I’m wondering if this is in the works.
My main concerns are
1) will xp be split between all groups involved In the kill/capture this rewarding smaller group play or will it work like currently where everyone gets equal rewards and reinforce the large groups being the safest, fastest reward, best/only tactic meta we have currently.
2) objective cape tiring is worth wxp we know but will npcs be worth wxp? I hope not since it would let people farm wxp off of guards.
3) what is tied to these ranks?
4) will the system have a timer to make you worth no wxp to someone who has killed you recently to deter people from kill traiding?
Really 1&4 are the most important to me. I’m hoping that wxp will be split so smaller groups get a better reward for taking a kill, camp or keep with 5-10 compared to 40-50. (Ex. Kill is worth 100 wxp group of 5 split it and get 20 wxp each, group of 40 kill same guy all groups have one person “tag” target everyone gets 3 xp [2.5 rounded up]). Also kill swapping is garbage and should be discouraged.
