#1 - Sept. 7, 2011, 5:56 p.m.
Blizzard Post
Hey guys,

I decided to compile and start a running list of issues that have been reported both internally here at Blizzard as well as externally on these forums that are not considered bugs. I will try to keep this as up to date as possible.

If any of you feel passionately that these issues should be considered bugs and fixed, please post constructive feedback in the Beta Feedback forums.

Launcher/Agent
When Diablo III crashes, Agent does not close.
Reason: Agent continues to run because it is expecting you to relaunch Diablo III. When running the Launcher after crashing, it will use the Agent.exe that is running instead of loading up a new one. To turn off Agent, close Diablo III normally.

Combat
The Barbarian is able to generate Fury by destroying destructible objects, while the Monk does not generate Spirit by doing this.
Reason: The Barbarian loses Fury when out of combat while the Monk does not. We allowed the Barbarian to gain Fury on destructibles to compensate for this.

Environments
There is a gate outside the Cemetery of the Forsaken that I can open but cannot go through.
Reason: That area is off-limits for the Beta. The fact that you can open the gate is a bug in the Beta that we will not be fixing since the gate works normally in the full version of the game.

Items
Wizard items that are books are classified as Orbs.
Reason: Books are considered orbs in our game because they function just like orbs. The name is a little confusing, but since all the book does is give you stats like an orb, we call them orbs. The only real difference between a book and an orb is the model.

Monsters/NPCs
When the Templar says "How should I train?" the player character does not respond.
Reason: The Templar is letting the player know that he is ready for a new skill to be learned.

Quests/Boss Events
I declined the ready check/joined the game after my party started the Skeleton King boss fight and now I can't participate in the boss fight.
Reason: Our boss fights are heavily scripted for ensure epic encounters. However, it became clear in the early development stages of the game that these events would break if players were allowed to come and go as they pleased. We lock the event to only those who accept it at the time it is initiated to ensure that the event will not break by people entering or exiting the game.

I died during the Skeleton King fight but my Templar killed him and now I can't get my loot. Help!
Reason: This is only an issue with the Beta since the Beta content ends with the Skeleton King fight. In the full game, you will be able to run back into that room, pick up your loot, and continue on your adventure.