A meter to measure workrate?

#1 - Nov. 6, 2012, 12:27 p.m.
Blizzard Post

Ever been to a dungeon where u play hard as ever to finish a dungeon efficiently just to see a random player who joined your party and simply press autoattack the rest of the fight? How I wish this game would make a meter to see dps, heals, etc. to measure workrate of players.

#4 - Nov. 6, 2012, 2:39 p.m.
Blizzard Post

A lot of abilities are condition based. I personally play a ton of ranger shortbow, which has an auto-attack that is glorious (even after the nerf). My other skills are very situational on the short bow: A cripple to slow down a chaser, a poison spread to lower healing over multiple enemies, a daze, and a dodge/swiftness. There no sense in blowing all those things, and just through smart positioning and auto-attacking, I can put out bunches of condi-DPS.

I don’t imagine we’ll implement something that allows you to observe another player’s “work-rate” because with all the different ways to make and play a character, it would be difficult to measure and quantify someone’s input in a factual way. It’s not about the numbers you make as an individual, but the team-play and coordination as a group.