text they seem to have.

Lol. Maybe I’m just not understanding your proposal for CDI proposals.

You are correct (-:

Chris

#51 - Feb. 19, 2014, 5:54 p.m.
Blizzard Post

Would be nice if you could release the new CDI’s a little bit earlier tomorrow. It’s 1am here now.

Yep that’s why we are starting the topics now. It will either be tomorrow morning or Friday morning.

Chris

#57 - Feb. 19, 2014, 6:22 p.m.
Blizzard Post

Hey, Chris, it was great you responded to my post, but I edited while you were posting, and (now this is a problem – someone you might be discussing something with won’t go back and see edits, so probably should not edit posts, but make new ones) I stated I was still confused because of your initial post in this thread.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

^Nothing about word limits on Proposal-posts.

Suggested Post Word Count (Discussion Posts):

150

^Here is where you suggest a limit.

Seems opposite to what we discussed in my previous post. Thus, I am a bit confused.

This is correct. I am suggesting a word limit count on discussions around proposals not on the proposals themselves. Although I would suggest we keep them concise where possible.

The reason being is that if folks use the format i have suggested it is going to be easier to read and understand regardless of post count. However discussion posts tend to be walls of text that can be extremely inaccessible and I do not want to put formatting constraints on discussions posts.

Does this make more sense?

Chris

#58 - Feb. 19, 2014, 6:23 p.m.
Blizzard Post

i will need to write a dissertation about what you guys have to do to fix rangers. i find the word limit insulting. not only do we do the work for you, but we cant even do it properly.

Sorry you feel this way. Note that no one is requiring you to get involved and thus if you have this attitude toward the CDI I would suggest you don’t participate.

Chris

#59 - Feb. 19, 2014, 6:27 p.m.
Blizzard Post

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

Updated with your feedback. Thanks.

Chris

#64 - Feb. 19, 2014, 6:54 p.m.
Blizzard Post

It would be nice if the initial post in the ranger CDI could sum up the thoughts the devs had when they designed the ranger so we can base our suggestions on those thoughts.
Personally I don’t want to change the overall classdesign but improve those bits who aren’t performing that well right now.
Anyhow, it would be extreme helpfull if you, the devs, could outline the efforts you are about to do to fix the pets. There are a lot of suggestions from simply removing the pet up to switching the control of the pet to the client side, which would be a lot of coding to be done.

I have passed this feedback over to Allie.

Chris

#66 - Feb. 19, 2014, 6:57 p.m.
Blizzard Post

I wonder if we’d benefit from some much more basic tips? Things like “please re-read your posts from the beginning before hitting ‘Post Reply’. The ‘Preview’ button can be very helpful for this.” Maybe I will have to get off my rump and put together that tutorial after all .

While I’ve laid out my reservations before, I am intrigued by the Associated Risks header. To sincerely play the part of devils advocate against your own creation is a very high level of play in my experience. Glad to see it put forward… but I’m not holding out a lot of hope it’ll be well-utilized. Would love to be wrong on that one.

P.S. 113 words to say the above .

I like the idea of basic tips and am hoping that the community might chip in on these as the threads move on.

Chris

#69 - Feb. 19, 2014, 7:07 p.m.
Blizzard Post

Proposal Overview
Redesigning the Thief’s Gameplay

Goal of the Proposal
Increasing their Skill Variety/Tactical Options, improval of their role as Supportr/Control, making them less dependent from Stealth, making space for more useful Utility Skills, making them, what they should originally be – the fastest most mobile Class of GW2.

Proposal Functionality

  • Move selectable Venoms to F2-4
  • Change Shadow Steps into Shadow Walks functionally that let you move with increased speed (66%) and dodge hits meanwhile under Stability.
  • Merge Traits/Utility Skills
  • Let Thiefs steal up to 3 independant Items, 2 normally, 3 when traited. Remove the Shadow Step on Steal and add it back as a Trait Effect as Shadow Walk
  • Raise the range of Heartseeker to 600
  • Raise Shortbow Range back to 1200 and raise therefore Longbow Range to 1500.

Associated Risks
- Shadow Walks could be too OP as Solution for making Stealth lesser dependent

Word Count to this Point: 143
——

Hmm, I’m surprised that I got this so consice together

Awesome! In terms of an example of using the Proposal Format.

Chris

#75 - Feb. 19, 2014, 8:12 p.m.
Blizzard Post

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

Updated with your feedback. Thanks.

Chris

This is 100x better. Doesn’t limit suggestions and encourages them to be well thought out while limiting the Text Wall replies. This is how it should be done.
Thank you.

I agree. Thanks to everyone for their feedback.

Chris

#92 - Feb. 20, 2014, 5:42 a.m.
Blizzard Post

I’m excited to see how the discussions play out with these guidelines in place.

Chris, will they be somehow visible outside the opening post, without you needing to manually bump them every couple pages?

Hi Gulesave,

Sadly I will only be able to update the guidelines through bumps and links )-:

Chris

#127 - Feb. 20, 2014, 12:11 p.m.
Blizzard Post

Hi All,

I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.

I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.

Chris

#130 - Feb. 20, 2014, 12:20 p.m.
Blizzard Post

Hi All,

I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.

I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.

Chris

Would this be the case for Ranger as well? postponed till monday?

Yes. Sorry for the delay.

Chris

#134 - Feb. 20, 2014, 1:38 p.m.
Blizzard Post

postponed 3 times already

Hi Asko,

There is no point in the CDI if the members of it are unable to give it the attention it is due. We make a live game and thus ‘things’ come up. Thank you for your patience and I to am looking forward to being able to giving my full attention to the next set of topics.

Chris

#137 - Feb. 20, 2014, 2:12 p.m.
Blizzard Post

Hi Asko,

There is no point in the CDI if the members of it are unable to give it the attention it is due. We make a live game and thus ‘things’ come up. Thank you for your patience and I to am looking forward to being able to giving my full attention to the next set of topics.

Chris

Chris,

I do not pretend to know your schedule, however, since things typically come up on patch week (that I can tell) would it be a good idea to have a policy of starting CDIs on weeks there is not a patch?

That is indeed a good idea. Patch weeks and the beginning of the year (-:

Chris

#140 - Feb. 20, 2014, 3:08 p.m.
Blizzard Post

I do not pretend to know your schedule, however, since things typically come up on patch week (that I can tell) would it be a good idea to have a policy of starting CDIs on weeks there is not a patch?

That is indeed a good idea. Patch weeks and the beginning of the year (-:

That might work out very well with the idea of having the threads run around 2 weeks.

Patches and CDIs on alternating Tuesdays. Two full weekends snared in each cycle.

Yep good point.

Chris

#141 - Feb. 20, 2014, 3:08 p.m.
Blizzard Post

postponed 3 times already

Hi Asko,

There is no point in the CDI if the members of it are unable to give it the attention it is due. We make a live game and thus ‘things’ come up. Thank you for your patience and I to am looking forward to being able to giving my full attention to the next set of topics.

Chris

Hi Chris,

yeah I understand that things can be hectic in the office at times, it is just that I’m a fractal enthusiast and really looking forward to discussing improving the Fractals See you on Monday!

Looking forward to it to Asko. See you then.

Chris

#144 - Feb. 20, 2014, 3:24 p.m.
Blizzard Post

I think using the format will make up-voting more valuable a metric. Perhaps a note encouraging up-voting proposals before or instead of posting.

The format may increases the opportunity to engage in quote combat. Perhaps quote combat is grounds for post removal.

The format will also speed up the discovery of good ideas. Will we continue to use a summary every 3 pages and if so, who is responsible for compiling? The players or the development team?

Thank you

Hi Psientist,

We should definitely continue to do summaries. As to who does it that’s a good question which we could explore here in this thread? I am happy to do it, but I know that there are members of the CDI who really like doing it to.

Chris

#150 - Feb. 20, 2014, 5:30 p.m.
Blizzard Post

Keep in mind their is a difference between summary’s and the final CDI proposals. Summaries are the collated idea and discussion points every 3 pages and the CDI Proposal appears at the end of the whole thread and puts forward the CDI groups focused proposal for the team at Anet.

Just wanted to clarify for the purposes of our current discussion, which by the way I am enjoying very much.

Chris

#151 - Feb. 20, 2014, 5:32 p.m.
Blizzard Post

I think the responsibility of summary should tend to fall towards the owner of the thread. Maintaining an unbiased summary is work and demonstrates a commitment to the topic.

The downside is ‘Proposals to forward to the ArenaNet team’ constructed by Devs have been misconstrued in the media as definite plans of action. Sort of a super-early “what’s coming soon for GuildWars 2” when that is most definitely not the case.

Having tried it once and collaborated on a second attempt, I certainly agree its work. I don’t think the unbiased part is all that difficult – you don’t have to agree with an idea to record it faithfully. Hitting the right micro/macro tone is the part that’s proven… let’s call it "challenging"’… for me .

Yep regarding misconstrued CDI proposal’s this is still an issue.

Chris

#165 - Feb. 21, 2014, 4:38 a.m.
Blizzard Post

Hi All,

I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.

I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.

Chris

For those who missed info about the timing of the next topics.

Chris

#167 - Feb. 21, 2014, 5:07 a.m.
Blizzard Post

Gee, you are up late, Chris! And on a work night! That’s dedication! =)

Playing Escape from LA and keeping up to date with the CDI thread (-:

Chris

#174 - Feb. 21, 2014, 11:49 a.m.
Blizzard Post

This is rapidly turning into just a rehash of the last process thread.

I understand that no one person has the time to read every single post in every single thread, and some of them are more worth reading than others. However, there is no format or process to eliminate human idiosyncrasy. When soliciting feedback from such a large group of people, it is always going to run the gamut from inspired to inane, and from cryptically terse to breathtakingly long-winded.

What bothers me is the prospect of the process becoming hoops to jump through for an illusion of interaction. “Give us your feedback…but only if ____.” “Tell us what you think, but not if ____.” Not all worthwhile feedback is perfectly-formatted sound bites that look good on paper, and not all perfectly-formatted sound bites that look good on paper are worthwhile feedback. Have we as a species really lost the ability to process written information more than two sentences long?

I really want the CDIs to be more than a paper exercise or a PR gimmick. Maybe we should just kinda…get on with it, lest we end up having the same circular administrative discussions instead of actual dialogue about the game content itself. For Anet’s part, is there scope for an internship of some kind for a person or persons to go through the forums/CDI topics, summarise, and report back on particularly salient ideas?

Hi Laurelinde,

‘For Anet’s part, is there scope for an internship of some kind for a person or persons to go through the forums/CDI topics, summarise, and report back on particularly salient ideas?’

I feel you are basing much of your argument/feedback on assumptions and this is reflected in many of your posts on the CDI. So I will try and clear some of these up for you:

- I do not work in Marketing and this is not a marketing exercise. I am a game designer.

- The CDI is a development tool.

- An intern would not have a thorough understanding of what we are working on or how we prioritize workloads in the studio never mind have a deep enough understanding of the game’s design or the synergistic relationship of the communities play behaviors with said design to extract ‘Salient’ points. This take years and years of experience.

- Therefore it is integral that it is developers who work with the community on this initiative.

-Thus a careful balance must be met to ensure we all get the best out of our time.

- Time therefore is the primary resource of the CDI and I am simply asking that we are more efficient with it.

I hope this makes things a little more transparent.

Chris

#175 - Feb. 21, 2014, 11:51 a.m.
Blizzard Post

Hi All,

I am out of the office today so I doubt I will be on this thread to much.

This said the conversation seems to be winding down. I would appreciate it however if you could take a little bit of time to assist The Lost Witch in answering the questions put forward as this will be valuable to us moving forward.

Chris

#187 - Feb. 22, 2014, 1:09 p.m.
Blizzard Post

Chrissyyyyyyy
What i would like to see in Ranger CDI:

- The thoughts behind the Design of the ranger
- Which builds do devs Play in PvP with Ranger (and yes you Need to say that a lot of devs Play ranger, most People cant believe it)
- The minds of the Balance Team on the current Ranger. I think Chapman already did it after Eagle Eye Bug few months ago.
- Do not allow that Player compare with other classes. I know you already stated it…but some People dont want to understand that every class has its own playstyle.
- Be serious against utopic Balance suggestions. This Community is difficult because they strongly believe…the ranger is the weakest of them all.
- Its absolute needed to Show in CDI the Balance notes for ranger. When the notes are good (probably even with a super duper wombo Combo mega giga buff a lot of ranger will say…“no. too weak”) we will less see People flaming around.
- You will probably know the most suggestions in ranger Forum, something like that “Druid ranger/Staff Ranger”, “Remove pet/Stow Pet for dmg buff” and state ur thoughts…and pls dont use anets favourite sentence “Nothing is off the table”. Please please not!
- The thoughts behind the ranger weapons. I think the most ranger hate themselfes…errrr the weapons of their class… Longbow and Axe main Hand for example.

Chris…i think u know it, but this CDI will be difficult for ur Team.
prepare yourself bro.

Hi Snow,

I would suggest putting the feedback in the thread once it opens. I have read it but it will be worth re-posting it for your fellow collaborators can think about it to.

I don’t see why it will be ‘Difficult’. The CDI is something that we embrace because it connects us with the community and therefore leads to an even better game.

However if the implication is that folks are going to be rude to the team or anything along those lines then the only folks it will be ‘difficult’ for will be the posters who take this approach.

Aside from this I am very much looking forward to reading that CDI (-:

Chris

#198 - Feb. 22, 2014, 7:21 p.m.
Blizzard Post

Wow! Judging from this thread, all CDI threads, except Ranger, will be ghost towns, and all but forgotten.

I hope whoever presides over the Ranger CDI thread is ready for the deluge. Think I will steer clear…sounds like a bloodbath coming. Lol.

I sadly agree, especially if people keep on responding in the same type of “quality”, like they just did in my preperative For Monday- Brainstorming/Sandbox-Thread, which is the reason why I decided to let it get closed by a Mod today…

If everything what you will see in the CDI on Monday are only silly destructive answers like

ohhh, this is OP
Ahhh that is so ridiculous
uhhh, those are insane

then good night.

This are not the people with that you can talk constructively a slightest bit over anything.
What alot of people must understand here in the first place is, that Anet surely wouldn’t make a whole CDI about the Ranger Class, after we the community have chosen this class out to be discussed, if they wouldn’t plan to use the CDI also not too to make some bigger changes on the chosen Class, if that should end up later to be part of the Ranger Proposal to make the class alot better balanced, more fun to play and functionate simply better in regard of its clumsy class mechanic that are their pets.

Because the real only one, who decides over it, what is OP, what is insane and what is really ridiculous or just impossible out of whichever reasons is – ANET
Nobody else.

So if people don’t begin to overcome their biases and to stop with their mentality of the “nothing may touch my beloved things – or I quit” way of bribe thinking, the class CDI will quickly fail.

This kind of CDI will be only successful, if all participants are objective and contructive to whatever for suggestions will be made for the Ranger, otherways the CDI just has only the potential to turn out into a flame wars

Cause if this kind of CDI becomes a great success now, chances are very good, that we will see in future also CDI’s for the other Classes to follow for the to the ranger compared more too strenghtful classes, like especially the Warrior in the first place
Or perhaps before somethign like that gets continued, I’d like personally to see my CDI about Sub Classes first tehe ^^, right Chris ??

Hi Orpheal,

I just wanted to say that I really enjoyed reading your last two posts.

It is refreshing to see the CDI being discussed like a tool (-:

Chris

#213 - Feb. 24, 2014, 11:04 a.m.
Blizzard Post

Locking in preparation for the new CDI Topics. Thanks for your contribution in regard to this topic. See you in the new CDI threads!

Chris