Berserker Stance Duration Doubled.

#1 - July 9, 2013, 8:22 a.m.
Blizzard Post

https://www.guildwars2.com/en/news/july-9-content-release-notes/

Warrior:

  • Berserker Stance: The duration of this skill has been increased from 4 to 8 seconds.

….Wait, isn’t this actually a huge change?

With Berserker Stance granting 100% Cond. Duration Reduction, having it go from a measly four seconds to eight seconds…might actually be something to look at.

Understandably people could food and rune towards a high enough value for Condition Reduction, but eight seconds people, EIGHT seconds!

You may now converse.

#20 - July 9, 2013, 12:48 p.m.
Blizzard Post

not sure if its better than signet of stamina (i use signet traits also)

Its every 36 sec full condition remove..

Berserkers stance is on 60sec cooldown for 8 sec.. necro will see you activate it and just wait for 8 sec and bam spam you after..

Also gain adrenaline issnt needed anymore (you get more adrenaline than you can use your burst normally)

The necro can “wait” 8s, but how is he going to wait while your closing on him (completely immune to any movement impairing conditions he can put up, and fear as it counts as a condition) and start bashing his face in?

This is a big buff IMO, if it’s off CD I see this as a realistic way to stomp d/p thieves and necros alike. Not to mention the ability to actually get on a point and cleave for a while instead of waiting on the sidelines for someone to step out of the mess of AoE.

ok so if i use berserkers stance its also the same as stability?
Does it ignore CC? if so i think i change my stability signet for berserker stance and keep my signet of stamina also..

I have to test this stance more..

Berserker Stance only prevents condition based disables such as fear from being applied to you while it is active. Disables like stun or daze will still hit you.