Personally, I like Skyhammer very much. Zerging is less effective thanks the to annoying Canon user and jumping pads, and thus encourages teams to come up with alternative strategies.
I am well aware of a community of players (not all players), who are anti-Skyhammer in SoloQ. Well, quite simply it is time to stop this nonsense. If you’re not already aware of the one all important quality that is expected of every good player in PvP, then let me enlighten you: adaptation!
The very best PvP players are very good at adapting to their opponent(s) and to the map— simple!
Skyhammer is clearly unique for many reasons and it is important for those who feel that they are at a slight disadvantage to find ways to maximise their skills when faced with an opponent who has the ability shunt you off into the abyss. Arenanet has already listened to some of your concerns and have implemented barriers on the edges in strategic locations. Therefore, it is time to allow your mind and skills to mature, but they can only do that through adaptation to both the environment and your opponent(s).
Consider this, I am sure that ArenaNet will invent more “controversial” conquest maps, but I am looking forward to adapt to them.
Regards and have fun.
Candar
