#3 - June 30, 2011, 4:57 p.m.
Whether Diablo II did it purposefully or not we very much like the feeling of accelerating toward the end of the game with gradually shorter acts as you go. I can't yet speak for actual play time vs. what Diablo II provided, although we aimed to hit the same amount of time, I think we're quite a bit over. In any case, we want the player to accelerate toward the final conclusion, so the last act will certainly be the shortest.