#1 - Oct. 16, 2013, 8:11 p.m.
After the patch, it feels that basilisk venom lasts slightly less long than before. Has it been stealth nerffed?
After the patch, it feels that basilisk venom lasts slightly less long than before. Has it been stealth nerffed?
Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
-Karl