API Changes with upcoming WvW changes?

#1 - Sept. 6, 2013, 1:32 p.m.
Blizzard Post

So I was wondering if there are any changes to the way the WvW API works with the upcoming changes to League play and the objective changes.

If so, will we be able to get a preview of them before they actually go live so we can fix our applications and wrappers?

#3 - Sept. 13, 2013, noon
Blizzard Post

There won’t be any API changes for WvW Season 1 or the new Ruins objectives in the Borderlands.

However, there will be some new data related to the Ruins in the match_details and objective_names resources.

These are the new objective ids you’ll be seeing in the resources:
62: Red Borderlands’ Temple of Lost Prayers
63: Red Borderlands’ Battle’s Hollow
64: Red Borderlands’ Bauer’s Estate
65: Red Borderlands’ Orchard Overlook
66: Red Borderlands’ Carver’s Ascent
67: Blue Borderlands’ Carver’s Ascent
68: Blue Borderlands’ Orchard Overlook
69: Blue Borderlands’ Bauer’s Estate
70: Blue Borderlands’ Battle’s Hollow
71: Blue Borderlands’ Temple of Lost Prayers
72: Green Borderlands’ Carver’s Ascent
73: Green Borderlands’ Orchard Overlook
74: Green Borderlands’ Bauer’s Estate
75: Green Borderlands’ Battle’s Hollow
76: Green Borderlands’ Temple of Lost Prayers

The attached files are:

  • A close-up screenshot of the new Borderlands map showing where the Ruins objectives are located.
  • All the Ruins icons in red, blue, green, and neutral colors.
#27 - Sept. 25, 2013, 12:08 p.m.
Blizzard Post

I’ve posted about this “neutral” bug on another thread: https://forum-en.guildwars2.com/forum/community/api/WvW-Ruins-after-Patch

In short, the WvW team is planning a fix, but I don’t have an ETA at this time. Thank you for the report.

#29 - Sept. 26, 2013, 2:50 p.m.
Blizzard Post

The best way would actually be to provide all the WvW icons via the https://api.guildwars2.com/v1/files.json API

Yes, we are going to expose these via the files.json API fairly soon.

Nobrok, is this also what you are waiting on when you ask, “any word on getting the other icons”?

#31 - Oct. 2, 2013, 2:03 p.m.
Blizzard Post

Is there any way to know who has the bloodlust bonuses? Do we need to monitor it ourself ?
The buff changes owner when another server keeps 3 points for 2 minutes.

When the October 15th update goes live, the match_details resource will include Borderlands Bloodlust information in a new “bonuses” array. The format looks like…


"maps": [
    {
      "type": "RedHome",
      "scores": [ 80148, 7022, 18582 ],
      "objectives": [
        { "id": 32, "owner": "Red", "owner_guild": "277CCE76-6254-4CF2-8A2D-15A30B7110BD" },
        { "id": 35, "owner": "Green" },
        ...
      ],
      "bonuses": [
        { "type": "bloodlust", "owner": "Red" }
      ]
    },
    ...

Every map object will have a bonuses array. In maps which are not providing any bonus to any player team, that array will be empty. So the bonuses array will empty on the Center map, and on any Borderlands map which is not providing the bonus to one of the Red, Blue, or Green teams.

The frequency of match_details updates will be the same as it is now.

#34 - Oct. 7, 2013, 12:39 p.m.
Blizzard Post

Narax:
After the October 15th release, Ruins capture points will properly return to “Neutral” in the match_details resource when they naturally decay to a neutral state.

Nabrok:
The Supply Camp, Tower, Keep, and Castle icons are handled differently from the Ruins icons. The Ruins icons we have in all three team’s colors. The other icons are greyscale, which we then colorize in code. Since the files API doesn’t support the same sort of colorization process, making these other icons available will take more time (no ETA).