Are their hitboxes already working as intended? I still keep missing/obstructed in the smaller ones even if I circle it around spamming AOEs.
After a small conversation with some guildies I realized that the problem is worse with ranged weapons. The bigger ones get all the hits even if I stand still, so there may be a problem just with the smaller ones (the ones that spawn while you protect the scholar and the two crystals). It makes the battle infinitely more annoying for me as a Thief, since it’s almost impossible to hit the burrows with pistols across all these mobs and the shortbow single-target damage is not that great in a dps race.
We are able to get to the end fairly easily, but it’s still something odd and frustrating. Can a dev give it a check?
