#1 - Oct. 2, 2011, 5:13 p.m.
The main reason I see this as a bug is because the second NPC could possibly start talking several seconds after the first one was cut off. This makes the conversation flow seem strange.
It would probably be better to have the second NPC start their dialogue immediately if the first one is ever cut off due to a setting change, or find some way to keep the dialogue going even across audio setting changes.
Frequency: 100%
Steps to reproduce: Walk next to villagers to start them engaging in idle dialogue. Immediately hit escape, go to sound settings, change the number of sound channels, then hit OK. The current NPC will stop talking. After their dialogue would have been finished, the other NPCs dialogue will start (which could take several seconds).
