Asura - Beta Test - Impossible? (there are spoilers)

#1 - Oct. 17, 2012, 7:06 p.m.
Blizzard Post

I have an Asura Engineer and an Asura Warrior. Neither of them can get past the Beta Test portion of the Infinity Ball story line.
The Veteran Destroyer Harpy can one shot both of them. Actually it takes two shots on my warrior until I’ve died enough times for my armor to start degrading.
It kills Shodd almost immediately and both of the peacekeepers that I run past.

How can I possibly survive this with level-appropriate equipment?

I tried using pistols, rifle, and grenade bag with my engineer, dropping healing turrest or rifle turrets when I can.

For my warrior, I’ve tried rifle, shortbow, axe & shield, mace & shield, axe & axe and a few other combinations that all failed. I used the bolo just so I could have time to run away. It didn’t help.

I need better strategies. What else can I do?

#2 - Oct. 17, 2012, 7:16 p.m.
Blizzard Post

https://forum-en.guildwars2.com/forum/game/story/Asura-Personal-Story-Beta-Test-is-overtuned-or-bugged/first#post297715

I’ve done it as both a thief and an ele. (And no traits.)

#4 - Oct. 18, 2012, 10:42 a.m.
Blizzard Post

I’m not sure what to tell you. I just completed the story step as both a warrior and an engineer to make sure I wasn’t relying on specific class skills. (I usually play a thief.) Zott can take 2 fireballs before he’s downed, making sure he’s in front of the portal when the harpy appears is key. With warrior, I just got close and meleed the harpy to deathwhile Zott tanked (and eventually he went down with the harpy at 10% health.) With engineer, I dropped both of my turrets (rifle and rocket) and shot the harpy until Zott was defeated, then watched for the fireball and evaded out of it. Even with a direct hit, my engineer still had about 20% of his health.

#6 - Oct. 18, 2012, 12:38 p.m.
Blizzard Post

I’m going to have to respectfully disagree. I’m not using a “super-tweaked build” or “l33t strats”. When I test, I use a character of the same level as the story step, with equal-level blue armor, no insignias or traits, and no utility skills that I wouldn’t have access to yet. My common test char is a thief that’s based on my “live” character, that’s designed to fight veterans and complete skill challenges with minimal help. As I’ve stated, I also looked at this story step with both an elementalist and an engineer, neither of which are classes I play very often, so I know I wasn’t using advanced tactics with them. I don’t think it’s unreasonable to expect players to adjust their traits/weapons if they find a story step is too challenging.