Noticed a couple different issues with different parts of the audio since the latest patch.
~ There is no longer any sound effect made when you sheath your weapons. You still get a sound when you ready / unsheath them, but none when sheathing them oddly. Minor issue, but a bug none the less.
~ Some enemies seem to be playing their sound cues late or not at all.
I’ve been running through Southsun Cove regularly over the past few weeks to make some extra money on resources, so I’ve gotten pretty used to some of the sound cues the enemies make when they attack. Stuff like the Young Karka making a screeching noise before they launch their water projectile barrage, or the Veteran / Champion Karka making a swooshing noise when they jump for their stomp attack (not the sound they make when they land because by then its too late, but rather the sound they make when they first jump). Sounds like those are pretty important for properly dodging their attacks as you go past. If I run close to a Young Karka and hear the screech, I know I need to dodge incoming projectiles.
But since the recent patch, I’ve been taking a lot of projectile hits before I ever hear the screech from Young Karka, and sometimes it never happens at all. Ditto with the Vet / Champ jump sound effect, sometimes I’ll get hit (and in the case of the Champ, downed and likely killed) before I ever hear the sound cue that I’ve been using to dodge.
Other times it works as it should, so that leads me to suspect its a bug and not an intended change.
