#0 - June 10, 2011, 3:35 p.m.
Q u o t e:
Why do you keep replying to the non-important threads Bashiok? Each of your posts gets less and less substantial...
Is Frice/Taconeck rubbing off on you?
Q u o t e:
Oh I got a serious question, Bashiok. Prior to the beta, you said that you guys know what you are announcing and when. My question is, is the beta date known?
Q u o t e:
Here is a real question, will all pieces of armor have a chance to be viable for end game?
Example: I upgrade the Bonesnap maul, to Ogre maul, and general traits get stacked on as a bonus for upgrading, or will it stay at just basic class damage upgrade.
Q u o t e:
Not a problem, will weaker Legendary items receive a chance to become viable on end game.
Example
Bonesnap Maul
1-5 Damage
5 Cold Damage
30% Increased attack speed
upgrades to...
Bonesnap Ogre Maul
50-100 Damage (Base damage changes based on the quality of weapon)
100 Cold Damage (increases damage rating with quality of item)
60% Increased attack speed (increases damage rating with quality of item)
or will it be
Bonesnap Ogre Maul
50-100 Damage (Base class damage upgrade only changes over all)
5 Cold Damage (no change)
30% Increased attack speed (no change)
Q u o t e:
From what you said there would be specific qualities of the same items "tiers"
Q u o t e:
The following was a h-cube upgrade recipe
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Q u o t e:
Without being able to upgrade the item to the next tier, does that mean the lesser tier item is salvage garbage?
Q u o t e:
So you cannot spend gold to have a merchant upgrade and stack on a better affixes?
Q u o t e:
if so, why not? If a player thinks a weapon or a piece of armor looks cool and wants to keep it over an uglier yet better weapon isn't that a kink in the fun factor?
Q u o t e:
Something has been bothering me and since you mentioned the visual sets I guess I will just ask: how are the visual sets (18 different looks last he heard I believe) related to ilevel or item power if you prefer?
Can any ilevel spawn with any of the 18 looks, or are looks segregated by said ilevel, or even segregated by difficulty? I just feel 18 looks from the beginning of Normal to the end of Hell seem scarce if looks are somehow linked to a tiered progression by power. Any info you can disclose about visual sets distribution throughout the game/difficulties?
Q u o t e:
This is interesting... hypothetically how could you go about this? Any not-to-be-used-but-good-to-illustrate examples?
Q u o t e:
So yeah, this was more or less how I thought you guys had made the system... as you have played the game, does 5/6 set visuals per difficulty feel progression enough?
Q u o t e:
Does it not occur that you start to find the looks repetitive?
(honest doubt and trying to get your feelings on this since you have been playing the various builds)