#174 - Feb. 21, 2014, 11:49 a.m.
This is rapidly turning into just a rehash of the last process thread.
I understand that no one person has the time to read every single post in every single thread, and some of them are more worth reading than others. However, there is no format or process to eliminate human idiosyncrasy. When soliciting feedback from such a large group of people, it is always going to run the gamut from inspired to inane, and from cryptically terse to breathtakingly long-winded.
What bothers me is the prospect of the process becoming hoops to jump through for an illusion of interaction. “Give us your feedback…but only if ____.” “Tell us what you think, but not if ____.” Not all worthwhile feedback is perfectly-formatted sound bites that look good on paper, and not all perfectly-formatted sound bites that look good on paper are worthwhile feedback. Have we as a species really lost the ability to process written information more than two sentences long?
I really want the CDIs to be more than a paper exercise or a PR gimmick. Maybe we should just kinda…get on with it, lest we end up having the same circular administrative discussions instead of actual dialogue about the game content itself. For Anet’s part, is there scope for an internship of some kind for a person or persons to go through the forums/CDI topics, summarise, and report back on particularly salient ideas?
Hi Laurelinde,
‘For Anet’s part, is there scope for an internship of some kind for a person or persons to go through the forums/CDI topics, summarise, and report back on particularly salient ideas?’
I feel you are basing much of your argument/feedback on assumptions and this is reflected in many of your posts on the CDI. So I will try and clear some of these up for you:
- I do not work in Marketing and this is not a marketing exercise. I am a game designer.
- The CDI is a development tool.
- An intern would not have a thorough understanding of what we are working on or how we prioritize workloads in the studio never mind have a deep enough understanding of the game’s design or the synergistic relationship of the communities play behaviors with said design to extract ‘Salient’ points. This take years and years of experience.
- Therefore it is integral that it is developers who work with the community on this initiative.
-Thus a careful balance must be met to ensure we all get the best out of our time.
- Time therefore is the primary resource of the CDI and I am simply asking that we are more efficient with it.
I hope this makes things a little more transparent.
Chris