*2013 Looking Ahead* So its November now..

#1 - Nov. 25, 2013, 6:31 p.m.
Blizzard Post

The major focus of the PvP team for the second half of the year will be tied to improving the sense of reward in PvP. In the spirit of the high-level strategy listed above for PvE/WvW rewards that ensure players feel rewarded for their time, we’ll need to build systems that achieve the same goals in PvP. Our PvP team will go into more details on these systems once they are further along.” https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

So the year is almost over and this was posted by Anet on July 18, 2013. Can any devs speak about this, no significant reward changes have been made unfortunately and unless posted elsewhere I haven’t seen any specific reward changes for pvp by a dev.

ATM the rewards and progression system in GW2 does not keep a large amount of players interested in playing. Having a RNG based system where everyone can essentially have the same skins as you does not feel rewarding to players. There simply are no rewards that you can show off in pvp that displays your skill/talent.

When a player sees another with rank 60 gear people don’t go “wow he must be a very good player” rather “wow he must have a lot of time on his hands”.

The rewards system should be revamped not in a way that just hands out gold for every match(although that’d be cool) but rather it should be done in a way which portrays a persons skill.


My suggestions, please upvote and comment if you agree.

1. A Real Tournament System
-Example: A three time a week tournament system where there is a new currency you can obtain to buy new skins. Also this tournament is on going at a specific time interval so you can queue back in. Should be an alternate way of advancing your mmr considerably then team queue.

2. Find ways to demonstrate skill in battle while being balanced
-Example: Before starting a match you choose what role your playing: Bunker, DPS, Hybrid, Support, Ect. This gives a way to add extra points for doing things like ie. standing on a point for a bunker= + 1 every 3 sec …+4 every 3 sec with 2 people on it..ect. This can be done to show top players in a match to directly affect mmr without just a win/loss ratio.

3. Don’t just give out awesome skins to everyone
Just handing out skins is not the way to go. There should be incentive in trying to make your character standout and the wrong way is to make it so people can get skins that take a day to get. The RNG/Mystic forge system atm is discouraging because their aren’t any skins which show you are a good pvp player/good at what you do.

4. Legendaries
-Should only be obtainable by the best PvP players(No I am not an elitist) They should have that wow factor when you see them on another player. Even in PvE, players with legendaries aren’t looked up too and legendaries don’t seem all that ’legendary.

-Example: have a bi-weekly tournament(or even monthly) that everyone can take part in. If your team is 3rd-1st place you have a chance of selecting your own legendary.

#2 - Nov. 25, 2013, 6:39 p.m.
Blizzard Post

Hey Blackhawk,

We agree with your points on rewards, progression, and especially the bit about ‘standing out’ with titles/gear, etc. These are all things we’re working on addressing. Next week we’ll be giving out a ton of information on what we’re going to do in the short-term (think up to the end of the year) and what we’re going to be implementing next year.

#22 - Nov. 26, 2013, 10:55 a.m.
Blizzard Post

Snip.

I’ve mentioned multiple times on these forums that we’ll be releasing information on just about everything we’re doing in early December.

It’s not December yet.

#23 - Nov. 26, 2013, 10:59 a.m.
Blizzard Post

Also, as an aside, we really are taking the collaborative development stuff to heart. After we release our next PvP blog post we’re going to follow-up immediately with a preview of what we have going in before the end of the year. After that we’re going to run streams on a consistent basis to keep you guys informed of progress and preview stuff we have in development.

Think SotG, but much more official.

#24 - Nov. 26, 2013, 11:08 a.m.
Blizzard Post

Also, as an aside, we really are taking the collaborative development stuff to heart. After we release our next PvP blog post we’re going to follow-up immediately with a preview of what we have going in before the end of the year. After that we’re going to run streams on a consistent basis to keep you guys informed of progress and preview stuff we have in development.

Think SotG, but much more official.

So looking forward to this.

I’m also planning on doing a blog post on the matchmaking changes coming next year and we’ll be following that up with a discussion thread on the topic so we can respond feedback on the proposed changes. This is one of those topics that I believe should be as transparent as possible to ensure players understand and trust the way it works.