Better cap point UI

#1 - July 6, 2014, 2:28 a.m.
Blizzard Post

in order to ease the YOLO queue experience I think there are a few QOL changes that need to be implemented to the UI. Perhaps the most pressing one right now is a better UI to indicate what which points are capped, and who is capping them… something like the attached example would work.

example explained:

  • We want to show all nodes and their current capture progress. This will make it easier for teams with lack of coms to better understand the situation in each of the nodes on the map and whether or not they should rotate to each node.
  • Quarry capped in Blue’s favor (lighter tone indicates Blue still generates point from this) and being decapped (indicated by left arrows)
  • Graveyard is neutralized (indicated by the white/clear background) and is being capped by Red (hence the red filling with right arrows)
  • waterfall is uncontested and neutralized (no arrows & clear fill)
#3 - July 6, 2014, 2:39 a.m.
Blizzard Post

This is a pretty good suggestion. It would be nice to have a capture point separate from the rest of the game that has some PvP bells and whistles. In the mean-time, you can get information in these ways:
Icons at top of screen is absolute ownership: Blue means blue team is getting points, white means no-one is getting points, etc.
The color of the ground decal is who currently has capture progress, but does not indicate ownership.
The color of the ring around the capture point indicates who is making capture progress.
Example: Blue icon at top, half blue ground decal, red rings. Blue owns the point, red is decapping, and is halfway to neutral.

Though there are ways to get more information, its confusing. What other ways could capture points be more clear? Maybe giant +1’s in blue or red floating up from the capture pointer in-world?