#0 - Aug. 4, 2011, 7:26 p.m.
But now, Blizzard has the Cauldron of Jordan, which will instantly turn any item into gold, just like if you had sold it. Combined with the stone of recall for trips back to town, the pacing has been removed in exchange for an endless Grind. How does a player feel accomplishment for finishing a dungeon if they could escape whenever they had a peaceful moment? Why would they even need to go back to town except for repairs and to deposit the few items they want to keep?
I know Blizzard is all about the casual audience, and they want "a game you can play for 10 minutes during a coffee break", but It's not like players lose everything if they quit in the middle of the dungeon. They come back safe in town and can sell and repair easily before another venture into the dungeon.
Suddenly I wonder about the frequency of waypoints. Will there be one every 5 minutes so even the super-casual players can get through areas?