Basic Tips for tPvP

#1 - Nov. 17, 2013, 11:05 a.m.
Blizzard Post

This thread is intended for sPvP beginners. My tips might seem obvious, but they are mistakes I see made over and over again by beginning and intermediate players (as well as myself!).

If anyone else has basic tips they would like to see added, let me know!

Tips for fighting:

1. Stay Moving: I cannot count how many times I see inexperienced players come to a complete stop to try and execute a skill combo. If you watch high tier players, it’s easy to notice one thing: They never stop moving unless they have an overwhelming positional advantage. Stopping moving while fighting is giving your opponent license to unload any skill he wants on you.

2. Watch Your Opponent, Not Yourself!: Watching your action bar instead of watching your opponent would be like trying to win a fist fight while looking into a hand mirror. To become proficient at fighting, you need to feel comfortable enough with your action bar and your keybinds to be able to be watching your opponent while you execute your skills.

3. Learn Your Specific Build: This point ties into the above points. If you haven’t played a lot with your build, you will have to look at your action bar to know what skills you can use. That puts you at a great disadvantage. Playing a build for a long time helps you to learn to nuances of it to a greater degree and be more effective.

4. Keybinds Are Important: It’s essential to find keybinds that are comfortable and work for your playstyle. These keybinds should allow you to be moving at all times while using any skill in your kitten nal. You also need to learn them well enough so that you never need to look at your action bar.

Tips for beginning tPvP:

1. Don’t Stand On One Point: Although capping and aggressively guarding one point seems like it might be a smart thing to do, it’s almost always preferable to be moving from one point to the next helping your teammates. The goal of conquest is to create uneven fights by winning 1v1s and 2v2s and then pressing your advantage to other points while your opponents are respawning.

2. Know Your Role: Knowing your role basically means knowing what your build and you are best at. Builds like spirit ranger and condition necromancer are best at mid fighting and home point defense due to their low mobility and AoE/support abilities. Highly mobile classes such as thief, warrior, and engineer are great for decapping points and briefly aiding the middle might. You would never want to fight at mid all game on a thief, but on a bunker guardian, that would be perfectly acceptable!

3. Far Point Is Dangerous: Unless you are sure of what you are doing, running far point is almost always going to be a negative for your team, especially if you are a beginner. Far point is always going to have passing enemy respawns and you will be isolated from the rest of your team. Losing a 1v1 on a far point allows the enemy to send one extra person to attack another point and can potentially wipe your whole team.

#5 - Nov. 17, 2013, 6:05 p.m.
Blizzard Post

Nice post, Infantrydiv. I knew you weren’t all that bad.