#0 - Aug. 1, 2011, 7:30 a.m.
Is there something I'm missing here? Why was this done?
Q u o t e:
Blizzard cant explain it so lets ask a loyal "Blizzard Can Never Do Wronger" that we have on employ.
(By employ I mean hanging invites to things over their head and yanking away if they disagree)
Q u o t e:
Thank you for sharing the vid. I understand the thinking now.
But Bash, it doesn't address the drawback...no more character customization.
Surely you guys recognize that RPG's are about building a unique character? If everyone has access to the same skills, at the same power level, aren't we all now inter-changable? (besides our gear?)
Q u o t e:
Did you guys ever explore the idea that perhaps you could freely be able to add subtract and move skill points freely? That would address the issues you experienced while testing and allow for people to keep unique builds based of skill distribution. That can't be too bad of an alternative?
Q u o t e:
I think when they test and work through things they try and eliminate the cookie cutter builds from the game so everybody isn't doing the exact same thing to be "good". While it does take away customization changing it they way they did it makes all builds viable regardless of which skill you choose (= which if you think about it is really cool, cause you can still be unique through runes, especially with how they changed the runes. I kinda have sad feelings over not being able to make a oddball build like I could in D2 even if it did suck but I much would rather make a oddball build thats viable rather than a oddball build that can't progress in the game if you know what i mean.