#210 - Oct. 8, 2013, 11:42 p.m.
Ah, now that the livestream and hair release is out, I can get more in-depth with those designs and follow up on some of the topics I’ve seen brought up here. I can’t talk about everything, of course, but I’ll do my best. For some varied responses:
To answer a persistent query: the beards aren’t something we can make mix and match for the sylvari. On the texture template, the varied ear choices take up that particular slot. So this means that any beards or whatnot have to be built with which face it’s designed. If anyone has a particular design to suggest, I’ll give it a good thinking. No promises, as I’m also restricted to the face area on the template. So a big bushy beard probably can’t happen without voodoo and mai tais.
Trehearne’s design was asked about somewhere. Yes, I did his design. (I know how poplar he is. Heh.) He’s based off of devil’s claw thorns. The shapes of those pods are pretty awesome looking (and they’re not leaf based… wanted some material variety). I wanted to make a cool brooding face that swept forward rather than back with its structures. I thought the pocks in the pods were awesome glow points. And now that I type that again, I remind myself to use more fun patterns with face glows. It’s just that it’s so satisfying to have glow coming from in between layers! An addiction, I know… ;}
Yes, I agree that a lot of leaf shapes are oval. With the fern hair and pinecone, I was trying to address some of this by introducing new shapes. Even the flower hair is really new, as we didn’t have both leaves and petal as a mixed material. I’ve been trying to ponder maple leaves, but they don’t particularly play nice as sparse shapes (you guys tend to like full designs). They prefer to be in clumps. That’s hard to do without looking like a raked pile of leaves. Still chewing on it, though.
Other textures I’d like to play with are long grasses, curly vines, weathered leaves and more flowers. The flower hair design was changed up for the male and female versions: I know it’d be a shame if the strapping young lads were denied flowers! However, the blossom design alone really wouldn’t sit well on them. So I thought the more tarzan/rockstar bud design solved that issue… still a flower, but tailored for him. ;}
I see mentions of fruits and nuts. This is a new category of material that I’ve been pondering and haven’t quite settled with it. While the visual idea is lovely, I’ve always pictured the sylvari to be the fruits of the Pale Tree. For fruits to have fruits of their own… not sure that works just yet. It may be a matter of weighing anatomy righteousness against the fashion notion that most people won’t care and just want the cool factor. Hehehe, oh you guys! One day you’re in, the next day you’re out, eh?
Oh yes, curls. I had an old Shirley Temple design way back before the redesign. It was on my character panel for PAX a few years ago. So many possibilities with this… and the cloth physics should prove quite fun! …Or a nightmare with the collapsing polies during jumping animations. Ah, such is art.
Finally, out of curiosity… Zeefa, could you be more specific? I know you wanted a short mohawk from a previous post, but what about the new hairs didn’t work for you and what kind of hairs are more interesting to you? I can’t promise it’ll get made, but I always try to take feedback into account.
Keep up the great posts and sketches, guys! I love seeing what you guys do and it’s always a great window into some of what sylvari players want.