Changing sound channels during idle dialogue

#1 - Oct. 2, 2011, 5:13 p.m.
Blizzard Post
During idle dialogue between NPCs, the player is able to open the game menu without disrupting the dialogue. Now, when the first person is talking, if the number of sound channels is changed and saved, the dialogue is interrupted. It resumes when the next NPC starts talking. There is a gap, corresponding to the remaining length of the initial NPCs dialogue.

The main reason I see this as a bug is because the second NPC could possibly start talking several seconds after the first one was cut off. This makes the conversation flow seem strange.

It would probably be better to have the second NPC start their dialogue immediately if the first one is ever cut off due to a setting change, or find some way to keep the dialogue going even across audio setting changes.

Frequency: 100%
Steps to reproduce: Walk next to villagers to start them engaging in idle dialogue. Immediately hit escape, go to sound settings, change the number of sound channels, then hit OK. The current NPC will stop talking. After their dialogue would have been finished, the other NPCs dialogue will start (which could take several seconds).
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Quality Assurance
#2 - Oct. 4, 2011, 5:38 p.m.
Blizzard Post
This happens because your sound card is reacting to the change in sound. This also happens when you Alt-Tab out of the game and back into it. The current VO will stop playing but the next VO will pick up the new changes.