#0 - Aug. 1, 2011, 8:54 a.m.
Q u o t e:
Yeah, but it makes it harder for me to see everything that could potentially be on my rune. I won't know what "perfect" is without digging into the game and even then, what are the chances of me getting the rune I want.
I don't like the random aspect of this part, I feel like randomizing my skills isn't a great way to go :(.
Q u o t e:
Ya, I suppose that's definitely true. But you also have to take into account that it'll be randomizing the type of rune as well, correct? So I only have a 20% chance of getting the rune I want, regardless of whatever affix is added.
Maybe if each rune type dropped instead of "unattuned" runes, then I'd at least be able to get the rune I want and hope I get a good affix on it.
Q u o t e:
I'm confused as to why this was put into place... I have the idea, but it seemed like the 'faced' rune system was better, since we got to know what it was.
The 'defaced' system feels kinda sketchy, and it would seem that some people might not understand that
New player: "oh hey a rank 1 rune"
*socket*
New Player: "neat. does this now"
*kills stuff, finds another rune*
New Player: "oh rank 2? I'll upgrade it then"
*sockets rank 2 rune into previously socketed skill*
New Player: "Hey, how come it's not doing the same thing? now it's doing something totally different? Is it the rank? What is this "multi-shot" thing? It gave me bonuses? Now this rank 2 rune gives a different bonus, and does a different effect?"
*goes into general global channel*
New Player: "HOW DO RUNES WORK!?!?! Someone help! I've found all these runes but it keeps changing my skill around!"