#56 - Oct. 11, 2014, 10:08 p.m.
Some of you pointed to the Season 2 image and said it wasn’t enough to excite you about the season. Some said we should use “teasers.” But isn’t that image precisely that? A teaser? 
Ok, let’s talk about this on a personal level. Share your thoughts or desires, not what you gauge to be the thoughts or wishes of the whole community.
I’ll start:
I love books. But I never read the slipcover or the back of the book. Why? Because usually it says too bloomin’ much! I don’t want to read something like, “Ingrid takes a vacation in Crete and meets a mysterious stranger who isn’t all he seems to be, which she discovers when checking the lining of his suitcase and finding four passports in four different names all containing (insert imagined gasp here) her new lover’s photograph! What will Ingrid do? What will she do?”
Well, I’d have to read 100 pages to catch up with the whole “phony passport” thing, but during those 100 pages, I’m thinking, “So when is she finding out that Pierre is a scoundrel?” And everything is colored by what I know, and the whole story-telling experience is diminished.
Oh, and I don’t even want to go into the whole “I saw a trailer at a movie, and every good joke and/or pivotal scene in the movie was telegraphed in the trailer.” That’s not good teaser-ing — that’s giving away the store!
A teaser has to be carefully devised — for a book, a movie, a game. I find the portal and the date to be enticing. Others here do as well. It’s ok — your mileage may vary. But I don’t think we (as devs) want to go the way of TMI for upcoming content because that takes away the joy of discovery and the sense of wonder that everyone will experience as they play the new episode.
Again, just a personal opinion, but as you can see, something I have thought about quite a bit!