It would be neat to see more mini-interactions in WvW. I have much more fun roaming and fighting in smaller skirmishes than watching or being steam-rolled by huge “zergs”. The more small activities there is to do, the better. Something like supply-runs would make things a little more interesting.
Imagine that you, as a player, could pick up a bundle of supplies from a supply camp. How much supply is in the bundle would have to be decided; not too much. You would not be able to use your normal skills while carrying the bundle, and perhaps you would also be immune to swiftness. Your goal is then to carry the bundle to a tower or keep, at which point you get some WXP. You can, at any time, drop the bundle to fight, but other people can pick up (or maybe destroy) the supplies laying on the ground. Successful drop-offs would be added to the supply at the destination.
Using a waypoint while carrying a supply bundle would drop the supply on the ground.
I think an activity like this this would add an interesting dynamic, without taking away the importance of dolyaks. Teams would have to decide if it was worth devoting resources to running a little extra supply, how many players should carry it, and so on. When roaming with few players, it would also be a fun alternative activity that would give people more reasons to spread out and fight.
There are many nuances and additions that could make this really awesome.
