After seeing countless posts about how hard it became we decided to finally check it out with our team (as we normally do CoE + TA + CoF + FotM daily) .
I’m sorry but what the hell do people complain about? It became easier everywhere:
1) Kholer can no longer one hit you, you can mess up every time and walk away every time, even the monsters he spawn are a joke and die instantly. I want the old version back, atleast he was more fun.
2) The final boss can’t again kill you at all, especially at path 1 you just circle around him and he won’t even scratch you. Have everyone use their boons properly and you can literally faceroll him. The other paths are no different if everyone knows how to use dodge properly.
I’m sorry but this dungeon is still a joke when it comes to difficulty. I was chatting and watching a movie while doing this dungeon.
Robert, can we please get a real difficulty or “hard mode” added to the dungeons? The explorable content was meant for the raid orientated people, so where is the difficulty? When I’m doing a dungeon I want to feel the tension of it. I want to be pushed to getting every last bit out of my class at every encounter and after finishing the dungeon I want to feel that I actually accomplished something and not wonder what dungeon I will faceroll next.
The above information counts for every dungeon in the game at the moment, even Arah Path 3 after the Dwayna priest nerf.
Can you please stop balancing around the unskilled people and add some difficulty to the dungeons?
p.s. I play ranger and thief so don’t even try to come up with an excuse that I play one of the stronger PvE classes.
