Affixes on items. Are they more "streamlined"

#0 - Aug. 19, 2011, 1:33 a.m.
Blizzard Post
In another thread a question was posed to Bash about wether the pool of possible affixes for items is smaller in D3 in comparison with D2.

Bash responded with

Is there a thread on that somewhere? I don't want to derail this one.


So here is that thread. Have affixes been "streamlined."

(I will be a bit disappointed if the answer is yes since randomization is what makes diablo truely fun, and a random chance out of 100 is much better than out of 10.)

But I yield the floor to the Blue. :D

*spelling*
#2 - Aug. 19, 2011, 1:43 a.m.
Blizzard Post
Q u o t e:
So here is that thread. Have affixes been "streamlined."


No, what you saw in the tooltips from gamescom is really just an example and not indicative of what we have planned. Affixes are one of those areas, like weapons and armor, that we're going to get in as much as we can before the game ships, and then we'll be adding more afterward. We have pretty much all the basics covered, adds to base stats, adds elemental damage, increases attack and cast speed, and then we have some of the crazier stuff like regenning arcane power on a critical hit, spending fury heals you, extra health from health globes, health globe pickup radius, gold pickup radius ... to name a few.

The tooltips from gamescom are more or less indicative of what's actually implemented in the internal builds right now this second (quite a bit less really), but not of what will be available at release, and certainly not what we plan for down the road.
#5 - Aug. 19, 2011, 1:45 a.m.
Blizzard Post
Q u o t e:


Please tell me Armor of Lucien was just an example and not really an item, such a boring name.


All items in the game are named after Lucien.
#12 - Aug. 19, 2011, 2:09 a.m.
Blizzard Post
Q u o t e:


Thanks Bash, I was the original person who asked this question :)

If you're still up for sharing more info on this subject, will unique items (aka legendaries) have some unique stats that don't appear as normal affixes on other items? Similar to some in D2, where some uniques had a theme, for example azurewrath which focused heavily on elemental/non-physical damage and had an aura on-equip. I really liked that about D2 uniques, it set them apart from rares.


Yes, there are legendary specific affixes.