A Challenge to Fight the Meta

#1 - Aug. 15, 2013, 12:33 p.m.
Blizzard Post

So this is a link to a team comp that I worked on today as a challenge to people to fight the Meta.

I hate this meta. I really hate this meta. I know I have brought up how much I despise certain elements of the classes that are currently strong, but I think I have come up with a team composition that can challenge them, if not beat them, with classes that are considered weak right now.

I know many of you like Ele, Warrior and Mesmer but don’t really get to run them with success in this meta. I feel your pain. I want you to be able to dish that pain back to them b/c at the end of the day Burst is SO much more satisfying to win with than Conditions in my opinion.

It’s not an easy build, and certainly isn’t as forgiving as Condi builds. There aren’t easy rezes here, and very little spamming. Positioning, Speed, and Timing are really important. CC burst coordination is really important. Saving certain skills for situations is as well. You have to know your enemy, be able to handle 1v2 as a Thief with 1200 toughness, and your Guardian has to have brass balls. You’ve got to be comfortable with pressure and anxiety.

I think a group of players that are on the same page can execute this. I hope some good players read this and it turns on the light bulb in their brain.

If you want to try this, message me in game, or get a group of friends together to check it out. The google docs link is public so anybody can read it.

https://docs.google.com/document/d/1RREYzw6wjTVnXltv9IslcwA-fOG701FAOWqDNcI96U4/edit?usp=sharing

#11 - Aug. 15, 2013, 4:04 p.m.
Blizzard Post

This is a very interesting thread, thanks for keeping it so positive!

As devs, we’re always watching the meta and trying to make sure we don’t “force” the meta in one direction or another. Metas are always driven by player perception, so our goal is to provide the players with multiple viable choices, and let them decide how they want to approach the game.

Perception of balance is key in how players approach the game, so our goal right now is to open up more options through balance without completely taking away the condition “meta” option.