Being efficient in dungeons means less reward?

#1 - Sept. 26, 2012, 3:15 p.m.
Blizzard Post

Am I reading this right?

https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Patch-9-25-UPDATE-9-26/first#post262636

All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.
Jon

So if your guild who runs dungeons all the time, takes time to learn them and becomes very efficient at running them at a fast time because they all know the mechanics of the dungeons, we get rewarded less for it?
How does this make any sense?

Isn’t the whole point to get GOOD at dungeons so you can run them faster?

What do you want us to do? Purposely wipe or take our sweet time going thru them?
I am really confused here and this kind of system does not make any sense!

If I am wrong, please tell me!

#5 - Sept. 26, 2012, 4:34 p.m.
Blizzard Post

A bit of misinformation I am seeing in the threads is that if you complete a single dungeon in ten minutes, we’re going to punish you for it, as though we are punishing you for being “too good” at it. This is not true.

Our DR system combats repeated runs, and has a global presence as well effecting other dungeons. So if you run multiple 10 minute dungeons, back to back then you are going to get hit with the DR system no matter which paths you choose.

However the notion that your group will be punished for clearing any single dungeon in any amount of time is incorrect. Running through multiple speed clears back to back will result in the DR system influencing your rewards.

#8 - Sept. 26, 2012, 4:39 p.m.
Blizzard Post

So basically what Robert is saying; is that we can only be good at one dungeon.

… No comment.

You can be good at all dungeons. Just don’t run them back to back in rapid succession.

#18 - Sept. 26, 2012, 4:49 p.m.
Blizzard Post

He said that you can be fast, but only be fast in one dungeon within a certain period of time. If I want to do all 3 paths of a dungeon; assuming I’m good at them I’ll be punished if I do the other two paths too quickly after the first path?

If I interpreted that correctly; that is beyond pathetic.

You have concerns and questions, which is why I am answering them to the best of my ability without divulging the full mechanics of our DR system.
To answer your most recent question, No, you would not honestly get punished with our DR system for that. Hitting the same path 2-3 times in rapid succession would result in DR influence, but hitting different paths quickly won’t initially draw the influence of the DR system. That being said, there is a limit to the amount of paths you can run in a period of time before global DR kicks in.

#31 - Sept. 26, 2012, 5:01 p.m.
Blizzard Post

Well hold on here.

Nobody actually knows the amount of DR the system currently puts on the players. There is a bug at the moment which is screwing things up, so before you all start going in to a rant, lets just wait for the bug fix first?

Correct. People can speculate about the timing involved and how it works – we will not be divulging this information since it opens the system up to people finding ways around it. While we are confident in the system, we are doubly confident that people are amazing at finding holes in systems and breaking them.
The system is currently bugged, and is treating people unfairly. We’re actively working on it.

#57 - Sept. 26, 2012, 5:34 p.m.
Blizzard Post

Plain and simple this system is a safety net for stopping crazy farming when people find exploits that make each run super fast. We are also addressing those loopholes, but that takes time and new ones might always be discovered. If you and your group do the dungeons without skipping large sections and run different chains this system shoul(bugs aside) never impact you.

Addendum for clarity, super fast means < 30 minutes, and even then you must hit that speed multiple times in a row before you start seeing any impact.

#163 - Sept. 27, 2012, 7:30 a.m.
Blizzard Post

Plain and simple this system is a safety net for stopping crazy farming when people find exploits that make each run super fast. We are also addressing those loopholes, but that takes time and new ones might always be discovered. If you and your group do the dungeons without skipping large sections and run different chains this system shoul(bugs aside) never impact you.

Addendum for clarity, super fast means < 30 minutes, and even then you must hit that speed multiple times in a row before you start seeing any impact.

Thanks for the reply Jon, and thanks for giving a time. However, my group just did a legit maggs run and a legit AC path 2 run in 25 minutes each. Of course with the bug we all got different rewards but i will post that in the proper forum with times.

They were not death free runs and we didn’t feel like we did them as fast as we could have, so when we bring our “A” game we will basically be waiting in front of the last boss room for 10 minutes to make sure we get full rewards….not fun. But, I guess if the system starts to work like you hope and it takes multiple sub 30 minute runs in a row we should be fine.

I will also be posting links to the 2 runs we just did(as soon as they are uploaded) to prove we did them legit.

Thanks and i hope a fix is on its way soon.

Thank you this is excellent info. We would like dungeons to be legit hard enough to take closer to 45 mins but if we can’t accomplish that goal we can look at the speed clear times from non exploiters and easily adjust the system. The goal is that hardcore farmers don’t even see this thing but only exploiters. We will keep working towards that goal.

Jon