Best trailer ever!

#1 - Nov. 19, 2013, 9:41 a.m.
Blizzard Post

My opinion of course, but this is one of the best GW2 trailers I’ve seen to date. Absolutely brilliantly done! Trailer team, take a bow, you’ve earned it.

#20 - Nov. 19, 2013, 12:05 p.m.
Blizzard Post

Thanks for the nice comments guys.

Here are some “behind the scenes” facts about this cinematic:

The cinematic was built as a prototype for the new video playback technology.

It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematic trailer until there was a big update to the Fractals.

The 3D character models are (pre)rendered in-engine with our model viewer and matched up with cameras in Maya and After Effects.

While I have special place in my heart for the original GW2 in-engine cinematics (such as the Dugneon Catacombs flashback…a cinematic that I reworked 4 times over the course of development) These new types of pre-rendered videos allow us to work faster, increase the quality, and they perform better on more peoples machines.

There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.

Thanks again!

#34 - Nov. 19, 2013, 1:45 p.m.
Blizzard Post

There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.

I just hope that if/when you add more cinematics to the game you will take care and make them

(a) not pop up in the middle of a fight / action sequence causing you to die instantly when the cinematic ends (*cough*volcanic fractal*cough*)
(b) be skippable so we don’t have to wait 5 minutes for Mrs. Lionguard to explain to Caithe how much help they need dealing with lolscarlet over and over and over again.

(a) I cant answer this as it is a design issue with our scripting system. The cinematics team only handles a few of the flyby-camera-style cinematics. I can take a look at this-
(b) all our cinematics have the ability to be skip-able. Sometimes someone forgets to flag a cinematic as skippable :0

When a scene is scripted out there may be triggers that NEED to happen in order for a set of events to play out the way they were meant to be. If we allow players to skip this type of cinematic, then it can unravel scene, spawns, and such. I’d love to have a fix for this…but players may have to bare with it for the time being. I feel your pain.