Boost the Inflation

#1 - Sept. 6, 2014, 3:33 a.m.
Blizzard Post

So my theory here is that Arenanet, with that new september patch, is trying to boost the inflation that already begun, to act very dangerously, around 6 months ago in the game.

For those who don’t know, the inflation is the process in witch prices gets higher, on most of the most used goods, like T6 & precursors in our game.

Now why do I say that Arenanet is trying to boost this inflation, let’s look on how (we will look at their motives later). Well that new September patch brings another way, for players, to buy the limited amount of goods, by so creating a demand that exceeds the offer, thus making the prices go higher.
Mini pets in wardrobe, collections, new trading post, everything is done in this objective (may it be intentional or not) to boost the inflation.
Why does the offer doesn’t goes up as fast as the demand? Well that is simple, in a perfect world, may it be IG or IRL, the primary goods can be harvested from known locations, as we are talking in game these locations shouldn’t be under any rules, so you can harvest as much as you want (IRL it’s different : there is a limited amount of materials on earth – but a quantity so high that this is not a factor that affect the inflation in such a little time). That is in a game that would understand the economy, but in Guild Wars 2 it’s different. Indeed there is no “farm spot” or those are very limited (by the farmcode), for primary goods like T6 mats – this is why the offer cannot substain the offer on this game that has 2 years old.

So we have seen that Arenanet is trying to boost the inflation, we have seen that the offer cannot substain the demand and why.
Now we are going to look at the motives they could have for doing so. And why, as a player, you don’t want this to happen.

Higher prices can drive players to stay in game more to get those goods, struggling to gain money little by little to buy something out of price.
This in my opinion is the main motive for boosting the inflation. This is not something that I, as a player, and YOU, as a reader but also a player, want to happen.

You don’t want to be used like that to stay in a game. We want to play a game that entertains us with new content, or hard content that puts a challenge – not something as stupid as doing the same things everyday to get a little money then struggle with that to substain yourself.

I hope I have opened your eyes on a critical issue that will slowly degrades the game if Arenanet doesn’t boost the economy, as a player based economy.

#7 - Sept. 6, 2014, 1:33 p.m.
Blizzard Post

Nothing in the original post makes any sense.