Broken Dynamic Events

#1 - Sept. 21, 2012, 12:07 a.m.
Blizzard Post

I’m starting to wonder if its something wrong on my end, but in every zone I’ve gone through from 50 upwards it seems that 3/4 of the zones dynamic events are broken.

This makes an extremely boring leveling experience being stuck at just doing hearts, collecting mats and grinding mobs endlessly.

Should I report these? Even though they may have already been reported numerous times already.

For a mmo that revolves around these dynamic events, it blows my mind that the above problem has progressed this far.

#10 - Sept. 23, 2012, 8:36 a.m.
Blizzard Post

Hey everyone. Thanks for your feedback and we all greatly appreciate this constructive criticism as you deal with these frustrations.

To respond to this I can say that, yes, we’re aware of the general issues that have been reported with many Dynamic Events and skill challenges. They frustrate us as much as they frustrate you – most if not all of us devs are playing the game right along with you, and these content blockers can certainly be challenging to everyone’s enjoyment of the game experience.

I would like take this opportunity to clarify one thing I’ve seen discussed here on the forums and in game chat. It’s just not true that the higher level or other content wasn’t tested. It was. Thoroughly.

But even with the Beta Weekend Events and our own internal testing, there’s really only so much that we can do to simulate the number of times that events have to run in sequence once a game like Guild Wars 2 goes live. In particular, Arenanet has made iteration one of our key development philosophies which has the benefit of promoting the publishing of better in-game content, but which has the consequence of us doing many builds a day while we’re developing. In many cases the events that are breaking are doing so because of compounding errors that are hard to catch when you’re developing in such a fluid environment. We’re seeing a number of these blocking issues in events that have undergone extensive internal testing, but which have never needed to run dozens of times in a row, because of how frequently we developers were iterating and generating new builds.

We’re working as hard as we can to find and fix the biggest blocking issues, and it’s one of our top priorities to ensure that you can complete each map and play in events without running into these kinds of issues. We sincerely appreciate your patience, and your detailed reports on anything you come across that isn’t working as it should.

#53 - Sept. 30, 2012, 2:53 a.m.
Blizzard Post

Hi everyone.

Thanks for keeping this thread alive as it is important for you and for us. We are aware of the events that remain still bugged and working currently on them. We would like to thank you for your reports, as they are helping us a great deal. We will forward your concerns to the team today.