Patch 1.13d Now Live

#0 - Oct. 27, 2011, 5:59 p.m.
Blizzard Post
Patch 1.13d

New Features

  • Ignoring players is now saved between sessions of the game. All ignores are now written out to disk (file: 'ignorelist'). This feature can be toggled by issuing the command '/ignorepersist'.
  • Users can now filter messages based on content by issuing the command '/filtermsg <content>'. To unfilter content issue the command '/unfiltermsg <content>'. (The maximum length of a filter pattern is 128 characters)
  • Users can now set their home channel by issuing a new chat command '/home <channel name>' while in the chat interface.
  • Users can return to their home channel at any time by issuing the command '/home' while in the chat interface.

    Major Bugs

  • Fixed a known dupe method.
  • Fixed another issue where players were able to stack auras in an unintended way.

    Minor Bugs

  • Fixed a bug where Mercenaries wouldn't have multiple auras active when they should have.
  • Fixed an issue where players could create games prefixed with color codes.
  • Potentially fixed an issue where players would be disconnected when watching the cinematics when in a game.
  • Fixed an issue where the game would crash when running in windowed mode with sound disabled and the game tried to play a cinematic.
  • #15 - Oct. 27, 2011, 9:37 p.m.
    Blizzard Post
    Q u o t e:
    So, are you going to reset the ladder now so that all the people who used that dupe method get started over, along with people using bots? And a much better question, why wasn't this implemented BEFORE the reset. Everything salready been duped ladder already is back to bot central. Not really sure what this was suppose to do. Multiple Enigmas were made and duped day 1 of reset.

    The dupe fix, as well as both aura related fixes were made active in a server-side update directly prior to the ladder reset during maintenance. On a side-note, it seems like the general response to the patch is incredibly positive. Enjoy the patch and see you in game!