Anyone enjoying new match making?

#1 - Nov. 14, 2013, 12:27 a.m.
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Feels like its just taking 2 players with decent MMR, splitting them into the 2 teams and then filling the rest with anyone else regardless of their MMR. so its basically creating teams with a mix of dedicated players who want to PvP and people who are just learning to PvP.

The amount of leaver/afk is absurd, and they are mostly players who stayed off the ladder for those exact same reasons.

Personally, I hate the new matchmaking system. now not only you have to deal with the terrible balance and who’s running the most cheese ( wars, rangers ) but now who has the better noobs. it’s pathetic

Anet is improving the game, but somewhere along the path they forgot how to make it enjoyable

#9 - Nov. 14, 2013, 3:16 a.m.
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matchmaking for us:

we see other high ranked teams playing , try to queue when they are about to finish their game, then we are waiting 7 minutes, the other top 30 team gets q pop after they are 5 minutes in q, we get pop after 12 minutes for a 500-0 game every time.

This is in solo queue?

#56 - Nov. 16, 2013, 11:08 p.m.
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The main problem is proud… Imagine if you create something that is complex and you think it’s very nice in theory but it doesn’t work, would you let go ? Would you stop the MMR system on solo queue and let it random ?

Well, no one on the team created the MMR system. It would pretty simple to make solo queue just a pure queue with no matchmaking at all, but then it would not be much different than hot-join except it would have a leaderboard based off something, probably wins.

solo arena is supposed to be SOLO, so it should be random, play with noobs, veterans, medium players, whatever, just enter and play… The best solo player is the one that can win more, regardless teammates or enemies…

A leaderboard based on wins is going to have most of the same problems as a leaderboard based on MMR, namely that your progression would be heavily influenced by the teams you get. This would mean, at best, your progression would be simply be a measure of who plays the most.

Does anyone want a leaderboard based only on the amount of time played?

#59 - Nov. 16, 2013, 11:58 p.m.
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Also you could use MMR to place people on leaderboards but not on matchmaking.

Are you being sincere? You’re suggesting we don’t use the match making rating (MMR) for matchmaking but you think it would be okay for the leaderboard?

#85 - Nov. 18, 2013, 1:08 p.m.
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Justin are you able to tell us the specifics of what the MMR is based off of? This will give us a better idea of how we’re being placed on teams and what the game is looking for in order to place us. It will also help us make suggestions for better improving the system to help ensure a better solo queue experience for the majority.

We use Glicko2 for our MMR. When updating your MMR, we base it off the average MMR for the opposing team.

The current matchmaking will find 2 sets of 5 players that have are within each others MMR range. That range expands the longer a player has been waiting. Once all 10 players have been found, it will take those 10 players and form 2 rosters by shuffling players by rating (03478 12569.) It does not go out of its way to find low skill players, and does not factor in PvP rank or leaderboard rank at all.

Future matchmaking will go one step further and grab all players within range and use a scoring system to find the best quality match possible with those players. This means we’ll be able to do things like limit number of professions/builds, and more.

The most likely culprit for low skill players being matched is their default placement on the curve, and several ideas are being discussed on how to best handle that.

#88 - Nov. 18, 2013, 1:51 p.m.
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And what about the rerolls? People will still be able to reroll another class or change their build before the game start? Or, do you want to block professions/builds composition after people click “go now” ?

This is something we could do. I don’t know how well received that would be though. Maybe if we provided a preview of what the team looks like and let you back out before committing, at the cost of losing your position in the queue. At that point it would be much easier to replace you.

#90 - Nov. 18, 2013, 1:55 p.m.
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This could push some players away from PvP as they like to log onto other characters to PvE while the queue pops – forcing them to sit in queue and do nothing isn’t a very good system.

We would give you a window of time to allow you to change characters. You just wouldn’t be able to do it after committing.

#92 - Nov. 18, 2013, 2:03 p.m.
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However from what I hear there are people in EU who know how to check their solo queue roster. They could easily ask a teammate what’s on the other team before entering and adjust that way – something to look into.

Already got you covered. We’re not even going create a game instance until everyone has committed.

#94 - Nov. 18, 2013, 2:23 p.m.
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how i said before overpopulated classes in soloQ should be fixed by balancing team and not a filter

The scoring system I mentioned is not a filter. We don’t want to force players to play something else in order to play, we just want to provide as much balance as we can given the population at any point in time. This could mean a couple things that some people won’t like, especially during low concurrency, matches may resemble what they are currently and professions that are very popular will wait in line a bit longer than everyone else.

#97 - Nov. 18, 2013, 2:29 p.m.
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ye i understand this but how this point system should work?

i mean whats wrong with engi defending homepoint and another engi make farpointassaulter?

I doubt we’d do anything that fine grained. We just want to prevent making teams that are all warrior or all bunker, etc..

and plz understand im not against this^^ i just throw in my arguments before its to late^^

Don’t worry, I’m going to make a blog post and forum discussion about it before we make any final decisions. I’m also designing the system so it can be tweaked without having to go through our normal release cadence.

#101 - Nov. 18, 2013, 4:27 p.m.
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so i will always get on the least played class to get a fast q pop / get on the good team and then swap before match starts?

Yep, we’ll definitely have to worry about things like this. My hope is that we can find and solve these things together. Really looking forward to it.