Any other Guild Wars1 players disappointed with the changes of GW2?

#1 - Sept. 6, 2012, 12:08 p.m.
Blizzard Post

Any other Guild Wars1 players disappointed with the changes of GW2?

I know I am. The crafting system is a pain in the butt. There was nothing wrong with the old way; Take required items to NPC and pay cash to get new armor, weapons ect.

Waypoints. Why do they cost money? I can understand if they cost a fee to travel huge distances (aka between different map sections), but to cost money when I am traveling within the same map area is ridiculous. Especially when you die. When you die, it should give you the option to go to the nearest discovered waypoint for free or pay to go to a different one.

Ingame cash. I found getting cash to be really slowed compared to the first game. On my 4th day of play and it took a really long time to even reach 4 silvers. Losing cash to waypoints and armor repairs.

That brings up my next complaint. WTF is with armor damage? Die one or two times and your armor becomes near useless. This and the hoops you have to jump threw for crafting are my biggest turn offs of the game. Why have this at all. It is a pointless game aspect, designed to slow down no-lifers (those who sit on the game 24/7) and all it does is slow the progress down of legit players.

Anet if your listening, bring back the simple crafting of Guild Wars1. Ditch the armor damage or make it take many deaths to break armor. Make this game more enjoyable to play. Did you guys and gals really think copying the worse aspects of the kitteny MMOs would make GW2 a good game? Cause you were dead wrong.

#6 - Sept. 6, 2012, 12:21 p.m.
Blizzard Post

Hi,

This forum section is not for suggestions and/or game feedbacks.

As these sections are not opened yet, I’m closing this topic.

Thanks for your understanding.